washout, on 25 February 2015 - 04:32 PM, said:
You keep radically overstating everything IS has and understating the hell out of everything the clans get. That extra heat is offset by additional damage and range of clan weaponry, the burn time is hardly a disadvantage when you can fire out 3-4 50+ damage alphas.
As for the Dragon, how do you only expose an arm when the cockpit is needed to actually see the target? As soon as you are out there people are easily hitting the dragons CT, it's certainly not a bad mech and it's one of the best IS mechs but it sure gets a lot of downsides in exchange, unlike the laservomit builds.
As for Clan ERLL being "worse" than IS ones you are the one that must not have any idea what he is talking about, in one single case the 5SS can exceed the clans in range, barely, while doing 2 less damage per laser. So in reality they are finally, guess what, roughly equal, in one case, on one mech.
And it's your choice to use a gimped brawling tool with extremely short range, but hey at least you get that option of near viability. The only things in IS that would ever think about using small lasers are lights. The clan ERSL and ERSPL have about the same range as the IS medium equivalents. So think about how every other IS pilot feels when dueling you, and you think some of the roughly equal mechs should be nerfed in IS.
Right now the only balance that exists is that the Stalker-4N, Thunderbolt-5SS, Dragon-1N, and like 3 lights are competitive vs. clans. Imagine for a second if things like the gargoyle (except with worse weaponry) were the majority of what you had to chose from and thats the current state of IS mechs. IS gets an entire 3 specific variants to choose from to be competitive, whereas at least the clans get to bring all 3 stormcrow/timberwolf/hellbringer variants.
Are you really that clueless? Half the things you've stated up there as facts are straight up false.
165!=220
200!=270
Without taking any quirks into account. With a TC1 and max modules, you get 185 and 225.
Dragon is decent, but a glass cannon. I never said otherwise. Just saying there's nothing short of a Whale that compares to that Dakka.
Big advantage.
Read my quote again. In fact, I'll post it right here:
Mcgral18, on 25 February 2015 - 03:51 PM, said:
By the way; the 5SS also does ERLLs BETTER than clan mechs, while also being cooler. It seems you really know nothing about quirks.
Hey, you notice that? I didn't say :
washout, on 25 February 2015 - 04:32 PM, said:
As for Clan ERLL being "worse" than IS ones you are the one that must not have any idea what he is talking about, in one single case the 5SS can exceed the clans in range, barely, while doing 2 less damage per laser. So in reality they are finally, guess what, roughly equal, in one case, on one mech.
How I specified that one mech with optimal hardpoints, 12.5% beam reduction, makes it better in just about every way than it's Clam counterpart?
Yeah, that particular chassis. It does it well. I don't have a problem with it, I just hate that boring as hell playstyle. Clam or IS.
Yes, I prefer fun mechs rather than blast furnaces. It will destroy most things in that niche, but it's not for CW.
As for the 4N, which has LLs that are cooler than ERMLs, by the way, I haven't actually faced a firing line of them. All I know is they hurt. That's fine.
Really? Only those mechs? Clams have the Loki, Timby and Crow. Vulture has a niche, Mist Lynx lets you take 3 heavies.
IS has FS9, Jenner, Spider(ECM), Raven (ERLL trolling, ECM), BJ(apparently some don't like it), SHD, Griffin, Wolverine(almost a Dragon in Dakka/LAZORS), Thunderbolts, Stalkers, Banshees, Crabs.
That certainly seems like more diversity. You even have a couple variants of the above. You can make a choice between good robots.