Most of these new players will have no love of - nor knowledge - of BattleTech. Which means they will not understand or accept the quirks of B Tech lore that many of us do. They will wonder why Clan mechs work different, why the weapons are lighter, why stock mechs come "gimped" with no double heat sinks / endo steel / low armor values / small engines. Why lasers don't travel practically to the horizon and why our cannons don't come close to matching real world 1950s tanks, etc.
Then there is the brutal learning curve, how easy it is to get womped in CW (may will expect that even a newer player would not be set loose in the 'dangerous' area if not minimally powerful enough - they expect the game to restrict you from getting stomped zones until your "level" is high enough. This is not the MWO way) and they will expect written rules to reference on Mech design and basic gameplay.
I am all for more players - but I fear that there will be a rush of "let's try this robot shooter" folks who will get discouraged quickly and then make their displeasure know every place they can think to vent. Which means PGI will start trying to change the game to appeal to "main stream" gamers and who knows what will eventually come of that.
I know PGI is a business looking to increase their customer base. I just worry that they have not prepared enough for the "general public". By their own admission they started this project as B Tech fans aiming to please other B Tech fans. Unintended consequences of increased scrutiny might end up being the beginning of the end rather than a new beginning.
I hope I am wrong. But the track record I have observed since closed beta makes me concerned.
Edited by SuomiWarder, 26 February 2015 - 12:02 AM.