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Clan Auto Cannons - Possible Fix


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#1 Vor Furey

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Posted 26 February 2015 - 10:03 AM

**** Disclaimer ****
This is only My Opinion

How to fix clan auto cannons (Not LBX) - have them work like the C-PPC, as most of you know the C-PPC does 15 damage 10 pin point and 5 split between the adjacent components doing a total of 15 damage. Do the same for the clan auto cannons. PGI could also give a quirk to Clan Mechs that are a little lack luster (Summoner) to have their damage be all pin point. I believe we could see less clan laser boats with this kind of change.


***Examples***

AC 20 = 15 pin 5 split
AC 10 = 7.5 pin 2.5 split
AC 5 = 3.75 pin 1.25 split
AC 2 = 1.5 pin .5 split

The numbers above could/would be change to fit PGI’s balancing.

The current system (Multiple slugs) for the Clan auto cannons is just not working and the reason you do not see many of them on the battle field – IMO

Let me know what you think, see you on the battle field o7

Note - If this change or something like it was already posted, I did not see it.

#2 Cyborne Elemental

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Posted 26 February 2015 - 10:05 AM

So.. simulate it having HEDP ammo instead of AP?

#3 Lynx7725

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Posted 26 February 2015 - 10:13 AM

So... a weaker LBX effect?

#4 MeiSooHaityu

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Posted 26 February 2015 - 10:17 AM

The fix will be...

Ballistics being adjusted on a per chassis bassis when quirks are implemented to the clan chassis.

It might not be what some want, but I'm pretty sure it is going to be the plan.

If you want to blame anything, blame the Dire Wolf. The Dire Wolf is why Clan players can't have nice things. :)

Edited by MeiSooHaityu, 26 February 2015 - 10:18 AM.


#5 Lil Cthulhu

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Posted 26 February 2015 - 10:18 AM

How about both Clan and IS AC's fire a single slug
Keep LBX on both buckshot
Have UAC fire two half damage slugs per trigger pull (i.e. UAC20 would fire two slugs that do 10 damage each per salvo, UAC10 2x5 UAC5 2X2.5)

#6 Gamuray

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Posted 26 February 2015 - 01:36 PM

@Lil Cthulhu
2 slugs for both IS and Clan ultra's and single slug for AC's? Sounds fair. (with the exception of 6 ac5 dwf's... 30 pinpoint at ac5 r.o.f. ? Yuck) Fyi.. alot of IS ultra 5 users would complain ALOT.. fyi.

#7 Navid A1

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Posted 26 February 2015 - 01:38 PM

1 less shells + faster projectile is the way to go i think.

#8 Zerstorer Stallin

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Posted 26 February 2015 - 03:26 PM

clan auto cannons are fine. Its the IS AC that need to adapt to the mechanic that the clans use. Then we'd be just a bit closer to ending the meta nonsense we have right now. BTW I saw a 9 ERPPC Direwolf yesterday.

#9 J0anna

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Posted 26 February 2015 - 03:55 PM

PGI isn't going to change this mechanic (multiple rounds). What should be done is what Russ suggested, but a bit more.

Speed up the Clan UAC shells to AC 2 speeds, and shorten the burst time (i.e. the shells get out faster). Clan AC's and IS AC's should also fire multiple rounds (PGI is eventually going to do this anyway), but should be 1 less round than UAC's.

#10 MysticLink

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Posted 26 February 2015 - 04:08 PM

View PostMoenrg, on 26 February 2015 - 03:55 PM, said:

Clan AC's and IS AC's should also fire multiple rounds (PGI is eventually going to do this anyway), but should be 1 less round than UAC's.


No IS AC's should remain the same. Why should clan have their advantages without their disadvantages. If PGI changes it that IS have to fire multiple shots..I'm not playing this game anymore.

#11 Karpi

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Posted 26 February 2015 - 07:58 PM

just have them fire two salvos like they did in mw4 and be done with it!

#12 FupDup

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Posted 26 February 2015 - 08:00 PM

Just bump up their projectile speed and it's basically problem solved. Add something like 200-300 m/s to each of them.

The burst length is fine, the UAC/20 lasts for only 0.68 seconds (less than a Clan SPL!).

#13 Matthew Ace

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Posted 26 February 2015 - 11:03 PM

View PostFupDup, on 26 February 2015 - 08:00 PM, said:

Just bump up their projectile speed and it's basically problem solved. Add something like 200-300 m/s to each of them.

The burst length is fine, the UAC/20 lasts for only 0.68 seconds (less than a Clan SPL!).


The burst length would be minimally fine only if they compensated for DPS in cooldown. Right now, when firing single stream instead of ultra mode, they possess lower DPS than their IS regular AC counterpart.

Despite playing IS 99% for roleplay reason, I still think they need 2-shot stream if not single-slug for LBX solid shot and ultra instead of a burst of 2 to 5 rounds.

#14 kapusta11

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Posted 26 February 2015 - 11:33 PM

At least current ones have a potential of doing great damage against slow assaults. Split damage is dumb, you're basically wasting it, you might as well just take away 25% of the damage and no one will see the difference.

Edited by kapusta11, 26 February 2015 - 11:35 PM.






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