If You Could Change One Thing...
#41
Posted 26 February 2015 - 04:12 PM
Serious answer: I'd fix instant pinpoint convergence.
#43
Posted 26 February 2015 - 04:21 PM
Dock Steward, on 26 February 2015 - 03:47 PM, said:
I would support this idea if the percentages were on a sliding scale based on weight. Light mechs would suffer far more than mechs that can afford to fire from a relative stand still.
The kind of shake I am looking for isn't anything that will make you miss more often than not (like when you jump jet now), but something that just makes it harder to aim at specific spots when on the move.
I thought about adjusting scale based on weight, but 75% of 150kph is still above 100kph.
#44
Posted 26 February 2015 - 04:27 PM
#45
Posted 26 February 2015 - 04:40 PM
Edited by hercules1981, 26 February 2015 - 04:41 PM.
#46
Posted 26 February 2015 - 04:55 PM
#47
Posted 26 February 2015 - 04:56 PM
#48
Posted 26 February 2015 - 06:05 PM
#49
Posted 26 February 2015 - 06:09 PM
#50
Posted 26 February 2015 - 06:20 PM
That, or....
Instead of going with the new mech package format, PGI was still releasing a mech every month. I miss those days....
Edited by Helsbane, 26 February 2015 - 06:21 PM.
#51
Posted 26 February 2015 - 06:20 PM
which would you choose?
#52
Posted 26 February 2015 - 06:22 PM
Brody319, on 26 February 2015 - 06:20 PM, said:
which would you choose?
Unseens.
Because I have no faith a new heat system would actually be any better. Almost all the proposals have had huge gaping flaws , themselves. The current system, while not great, by any means, IMO doesn't hamstring the game that much.
#53
Posted 26 February 2015 - 07:08 PM
#54
Posted 26 February 2015 - 07:15 PM
#55
Posted 26 February 2015 - 07:56 PM
I also love the improved jumpjets with weapon shake to nerf poptarting, although that would come naturally if weapon divergence with movement was a thing.
Not sure about unseens, I've seen great versions of the Marauder and Warhammer but I'd be worried about them putting in the Phoenix Hawk, Wasp, and Stinger aerotech designs just because they could. Might be ok if they were heavily redesigned not to look like transformers though, and I'd kill to get the Archer into the game. You'd have trouble getting me to pilot anything else if I had that.
#56
Posted 26 February 2015 - 09:01 PM
#57
Posted 26 February 2015 - 09:31 PM
There's always going to be something someone wants to change about balance, game design, etc. and many people will like it, while many people will not like it. But in reality, the game is a great lot of fun to play, because we're all still playing it 2+ years later. Fixing up the little things can make a huge difference in the entire experience. Think of the change to the CW screens - now with planetary info on attack/defend queues, finding matches is much easier. There are fewer unknowns, and I expect across the board, people like it much better than before.
Although we spend inordinate amounts of time shooting other mechs, there is still a significant portion of that time spent in the mechlab and in the social tabs. Make those parts of the game more easy to access and more enjoyable to use, and you will make so many people happy. They might not say it, and they might not even consciously notice it, but it will make a significant difference, and you'd be hard pressed to find someone who does not like the improvement there.
#58
Posted 26 February 2015 - 10:01 PM
Ghost heat is the dumbest thing I have ever heard of.
#59
Posted 26 February 2015 - 10:15 PM
DjPush, on 26 February 2015 - 10:01 PM, said:
Ghost heat is the dumbest thing I have ever heard of.
The heat system is one of the biggest problem in the game, with a proper heat system in place things like quirks are unneeded in the manner we have them now.
Certain mechs would need minior quirks (IE boat mechs with nothing but a single type of hard point) but it would get rid of the ludicracy of mechs like the thunderbolt 9s. because of the quirk system it IS a top teir mech and forces you to play that mech in a limited manner.
/end rant
#60
Posted 26 February 2015 - 10:19 PM
Otto Cannon, on 26 February 2015 - 12:51 PM, said:
Personally I think I'd simply make ECM affect only the mech carrying it instead of the whole team, but is there something better you can think of?
deleting river ******.
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