The timeline is technically 3050, but Russ mentioned that they are now extending the timeline to 3052 when considering which mechs/variants/technology to add to the game. The Clan Wars only make up a small timespan of 2 1/2 years, so I guess they're thinking ahead and sort of "cheating" the timeline a little bit in order to add fan favorites and whatnot. A lot of mechs restricted by the 3050 timeline that aren't available until 3052 are only restricted because the IS doesn't encounter them until Takyyid anyways.
So, the current list:
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Light Omnimechs not yet in-game or announced:
Fire Moth - 20 tons
First produced in 2074, uses game-breaking MASC going past 200kph (at 200kph CryEngine dies a terrible server-side death)
Oops! The Raptor is actually Inner Sphere Omni tech!
Fire Falcon, maybe - 25 tons
First developed and produced in 3052 to replace the Mist Lynx. It looks like a weird buglike mini Jenner of sorts and has a very MWO-friendly loadout/design. Unique arms too.
This guy can go 130 kph with jump jets and a full complement of weapons, in fact it can carry a surprisngly large number of decent weapons for its' size! It has at least 11 tons of pod space, unless there's only 1 ton of ammo for both streak launchers to share.
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Medium Omnimechs not yet in-game or announced:
The 40 ton Coyotl isn't possible in game unfortunately as it was discontinued in 2943. Has a neat design, but only 2 variants, so it's probably better off this way anyways.
Battle Cobra - 40 tons
First produced in 2873 and in use until 3075. It's a unique Mech with lots of variants and a design that yells "I'm small but I'm tough"! I like the primary config as well, 2 LPL 2 SPL.
Viper (Dragonfly) - 40 tons
First produced in 2940 and used in the Clan Wars. It's the Nova's baby brother! It gets the Nova chassis/legs with 1 Kit Fox arm and 1 Nova arm, I like it personally and it's probably this list's biggest candidate for the next Clan chassis. It reuses assets and was used extensively against Inner Sphere forces.
Stooping Hawk - 55 tons
First produced in 2970 by Clan Blood Spirit, a little clan that usually can't afford to make stompy robots using Star League tech. They spared no expense when making this...weird looking mech, giving it Ferro and Endo but no Clan XL engine. Just a standard. It's a fast 55-tonner that has plenty of variants and a depressed emo bird-of-prey look.
Huntsman - 50 tons
First produced in 3049, this Mech is relatively new and thus wasn't used in Operation REVIVAL until the Battle of Luthien (which happened only a few months before Takyyid). This sporty mech uses all tech upgrades, has a ton of variants, and even comes equipped with jumpjets! The perfect Nova replacement!
Pouncer - 40 tons
This mech was brand-new in 3050 and indeed did operate against Inner Sphere defenders. It goes fast, has (15.5) tons of pod space, and a good number of variants as well. As a bonus it looks like the predecessor to the Cougar. The all-seeing-eye totally-not-a-Zaku look really grows on ya the more you look at it imo.
Black Lanner - 55 tons
First produced in 3052, saw clan-on-clan action before joining REVIVAL at Takkyid. If the Mad Dog and Timberwolf had a 55-ton baby together, this would be it. Has MASC and a variety of weapons for all ranges as well as a large number of variants.
Phantom - 40 tons
First produced in 3052 and made after the lessons learned battling Inner Sphere forces. No idea as to whether or not it fought against said forces. This mech goes 151.2kph and has everything from ECM to CAP. It's a bigger Mist Lynx, basically. Plenty of variants once again.
Mongrel - 45 tons
According to SARNA the Mongrel was produced in 2053....yet it lead scout units in the battle of Tukayyid? I'm assuming it was a typo, but at any rate, this thing has promise. It should have a lot of maneuverability while maintaining an okay weapons loadout. As the description says, it's a bit low on firepower but that makes it a better mech in fast group tactics. Also, Jagermech-style side torso shields.
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Heavy Omnimechs not yet in-game or announced:
Lupus - 60 tons
First produced in 2857. This mech has a lot of pod space, pod-mounted jump jets, and goes the perfect speed for a 60 tonner. It also uses a standard engine, making the player less prone to...death by overheating I guess? Also, ECM. It was used as a second-line Mech, so I'm assuming it saw action during REVIVAL.
Woodsman - 75 tons
This mech has one of the best Mech designs out there. It looks great, has MASC, and a decent amount of pod space leftover to make a murderous loadout. Unfortunately is has only 2 canon variants and was phased out of service. But was it phased out of service by Operation REVIVAL? The description says it was used for a century, so I guess so, sadly.
Crossbow - 65 tons
First produced in 2870, it kinda looks like a Black Knight with the puffed-out chest and large arms. Oh wait, those arms are guns, nevermind. It's a very fast mech for its' size but it pays for that in next to no pod space. If this was in MWO I would pass on it, not enough tonnage to be reliable. Also low on variants.
Black Python - 75 tons
LOL, it's a jet with legs
This mech debuted in 3051 surprisingly, even though it looks like a Lostech design. Designated the Viper by Inner Sphere forces, it is a very fast 75 tonner at 86 kph, and housed jump jets in the chassis. This mech has less firepower to make up for the bigger engine, but that's okay since it still has a lot of pod space thanks to full use of weight-saving tech. Has enough variants to be included in MWO.
Linebacker - 65 tons
First produced in 3052, in time to invade the Inner Sphere. It's a speedy 65 tonner that trades the Timberwolf's armor and firepower for extra speed in a smaller package. The design is wonky, plus it was disliked by everyone that used it, so I presume that this isn't a likely Mech to be included in MWO. It has a lot of variants though, so who knows.
Night Gyr - 75 tons
First produced in 3052, it's another 75 ton mech that trades speed for firepower this time around. It's a slower humanoid Timberwolf basically, I don't think anyone would complain if it was added. It's low on missile omnipods but makes up for that with more dakka.
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Assault Omnimechs not yet in-game or announced:
Kingfisher - 90 tons
Debuting in 2887 this powerhouse was so exceptional that it remains in use. Using a standard engine, this mech only goes 65kph (64.8 in mwo) but seems to be a cool mech to use. And I mean that literally, it comes with 17 fixed heat sinks! This heat dissipation, paired with the standard engine, causes the Kingfisher to suffer from a lack of firepower. Due to its' age, this mech has plenty of variants to choose from.
Naga - 80 tons
This missile boat debuted in 2945 alongside the Timberwolf and Gargoyle, respectively making a triumverate of firepower. The Naga is quite boring, sporting only 4 alternative variants each making merely minor changes to the PRIME configuration. The original art makes it an oversized Omnimech version of the Catapult as well, but at least it's blistering fast for a missile boat at 86kph.
Turkina - 95 tons
First entering service in 3052 and arriving on the battlefield in time for Tukayyid, this behemoth is actually rather dissapointing. It utilizes no upgrades, only a clan XL engine, and the mech goes only 54kph. It tries to make up for this with jump jets and 45 tons of pod space, but I argue that this mech is a tough sell for the MWO market. This mech has the most variants by far, though, so I guess it's an inevitable introduction to the game.
A better image, figurine:
Done by ogre of Battletech forums, source link
Source for all Omnimech information: Sarna.net, which subsequently gets its' sources directly from battletech readouts and other canon documents.
Apparently the place that I was getting all of these mechs from is incomplete (it's category:Omnimechs on Sarna) so I will have to update this post later on when I hunt the rest of the Clan Omnimechs down. Until then, let me know if I have excluded anything and I'm also interested as to whether or not fun little lists like this interest the forumer-goers of MWO!
I appreciate suggestions regarding this post's formatting. Also let me know if I posted it in the wrong section of the forums.
Quick question to anyone who reads this: should I include the Kodiak? Russ has mentioned the mech before in Town Halls in the past, so I wasn't sure. Also, there are a few different Clan non-omni Mechs out there that fit the timeline, maybe I should add those under an addendum?
Edited by Pezzer, 27 February 2015 - 05:15 AM.