Heavy Help
#1
Posted 28 February 2015 - 12:30 AM
Oh... ahem... Im in a Dragon... I know... I know....
#2
Posted 28 February 2015 - 12:35 AM
You should give the Orions a test run when possible. They're durable, have hardpoints similar to Timberwolves (they are the inspiration behind the Timber Wolf after all), and are surprisingly maneuverable for a 75 ton heavy.
Edited by Setun, 28 February 2015 - 12:37 AM.
#3
Posted 28 February 2015 - 01:44 AM
#4
Posted 28 February 2015 - 04:36 AM
Which include: 55% faster acceleration, 50% faster brakes, something like 25 or 30% faster torso twist... it's... really quite obscene.
And without them, you'll just have some issues.
#5
Posted 28 February 2015 - 04:42 AM
#6
Posted 28 February 2015 - 07:12 AM
I just wanted to confirm if this was a thing with everyone or if I am especially ********... Thanks all.
#7
Posted 28 February 2015 - 08:46 AM
#8
Posted 28 February 2015 - 02:04 PM
Icthelion, on 28 February 2015 - 07:12 AM, said:
if you are finding torso twist or arm movement too slow then consider putting in a higher rated engine, e.g. a 300 engine (XL or standard makes no difference) will make the Mech twist significantly faster than a 250 engine
#9
Posted 28 February 2015 - 02:19 PM
#10
Posted 28 February 2015 - 02:34 PM
#11
Posted 28 February 2015 - 02:58 PM
Examine the important hard points on your mech and determine the best way to come out from cover. Is your most dangerous weapon on your low slung right arm? Stepping out to the right of a building is probably the best way to expose yourself. Once you've fired your shot you need to twist your body to protect your most important component and spread damage around. Being careful to not trade shots against superior number is another good thing to learn, because you wont have the speed to get out of that situation with minimal damage.
Edited by Rouken, 28 February 2015 - 03:00 PM.
#12
Posted 28 February 2015 - 03:30 PM
For added punch, I like putting a NARC unit in that center missile slot. Nobody expects it, and anything you can do to counter all that ECM is a bonus.
Quickdraws do play a bit like slightly slower Shadowhawks. Sometimes it can be a problem, because you think you've got better armor than you do, but when you deploy it similar to how you would deploy a Medium, it makes all the difference. A broad chest means I'd avoid XL engines if possible, though.
Thunderbolts are great heavy 'Mechs, and they really exemplify the Heavy Class in general. They can handle a wide variety of roles, too.
Cataphracts are a design based upon one of the several attempts to "Re-see" the Marauder. In fact, the MAD-4X and the Cataphract 3D/IM are very similar 'Mechs, with the 3D capable of fielding enough jump jets to overcome some of the sluggishness of the 70-ton frame.
And Orions... Love 'em. Pick up the Protector, the K and the M, and have some fun. The VA is quite a bit of fun as well, but generally as a Medium and Light pilot running Heavy missile builds will have the biggest learning curve.
Anyways, hope this helped. Looking forward to the Grasshopper!
#13
Posted 28 February 2015 - 07:54 PM
dragnier1, on 28 February 2015 - 08:46 AM, said:
I was thinking about dropping real life cash to buy the atlas bundle, so I tried the trial run, and changed my mind. I really want to like that mech though... Its one of the few designs that were originally cool looking
Rogue Jedi, on 28 February 2015 - 02:04 PM, said:
I got used to it, and the XP improvements helped.
Zekester81, on 28 February 2015 - 04:42 AM, said:
Fo shizzle my nizzle. I just wanted to get a ping on everyones experience. Just a little self doubt.
The Shredder, on 28 February 2015 - 03:30 PM, said:
I would drop some cash if they brought back the unseen mechs. Legally it aint happenin though. Oh to see the archer, longbow, marauder, rifleman and warhammer again...
Edited by Icthelion, 28 February 2015 - 07:55 PM.
#14
Posted 28 February 2015 - 09:38 PM
If you're looking to the "equivalent" of the unseen mechs you could try the Jagermech, but that mech has slower mobility than the 60 tonners.
With 2x basic and speed tweak, they become a lot better though
#15
Posted 28 February 2015 - 09:41 PM
Icthelion, on 28 February 2015 - 07:54 PM, said:
Some of the Unseen have indeed become re-seen.
Locust, Shadowhaw, Griffin, Wolverine, Thunderbolt, and Battlemaster.
Were the first package since the Founders.
#16
Posted 01 March 2015 - 12:22 AM
#18
Posted 01 March 2015 - 09:44 AM
Icthelion, on 28 February 2015 - 07:12 AM, said:
It's a bit with everyone on the first big change.
dragnier1, on 01 March 2015 - 09:01 AM, said:
Yes, yes they are.
Icthelion, on 28 February 2015 - 07:54 PM, said:
To note:
Rifleman actually is in MWO -- if you nevermind the slight difference in looks.
Take a peek at the Firebrand's hardpoints and general shape, then compare to the Rifleman. Notice something? Wink, wink.
Far as the torso movement being slow -- I know you said you got used to it, but here's a tip for the Dragon.
Your arms are big.
Your arms move.
I'm from an age of this game where Atlases and Dragons would punch AC/20 rounds (barely bother twisting, and SWING that arm down on that round to tank it like a bowss! (Or however they phoneticize 'boss' to sound like it does in that song).
-------
I'm dead serious. Back when the Muromets first came out, pure stock I went one on one with an Atlas because it was conquest and that slow 48 kph or less mech was all by his lonesome... and we brawled. I'd twist away and raise my arms to soak up damage when his shots came. He didn't bother 'really' twisting, instead he just jerked a bit to one side and suddenly arm-aimed in such a way that he'd swat my AC/10 down like it was a fly!
My AC/10 rounds were on the receiving end of this.
I did wind up winning, just because it turned out he didn't have crap for armor on his legs! But by the time I pulled out of that fight I had 1 laser left.
#19
Posted 01 March 2015 - 06:00 PM
#20
Posted 01 March 2015 - 06:20 PM
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