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Patch Notes - 1.3.376 - 03-Mar-2015


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#1 InnerSphereNews

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Posted 03 March 2015 - 10:00 AM

PATCH #42
Tuesday, March 3rd @ 10AM – 1PM PDT
Patch Number: 1.3.376

There are times in development where you’re standing atop a structure built of new features, excited by the addition of fresh content. There are other times where you must instead prepare the ground for new growth, clearing away those deep and branching paths previously established and rarely used. It is then that you can forge new paths, and reveal new vistas.

During the last two weeks the team have cut and cleaned their way through to new FPS optimizations, HUD information display fixes, various crash fixes, ‘Mech torso spin repair, VoIP functionality tweaks, and have (as far as current in-house testing can tell) vanquished the dreaded freeze-bug.

From the bug-jungle travails of the programming team, the route to the Mining Collective is once again available and players will find themselves arriving there with regularity.

Joining the family of Inner Sphere Champion 'Mechs is the new Griffin GRF-1S(C)! Players can put this Champion to the test with its inclusion in the entirely revamped Trial ‘Mech collection, detailed further in the Gameplay section of these notes.

The team continues to look ahead, strengthening the foundation for existing features and future additions. There is still much to do and much to reveal, and we look forward to sharing these developments with you in future updates.

- The MechWarrior Team

Change Log
Content

New Champion 'Mech:

Griffin GRF-1S(C)

Tonnage: 55
Engine: 275 Standard
  • Top Speed: 81 kph
  • Max Engine Rating: 360
Torso Movement:
  • 130 degrees to each side.
  • 25 degrees up and down.
Arm Movement:
  • 35 degrees to each side.
  • 30 degrees up and down.
Armor: 320 (Standard)
Internal Structure: Endo-Steel
Weapons & Equipment:
  • Left Torso: SRM 6, SRM 4, SRM Ammo, Jump Jet x2, Double Heat Sink x2
  • Center Torso: Engine, Jump Jet
  • Right Torso: SRM Ammo, Jump Jet x2, Double Heat Sink x3
  • Right Arm: Medium Laser x4, Double Heat Sink
Hardpoints:
  • Left Torso: 2 Missile
  • Right Torso: 1 AMS
  • Right Arm: 4 Energy
Heat Sinks: 17 Double
Jump Jets: 5 (7 Max)
ECM Capable?: No
Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
Movement Archetype: Medium
Quirks:
  • +9 Additional Structure (RA)
  • +10% Torso Turn Rate (Yaw)
  • +12.5% Energy Range
  • +7.5% Energy Cooldown
  • -12.5% Laser Duration
  • +12.5% Missile Cooldown
  • +7.5% Medium Laser Cooldown
30% XP bonus when owned.

    Resistance Mechs
    • Added special geometry for the Resistance [R] Variant of the Panther and Enforcer.

    Tuning
    • Inner Sphere dropdeck tonnage limit has been increased to 250 tonnes when fighting against Clans in Community Warfare. IS vs. IS matches will have the standard 240 tonnage limit.

    Gameplay
    • VoIP speaker icon in the Scoreboard and pre-match screens now indicate when a player is talking.
    • Clicking on the VoIP speaker icon in the Scoreboard and pre-match screens will now mute that player. The original mute player menu has been removed.
    • Increased the volume for Clan Warhorns and the ComStar Warhorn.
    • Increased the number of Warhorns that can play at the same time.
    • Added another music track for the Inner Sphere Map.
    • Reduced the SFX volume for Dropships.
    • Clan Collection Badges are more visually distinct.
    • Optimization to the 'Mech BattleGrid.
    • Optimization to the Lance Information Panel.
    • Optimization to the 'Mech Target System.
    • Optimization to the 'Mech Loadout Panel.

    The available Trial 'Mechs have changed.
    Inner Sphere:
    • Raven RVN-3L(C)
    • Spider SDR-5K(C)
    • Griffin GRF-1S(C)
    • Trebuchet TBT-7M(C)
    • Quickdraw QKD-4G(C)
    • Thunderbolt TDR-9SE(C)
    • Banshee BNC-3M(C)
    • Victor VTR-9S(C)
    Clans:
    • Mist Lynx MLX-Prime
    • Kit Fox KFX-C*
    • Ice Ferret IFR-Prime
    • Stormcrow SCR-C
    • Hellbringer HBR-Prime
    • Mad Dog MDD-Prime
    • Gargoyle GAR-Prime
    • Dire Wolf DWF-B
    As a result, the default Community Warfare dropdecks have also changed.
    Inner Sphere:
    • Raven RVN-3L(C)
    • Quickdraw QKD-4G(C)
    • Thunderbolt TDR-9SE(C)
    • Victor VTR-9S(C)
    Clans:
    • Kit Fox KFX-C*
    • Ice Ferret IFR-Prime
    • Hellbringer HBR-Prime
    • Dire Wolf DWF-B
    * The KFX-C is part of the Clan Reinforcement Collection, and is the only Trial 'Mech that can not yet be purchased in-game. All Reinforcement 'Mechs will be available in-game for MC and C-Bills on April 21st.

    Bug Fixes
    • Fixed a TeamSpeak crash.
    • Fixed a crash in Flash that some players would experience when joining or exiting a match.
    • Possible fix for the graphical freezes that some players were experiencing. The Mining Collective has been tentatively restored to the rotation queue.
    • Fixed an issue where the Group window was not refreshing properly after returning from a Group match.
    • Fixed the remaining issues with 'Mech centering.
    • Fixed an issue where UAV's were not rendering properly after a certain distance.
    • Fixed an issue where damage texture and damage glow were not showing correctly when playing the game in 3D Vision.
    • Fixed an issue where players sometimes wouldn't see the loadout of the targeted 'Mech.
    • Fixed an issue where the Clan ER PPC was not dealing its splash damage to the rear center torso when fired at the rear right torso.
    • Fixed an issue where a Gauss Rifle explosion was listed as "Ammo Explosion" on the death screen. It now registers as a "Weapon Explosion".
    • A component that has been destroyed from overheating will now show as destroyed in the 'Mech paperdoll/component display.
    • Fixed an issue where the cursor would move without any mouse input when using TrackIR and Advanced Zoom.
    • Fixed an issue where the first slot in the lance window would always display "No player" when spectating.
    • Fixed an issue where the camera would stay focused on the dead 'Mech instead of switching to the next live teammate when spectating.
    • Fixed an issue where 'Mech targeting information was not updating correctly when spectating.
    • Pressing ESC while loading a Testing Grounds session no longer causes a loss of input functionality.
    • Fixed an issue where the default Badge was appearing behind Badges in Private and Faction lobbies.

    Known Issues
    • After performing and saving changes multiple times through the in-game video settings, the 'Mech shadow may sometimes flicker while in the frontend menu.


    #2 Triordinant

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    Posted 03 March 2015 - 10:04 AM

    Patch Notes on time!

    #3 990Dreams

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    Posted 03 March 2015 - 10:10 AM

    First like!

    Also, looking good today!

    #4 Sp4rtan

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    Posted 03 March 2015 - 10:10 AM

    trial mechs ftw

    #5 Tennex

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    Posted 03 March 2015 - 10:14 AM

    Quote

    • Increased the volume for Clan Warhorns and the ComStar Warhorn.
    • Added another music track for the Inner Sphere Map.
    • Reduced the SFX volume for Dropships.
    Aww Yisss

    #6 Axeface

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    Posted 03 March 2015 - 10:15 AM

    Oh nice, Hellbringer trail. Looking forward to hearing the new music track too.

    #7 A big brave boulder of meat

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    Posted 03 March 2015 - 10:17 AM

    What sort of optimizations are for the battlegrid?

    #8 KhanRaptor

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    Posted 03 March 2015 - 10:19 AM

    Game servers are showing online but they are not ??

    #9 Cuspate

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    Posted 03 March 2015 - 10:19 AM

    250 IS drops will be nice

    #10 McHoshi

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    Posted 03 March 2015 - 10:19 AM

    couldn´t patch but on the website it say´s Game-Servers: Online :P

    Edited by McHoshi, 03 March 2015 - 10:21 AM.


    #11 B L O O D W I T C H

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    Posted 03 March 2015 - 10:19 AM

    "Reduced the SFX volume from Dropships."

    Whhhaaat?! What did you say?! What's about my mom?!

    #12 Dawnstealer

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    Posted 03 March 2015 - 10:20 AM

    Despite my dislike of Clan mechs, I might have to take the Vulture for a spin: it was always my favorite Clan Mech.

    #13 Deathlike

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    Posted 03 March 2015 - 10:25 AM

    I hate to say this preemptively, but the new trial mech looks like a waste of tonnage (17 DHS for 4 medium lasers + "SRM10"?)

    All of them are easy to farm unfortunately, and I'm sorry that it will be that way.

    #14 Phobic Wraith

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    Posted 03 March 2015 - 10:26 AM

    I like new content. Nothing is sweeter than new shiney things on a Tuesday morning. Bug fixes are great new shiney things. Thank you.

    #15 Rhialto

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    Posted 03 March 2015 - 10:29 AM

    Quote

    Fixed an issue where damage texture and damage glow were not showing correctly when playing the game in 3D Vision.

    Finally! Now my question, why does it took so long? Sometimes I think a glitch like this could only be a missing coma in the code and when you realize this you say DOH! and that it could have been solved the week following the release of 3D Vision support. But maybe it's totally different and lot of work was required to fix this issue. You better keep the secret, not expecting you tell the truth. :P


    Quote

    Increased the number of Warhorns that can play at the same time.

    Is it was is supposed to fix the often misfire?

    #16 S T R A V A G

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    Posted 03 March 2015 - 10:30 AM

    After what you changed on the IS Lasers ghost heat in the last patch, increasing the IS drop ship capacity to 250T is the next best thing!

    btw, to make things even more balanced you guys could adopt a rule like "when IS fights Clans, Clan mechs start the match legged"
    or something stupid like that!

    Want to sell more wave 3 packs? You are going the wrong way!!!

    Edited by Stravak, 03 March 2015 - 10:31 AM.


    #17 Mercarryn

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    Posted 03 March 2015 - 10:30 AM

    View PostAxeface, on 03 March 2015 - 10:15 AM, said:

    Oh nice, Hellbringer trail. Looking forward to hearing the new music track too.

    Yep, the new Trial Mechs are awesome. Can't wait to test out the Hellbringer and Maddog. Though I will already see myself dieing of heat problems in the Hellbringer. :D

    #18 Alexander Garden

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    Posted 03 March 2015 - 10:38 AM

    View PostRhialto, on 03 March 2015 - 10:29 AM, said:

    Is it was is supposed to fix the often misfire?

    Chances are there will still be occasions where you don't hear it fire, but this change will improve the fire-rate.
    I anticipate we'll be making additional refinements to warhorn implementation in the future.

    View PostMcHoshi, on 03 March 2015 - 10:19 AM, said:

    couldn´t patch but on the website it say´s Game-Servers: Online :P

    Sorry 'bout that! Engineers were running a test one of the services, and it required that we be 'Online' for a moment.

    #19 Michal R

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    Posted 03 March 2015 - 10:38 AM

    View PostCuspate, on 03 March 2015 - 10:19 AM, said:

    250 IS drops will be nice


    This is stupid. Destroy the game :/
    People must learn how to build drop deck, 240 is to much for good deck.

    #20 Gigastrike

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    Posted 03 March 2015 - 10:39 AM

    Not hearing any direct confirmation of the Hellbringer. Kinda thought the Clan ECM heavy now being available to everyone would be a bigger deal.





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