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3D Vision And Mwo


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#1 Event Horizon

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Posted 03 March 2015 - 04:08 PM

First of all, thank you PGI for your attention to 3D Vision.

However, I am puzzled as to why you fixed visual damage shown on a mech instead of the more important reticle issue.

Currently (Including this patch) 3D Vision is not playable with MWO due to the arm/torso reticles losing calibration and not following the mouse cursor. Where you aim your shot does not go.

Perhaps fixing the visual damage was not as complex as fixing the reticle so there was not enough time to fit it in this patch?

I can't wait to finally play in 3D! Right now it is such a tease. If I could just aim! lol

#2 Rhialto

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Posted 03 March 2015 - 04:21 PM

They are well aware of the problems with 3D Vision as I always remind them... was glad that at least they did something but now to be on par with 2D we need to be able to use the arms reticule too. The Zoom Module is also a major problem.





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