Question About The Jenner.
#1
Posted 07 March 2015 - 04:17 PM
#2
Posted 07 March 2015 - 04:26 PM
It's a pretty well known fact that the terrible CT hitbox (which stems from the Early Beta days of the so-called "lag shield") make the Jenner particularly prone to dying.
So like you said, anything shot anywhere near your center torso, tends to hit your center torso perfectly and when it's a decent alpha (such as Gauss or AC20s), you won't be around for long.
The same sort of thing applies to the Raven to some extent, where the developers bumped up the leg hitboxes due to poor hitreg and then left it in place when hitreg was slightly improved.
Edited by The True Space Pope, 07 March 2015 - 04:30 PM.
#3
Posted 07 March 2015 - 04:35 PM
- torso twist
- high mounted hardpoints - you need to expose less of yourself to attack
- tightly grouped hardpoints - you need to worry less about one laser connecting and the rest going into a hill
- all arm lasers mean shooting up/down hills is never a problem
#4
Posted 07 March 2015 - 04:38 PM
#5
Posted 07 March 2015 - 05:11 PM
Mind you, the Space Pope still considers his Jenners to be good mechs, but they have definitely fallen from Tier 1 levels. Still, he enjoys taking out the Trial Jenner every so often to get some challenging rounds in.
With that being said, the Oxide is so much fun to use.
Edited by The True Space Pope, 07 March 2015 - 05:12 PM.
#6
Posted 07 March 2015 - 08:49 PM
#7
Posted 09 March 2015 - 07:49 AM
The True Space Pope, on 07 March 2015 - 05:11 PM, said:
Mind you, the Space Pope still considers his Jenners to be good mechs, but they have definitely fallen from Tier 1 levels. Still, he enjoys taking out the Trial Jenner every so often to get some challenging rounds in.
With that being said, the Oxide is so much fun to use.
^ All of this. I still maintain that the JR7-F is The Once and Future King, awaiting a Quirk-Sword from the Inouye in the Lake.
#8
Posted 09 March 2015 - 08:16 AM
The Firestarter has better hitboxes and more weapons, unfortunately the Firestarters hitboxes make it able to withstand a lot more damage than the Jenner, which is the main reason it is superior.
My advice in the Jenner:
Mount maximum armour on the CT with only 2 points on the rear, the rest all goes to the front,
Put in an XL engine, with hundreds of games played in a Jenner I do not recall ever loosing a side torso.
If you need to reduce armour for extra tonnage take it from the sides, yes seriously, the Jenner side torsos are sandwiched between the CT and the arms, the side torsos rarely get hit
If you are under fire twist to spread damage
As with any other Light, never stop moving if you can see an enemy
use the terain to your advantage, using cover when available
#9
Posted 11 March 2015 - 06:07 PM
#10
Posted 12 March 2015 - 01:53 PM
FS feels like its in a body cast.
Jenner feels like a mountain cat. Smooth and silky, until it gets punched in the face.
Weapons quirks and CT armor and structure buff, really all it needs.
Why PGI is dragging their feet, i dunno.
#11
Posted 13 March 2015 - 03:52 PM
#12
Posted 13 March 2015 - 10:59 PM
gamingogre, on 13 March 2015 - 03:52 PM, said:
They just have big CTs. Have you focused your armor to the front? You generally don't need too much in the back as a light pilot, though the amount you use will have to be to seasoned to taste for that mech and your style.
For example, I run 4 rear armor on my Locusts, which is really just there to guard against laser-swipes. It won't stand up to any kind of PPD, though keeping non-front-loaded pin-point damage pin-point on a spot on a Locust's back is difficult.
#13
Posted 14 March 2015 - 12:11 AM
There you go, that is why you're dying so darn fast. you can hit a Jenner's CT from the side piece of cake.
Because they were regarded so highly still before quirks, and they have jumpjets (which reduces quirk numbers) the Jenner is in a sad place. most other lights can out fight it Damage wise, and it suffers greatly from its giant making it die quickly.
You can do okay if you try and keep in mind you're very squishy and run stuff like 4-6 mediums or MPL and poke over ridges. fire once, get out. they're great as distraction.
#14
Posted 14 March 2015 - 01:17 AM
Personally i have always found 6pts armour on my back is too much, i hardly ever show people my back.
#15
Posted 14 March 2015 - 01:43 AM
#16
Posted 14 March 2015 - 01:56 AM
It means I can skip some armour in other areas and prioritize it to the CT then have some spare for extra equipment...
#17
Posted 15 March 2015 - 05:05 PM
#18
Posted 15 March 2015 - 10:13 PM
EasyPickings, on 15 March 2015 - 05:05 PM, said:
this is why so many people miss collision. back in beta you'd be an your butt dead for getting so close to a mech. that said, the Oxide is a bit of an outlier. its the only jenner with Quirks worth a damn, and its pretty hard to use against lights unless you get a lot of practice. most other jenner builds don't break 30 alpha, and at that its a hot build that isn't so great against other lights due to most other mechs with a similar load out having quirks behind them (the firestarter is very guilty of this) and due to the big CT they usually die a lot quicker than similar sized mechs with similar armament, nevermind anything bigger than can aim strait.
#19
Posted 15 March 2015 - 10:25 PM
gamingogre, on 13 March 2015 - 03:52 PM, said:
Need that XL 300 in rotation, best bet is to hit and run. If you can run Spiders and Commandoes Jenners shouldn't be an issue.
It's really all up to hit and run while torso twisting. It's big CT can be fixed by pure torso twist (exactly what Terciel wrote the other day to me asking of Jenners.)
I don't suggest full front armor, leave a bit of rear armor so you can run safely in case of severe amounts of light hunters, you can run away fast enough with XL 300.
Edited by luxebo, 15 March 2015 - 10:27 PM.
#20
Posted 16 March 2015 - 10:32 AM
FerrolupisXIII, on 15 March 2015 - 10:13 PM, said:
All of my JR7 builds are 30 or over alpha: JR7-D = 37.2 (4xML 2xSRM4), JR7-F(C) = 30 (6xML), JR7-O = 34.4 (4xSRM4). The Oxide is the slowest with an XL285, and the F(C) sports an XL300. Yes, the large CT is a problem, but if you play smart and are lucky you can easily break 400 damage each game.
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