Iskareot, on 11 March 2015 - 10:35 AM, said:
There is a difference between knowing you are going to lose before you start and being a sore loser... you actually would have had a chance to win... to know what it is to lose... but when you see nothing but loss... losing becomes boring.. nothing to look forward to in the end. Like I said.. give the content... (sheep) something at least.. bonus Cbills something...
I always try to fight it out. Those four mechs are going to be locked up until the match ends anyway, and they're currently the only mechs I have that are developed enough to go into a drop deck anyway. Plus, I know I'm capable of pulling enough weight that if I leave, I would REALLY be screwing my team over. I know I carry teams now and then, so quitting would absolutely pull the rug out from under my team and I couldn't stand to be That Guy.
Sure, maybe they're like 70% likely to lose even if I stay. But I don't want to leave and be the guy who made it 100%.
I usually haul in ~150k-200k CBills and ~2k-ish EXP (which gets split into about 500 per mech) on a loss, and 300k-400k plus ~4k EXP on a win (not counting the contract bonus, though that's only really significant for FRR, Kurita, and JF). There are a rare few games where I make less than 100k, but that's when it's a complete roflstomp ending in a spawn-camp.
So if you really never actually earn CBills in CW, that sounds like a problem somewhere between your chair and keyboard. Or, you know, maybe you'd earn more if you stayed and did damage instead of quitting with <100 damage done.
Similarly, if fighting Clans really is 100% hopeless for you, check between your chair and keyboard. Yes, Clans are really strong. Especially when they're spamming Stormcrows and Timberwolves. Yes, the IS has to work much harder for a win than the Clans do and that does need to be fixed. But it's also not so severe as to be hopeless.
Take a real hard look at whether on average you hurt your team or help it. Take a look at your loadouts, read up on how MWO weapons work, and think real hard about whether you can optimize them better. Not going to lie, you're going to need to min-max the hell out of your loadouts if you want to be able to stand up to Clan mechs. Watch what you're doing during fights and tell yourself how you can improve. Are you destroying components, especially legs and side torsos? Are you focusing your damage or spreading it? Are you blocking allies? Do you hit your own team more than the enemy?
Also, it may seem counterintuitive but the best time to turn a corner against Clans is when you just saw a hundred lasers fly out of that corner. Because now they're all on cooldown and probably at 80% of their heat cap. Meaning they can't shoot you.
Oh, and since Marik doesn't have an attack front on Clans, try to avoid queuing into any defense line that doesn't have an attacker already waiting. If the defenders queue first you get Counter-Attack, and Counter-Attack as defense sucks. Because you have to push into a base, through several chokepoints, kill ALL the enemies, AND kill the generator before time runs out. And light rush isn't effective in CA, because killing the generator on its own does nothing. On the flip side, if you do have an attack lane, Counter-Attack is easymode because now the enemy has to deal with that BS, while you sit in the base and wait for them to come to you.
I've won Counter-Attack matches as attacker with just 1 mech left on the entire team, was something like 34-47, because time ran out before they could destroy the generator.
Lastly, pick your queues carefully. There is no MM in CW, it's first come first serve. This means whether you queue with a friendly unit or pugs, the people queueing on the enemy side don't change. So look for units in queue, that way you get to stomp pugs and have close games against units. Never queue with 11 other pugs unless it's Counter-Attack on an attack lane (easymode, as described above), because then you'll have close games against pugs and get stomped by units.
If you see a bar in the "6" column or higher, chances are that's a unit all queueing together. The bigger the unit, the easier the match will be for you.