LiquidLlama, on 11 March 2015 - 01:37 PM, said:
I'm not trying to be an ass here, but that's all anecdotal. None of those things are necessarily caused by "new" players. For all you or anyone else knows, some of these "new" players may be better team players than established ones, but you guys'll never know, because you don't want to give them a chance to prove it.
You're absolutely right, nobody can force anyone to do anything - which, incidentally, is what you, Krafty, and others are proposing: Forcing a wall between new players and a significant portion of the game. "Letting" someone gain experience before joining CW implies a choice, which is what we have now; "forcing" someone to gain experience means sitting in the public queue, getting **** upon by the matchmaker, and having to slowly grind away space bucks in Trial 'Mechs until we can finally afford ONE mediocre something, rinse, repeat. At least CW provides some sort of variety, which I appreciate; locking off that variety - as small as it may be - will guarantee a quick trip to Boredomville, and then right on to Uninstallopolis.
As far as "lone wolfing" goes, I'm in a small unit with a friend, and he cares nothing for CW... honestly, I can't blame him, what with the prevailing attitudes, but he's also been playing for a lot longer than I have, and what CW is apparently isn't what was supposed to be. Just because I'm not in a large, supersrsbzns MEGAUNIT doesn't mean I'm not a team player - absolutely the opposite - but I guess it doesn't matter since I'm just a bad whose voice has no merit when it comes to these sorts of things.
I'm well aware, but you could have fooled me with some of the comments.
You're right, and I apologize for helping to derail the thread. Newbs, noobs, Trials or not, quitting is weak regardless of whether or not you're up against a full 12-man, two 6-mans, or whatever. It might be a "viable tactic," but it's a **** move and does nothing but ruin the game for everyone else.
There should be pretty stiff C-Bill and/or Faction rep (if applicable) penalties for quitting a CW match, probably based on the number of 'Mechs left in the deck. Maybe that's not really feasible, I don't know, but there's got to be some way to punish people for being doucheknuckles.
Well said and no hard feelings dude. I believe everyone should have fun with the game, and honestly I dont mind losing a match as long as I put in a solid effort and tried to help out, but some guys like the ones that quit made it impossible to even have a decent chance to have a semi even match. Was a roll over and those are never fun, event he enemy team understood how we felt.
I think losing a bunch of cbills would help prevent quitters, and those who just afk the whole match for easy points without earning them.