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Great Space-Handholding Friendship Bridge Has Been Completed, Joy!


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#21 HARDKOR

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Posted 11 March 2015 - 10:09 PM

View Postdervishx5, on 11 March 2015 - 10:08 PM, said:

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Going with family is always a better choice.

#22 dervishx5

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Posted 11 March 2015 - 10:10 PM

View PostHARDKOR, on 11 March 2015 - 10:09 PM, said:


Going with family is always a better choice.

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#23 HARDKOR

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Posted 11 March 2015 - 10:15 PM

View Postdervishx5, on 11 March 2015 - 10:10 PM, said:

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#24 dervishx5

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Posted 11 March 2015 - 10:18 PM

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#25 Tasker

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Posted 11 March 2015 - 10:53 PM

Good fight on Eaglesham tonight.

But please to be quiet. Everyone know Kurita never fight clans. Ha ha.

#26 Novawrecker

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Posted 12 March 2015 - 02:17 AM

View PostMischiefSC, on 11 March 2015 - 04:26 PM, said:

Top secret video of CJF pug ambushing Kurita mechwarrior on vacation being rescued by brave Davion field agent.

Posted Image



Lies! Everyone knows that:

1) Davion would never come to a Kuritan's aid.
2) Davions don't face the clans no matter what the occasion.

This was a merc unit's doing ;)

#27 Murphy7

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Posted 12 March 2015 - 06:24 AM

View PostSteelWarrior, on 11 March 2015 - 05:11 PM, said:

God it must to be boring to play for anyone other then clan mortal kombat. Lol.

Screw it, declare war on steiner, laio and FRR's capital, might as well go all the way lol


We are truly favored to be so spoiled for choices.

What happens if we get all nine factions on active war fronts with us? Do we unlock comguard attacks on our planets?

#28 Novawrecker

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Posted 12 March 2015 - 07:08 AM

View PostMurphy7, on 12 March 2015 - 06:24 AM, said:

What happens if we get all nine factions on active war fronts with us? Do we unlock comguard attacks on our planets?


Terra unlocks ... just for us B)

#29 Lily from animove

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Posted 12 March 2015 - 07:10 AM

View PostMischiefSC, on 11 March 2015 - 04:26 PM, said:

Top secret video of CJF pug ambushing Kurita mechwarrior on vacation being rescued by brave Davion field agent.

Posted Image


dude this would instantly land in my pan for doing this.

#30 NGxT

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Posted 12 March 2015 - 05:16 PM

View PostTasker, on 11 March 2015 - 10:53 PM, said:

Good fight on Eaglesham tonight.

But please to be quiet. Everyone know Kurita never fight clans. Ha ha.


You guys should stop going all in on the erll decks. Diversify. We stopped you guys on boreal by LITERALLY doing nothing, and that was only a 6man. If you want to run gimmick decks, run double light rush. Its harder to counter once you've dropped if you didnt bring the right counter deck. It's far more consistent.

PS crab rushing alpha on sulfur was pretty hilarious. 12 waddling assaults is pretty silly looking.

#31 SteelWarrior

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Posted 12 March 2015 - 06:41 PM

View PostNGRT, on 12 March 2015 - 05:16 PM, said:


You guys should stop going all in on the erll decks. Diversify. We stopped you guys on boreal by LITERALLY doing nothing, and that was only a 6man. If you want to run gimmick decks, run double light rush. Its harder to counter once you've dropped if you didnt bring the right counter deck. It's far more consistent.

PS crab rushing alpha on sulfur was pretty hilarious. 12 waddling assaults is pretty silly looking.


mmmm, naw the 5SS 4 ER LL 1st wave on Boreal is super powerful. If the attacker shuffles up to the proper places you can always get shots, regardless where the enemy hides.

#32 NGxT

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Posted 12 March 2015 - 10:54 PM

View PostSteelWarrior, on 12 March 2015 - 06:41 PM, said:


mmmm, naw the 5SS 4 ER LL 1st wave on Boreal is super powerful. If the attacker shuffles up to the proper places you can always get shots, regardless where the enemy hides.


which is why you guys got forced into opening gates and getting into brawling range when we just waited you out? im not quite sure you understand boreal sight lines from the attacker side, but erll doesnt work if the defender just hides, and there are plenty of places to hide where the attackers can't get los until brawl range. you literally have to rely on the defenders being ******** enough to trade unfavourably.

#33 MischiefSC

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Posted 13 March 2015 - 06:54 AM

View PostNGRT, on 12 March 2015 - 10:54 PM, said:


which is why you guys got forced into opening gates and getting into brawling range when we just waited you out? im not quite sure you understand boreal sight lines from the attacker side, but erll doesnt work if the defender just hides, and there are plenty of places to hide where the attackers can't get los until brawl range. you literally have to rely on the defenders being ******** enough to trade unfavourably.


That's why they go 4/8 split; try to provide covering fire. Sometimes 6/6 depending on the other team. They try to establish a beachhead in G5/E7 with the ERLL loadouts with several guys back in E6 providing sniping while you're all distracted with the G5/E7 guys. They roll dragons and wubberbolts up plus a D-DC as reinforcements as they attrition out but keep them in the back until they've got enough to start pushing. It lets them hold a position at one of your drop zones to try and attrition out specific players, leaving you 8 vs 12 for the 4th or even 3rd wave.

Where they can end up in trouble is if the other team goes light rush or pushes over the gate on 1st wave while they're split up. You can't reinforce one another from alpha/beta gates if the defender comes over at you. Harder for the Clans to do though. What would probably serve you guys better is hide, wait them out for brawling range then send 2 or 3 guys back to the pass to attrition them out and force them to suicide out the whole wave they've got in the forward position to push you off their respawning guys.

The biggest mistake we commonly make in playing against NS is confusing mech loadout meta for field tactics meta. NS is very successful because so many people try to out mech-meta them, this lets them take otherwise very risky tactical positions secure in the knowledge that 99% of the time the other team is going to be thinking 'what do I bring on my next wave to beat that Dragon' instead of 'how do I turn their positioning to my advantage'.

Edited by MischiefSC, 13 March 2015 - 06:55 AM.


#34 Crockdaddy

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Posted 13 March 2015 - 07:04 AM

View PostMischiefSC, on 13 March 2015 - 06:54 AM, said:


That's why they go 4/8 split; try to provide covering fire. Sometimes 6/6 depending on the other team. They try to establish a beachhead in G5/E7 with the ERLL loadouts with several guys back in E6 providing sniping while you're all distracted with the G5/E7 guys. They roll dragons and wubberbolts up plus a D-DC as reinforcements as they attrition out but keep them in the back until they've got enough to start pushing. It lets them hold a position at one of your drop zones to try and attrition out specific players, leaving you 8 vs 12 for the 4th or even 3rd wave.

Where they can end up in trouble is if the other team goes light rush or pushes over the gate on 1st wave while they're split up. You can't reinforce one another from alpha/beta gates if the defender comes over at you. Harder for the Clans to do though. What would probably serve you guys better is hide, wait them out for brawling range then send 2 or 3 guys back to the pass to attrition them out and force them to suicide out the whole wave they've got in the forward position to push you off their respawning guys.

The biggest mistake we commonly make in playing against NS is confusing mech loadout meta for field tactics meta. NS is very successful because so many people try to out mech-meta them, this lets them take otherwise very risky tactical positions secure in the knowledge that 99% of the time the other team is going to be thinking 'what do I bring on my next wave to beat that Dragon' instead of 'how do I turn their positioning to my advantage'.



APOC understood this and caught us out once 4 weeks ago. There are some hard counters for this but generally teams simply meet us on our own terms. Obviously if we run into Clan Hide and Seek we will do what we always do and adjust.

The funny part is ... we run
ERLL
PPC
Dakka
Light rush
MPL Wub
Straight Brawl
The only thing we don't run are silly RMs.

We honestly do the snipe phase out of habit and not always wanting to "auto" win every match with a hard light push. Don't worry though ... CJF will learn we can simply take one light rush and win the map every time if that is what they want.

#35 MischiefSC

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Posted 13 March 2015 - 07:21 AM

View PostCrockdaddy, on 13 March 2015 - 07:04 AM, said:



APOC understood this and caught us out once 4 weeks ago. There are some hard counters for this but generally teams simply meet us on our own terms. Obviously if we run into Clan Hide and Seek we will do what we always do and adjust.

The funny part is ... we run
ERLL
PPC
Dakka
Light rush
MPL Wub
Straight Brawl
The only thing we don't run are silly RMs.

We honestly do the snipe phase out of habit and not always wanting to "auto" win every match with a hard light push. Don't worry though ... CJF will learn we can simply take one light rush and win the map every time if that is what they want.


The worst thing is that when you practice playing against the light rush you're also practicing the light rush itself, so you start to see how stupidly, stupidly effective it is when you get a 12man who does it really well together.

That's why there's counter-attack :P

#36 Wingbreaker

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Posted 13 March 2015 - 07:55 AM

View PostNovawrecker, on 12 March 2015 - 02:17 AM, said:



Lies! Everyone knows that:

1) Davion would never come to a Kuritan's aid.
2) Davions don't face the clans no matter what the occasion.

This was a merc unit's doing ;)



I dunno, I've camped so goddamn many of their 12 mans I've lost track of what planets they appear on.

#37 SterlingArcher1942

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Posted 13 March 2015 - 12:04 PM

View PostCrockdaddy, on 13 March 2015 - 07:04 AM, said:



APOC understood this and caught us out once 4 weeks ago. There are some hard counters for this but generally teams simply meet us on our own terms. Obviously if we run into Clan Hide and Seek we will do what we always do and adjust.




S*** talking aside, playing against you guys has always been a welcome challenge. Between your crew and the other 2 12 mans we attacking the Dav planets constantly we didn't know if we'd get a long range drop to start, a double light wave, or something else. Extremely hard to prepare for. Come fight us again on the Steiner border!

#38 HARDKOR

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Posted 13 March 2015 - 12:08 PM

View PostCrockdaddy, on 13 March 2015 - 07:04 AM, said:

The only thing we don't run are silly RMs.


WTF is an RM?

#39 Novawrecker

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Posted 13 March 2015 - 12:16 PM

View PostHARDKOR, on 13 March 2015 - 12:08 PM, said:


WTF is an RM?


Ya killing me, smalls. hehe

(L)RM
(S)RM

Edited by Novawrecker, 13 March 2015 - 12:16 PM.


#40 Gas Guzzler

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Posted 13 March 2015 - 12:16 PM

View PostHARDKOR, on 13 March 2015 - 12:08 PM, said:


WTF is an RM?


LRMs





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