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Clans Getting Pushed Back


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#1 Jergyl

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Posted 12 March 2015 - 10:58 PM

I don't play CW too much but it looks like the Clans are really in tough on their push to Terra just based on what I have seen on the map recently

#2 _Comrade_

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Posted 12 March 2015 - 11:01 PM

a whole lot of mercs went Steiner and a whole lot of mercs are already in Kurita which has a front against three clans

This means a whole lot of Steiner and Kurita mercs are zerging clan space. Its going to be rough couple of days but remember they are mercs, mercs can not hold planets cause they move around between factions so frequently. Once they leave their current contract, we will regain all our planets back in a matter of days. How do i know this cause that's exactly what happen the last time they zerg the clans. I know for a fact that Steiner does not have the loyalist units to hold the line against jade falcon. So be patient (the ghost bears excel after all in patience) we will have the upper hand soon again

Edited by Grimwill, 12 March 2015 - 11:03 PM.


#3 Noesis

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Posted 12 March 2015 - 11:10 PM

Posted Image


(Graph indicates the relative position to the current situation).

#4 Wingbreaker

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Posted 13 March 2015 - 08:49 AM

View PostNoesis, on 12 March 2015 - 11:10 PM, said:

Posted Image


(Graph indicates the relative position to the current situation).


WHAT IS THIS, A LEGEND FOR ANTS?

#5 Noesis

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Posted 13 March 2015 - 09:27 AM

More helpful technical information supplied: http://learnhowtozoom.com

All in the interests of science and associated ant studies.

#6 Noesis

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Posted 13 March 2015 - 09:39 AM

Recent info with no loss of resolution if you open the image.


Posted Image


Posted Image


Please note registering on the Noesis Lab site will allow you to review these details and other helpful statistics as the MWO API data is updated. (Every 15 mins)

This in addition to all the other tools available from the Lab (summary here).

#7 LastKhan

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Posted 13 March 2015 - 09:50 AM

or you know, log into the game real quick or use that mobile app someone already made. :P

#8 CyclonerM

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Posted 13 March 2015 - 10:06 AM

View PostLastKhan, on 13 March 2015 - 09:50 AM, said:

use that mobile app someone already made. :P

If you are referring to "MWO map" or something like that, it was made by an italian guy a little while ago :)

Edited by CyclonerM, 13 March 2015 - 10:06 AM.


#9 Kinski Orlawisch

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Posted 14 March 2015 - 02:54 AM

Let them do it....time to Show PGI that IS is buffed more than enough. When we are back at the starting Position...we get nice quircks..:D SSRM cooldown for the Maddog and SSRM heat reduction would bee great..both 60%..:D Thx..:D Ahh and 50% more range....:D 600m SSRM ...I will love it..:D

#10 CoffiNail

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Posted 14 March 2015 - 05:31 AM

Problem is only a mad dog b rt? Would get a SSRM buff. Mad Dog a could get a srm buff and prime LRM buff. I think if the Mad Dog b got some interesting buffs it could end up a well rounded machine as the quirks now seem to support the stock load out.

I want a gauss ammo +50% forso the stock dual gauss mad dog can be slightus for the Mad Dog C"able. The stock load out was built to accommodate the Clans dueling philosophy. You only needed the ammo to take out one maybe two opponents.

Edited by CoffiNail, 14 March 2015 - 05:32 AM.


#11 Repasy Cooper

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Posted 14 March 2015 - 11:23 AM

View PostCoffiNail, on 14 March 2015 - 05:31 AM, said:

Problem is only a mad dog b rt? Would get a SSRM buff. Mad Dog a could get a srm buff and prime LRM buff. I think if the Mad Dog b got some interesting buffs it could end up a well rounded machine as the quirks now seem to support the stock load out.

I want a gauss ammo +50% forso the stock dual gauss mad dog can be slightus for the Mad Dog C"able. The stock load out was built to accommodate the Clans dueling philosophy. You only needed the ammo to take out one maybe two opponents.


To be fair... two kills for a mech is more than enough to keep the match in your favor. The C variant is def a specialized role, but it really helps to have a specialized mech in your dropdeck.

Also, dual gauss is really helpful for picking off pesky lights that decide to snipe from long range. In ComWar I can get average 3 kills with a Kit Fox-A variant (1 gauss w/ 20 shots, 2 erml). It's all about choosing your targets and making the shots count. When the enemy has exposed internals, 1 gauss almost ensures that the component is destroyed, never mind 2. And if the ammo shortage is a problem, you could always try a mixed variant Mad Dog w/ 1 gauss and 2 large pulse.

#12 Wingbreaker

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Posted 14 March 2015 - 11:27 AM

Clans just need a theme song.



See, it's perfect, because it's got style and power, but nothing it says makes a lick of sense.

#13 Repasy Cooper

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Posted 14 March 2015 - 12:00 PM

View PostWingbreaker, on 14 March 2015 - 11:27 AM, said:

Clans just need a theme song.



See, it's perfect, because it's got style and power, but nothing it says makes a lick of sense.


I can top that, hehehe...



#14 B B Wolfe

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Posted 14 March 2015 - 12:30 PM

View PostRepasy, on 14 March 2015 - 12:00 PM, said:


I can top that, hehehe...




But that album's not connected to a maid with a rotating umbrella shotgun. :(

#15 Repasy Cooper

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Posted 14 March 2015 - 12:30 PM

View PostB B Wolfe, on 14 March 2015 - 12:30 PM, said:


But that album's not connected to a maid with a rotating umbrella shotgun. :(


Exactly...

#16 B B Wolfe

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Posted 14 March 2015 - 12:31 PM

View PostRepasy, on 14 March 2015 - 12:30 PM, said:


Exactly...


:(

#17 _Comrade_

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Posted 15 March 2015 - 05:59 PM

View PostMarc von der Heide, on 14 March 2015 - 02:54 AM, said:

Let them do it....time to Show PGI that IS is buffed more than enough. When we are back at the starting Position...we get nice quircks.. :D SSRM cooldown for the Maddog and SSRM heat reduction would bee great..both 60%.. :D Thx.. :D Ahh and 50% more range.... :D 600m SSRM ...I will love it.. :D



JF is already up to 110 LP for a victory cause we have no one in our clan. That would be awesome if they increase LP to 150 a victory

#18 Revis Volek

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Posted 16 March 2015 - 11:56 AM

View PostWingbreaker, on 14 March 2015 - 11:27 AM, said:

Clans just need a theme song.



See, it's perfect, because it's got style and power, but nothing it says makes a lick of sense.



Good show

#19 Xoxim SC

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Posted 16 March 2015 - 06:40 PM

View Postbattlegoat, on 12 March 2015 - 10:58 PM, said:

I don't play CW too much but it looks like the Clans are really in tough on their push to Terra just based on what I have seen on the map recently

Not sure why anyone plays it, it's pretty boring and monotonous across the board.

#20 Anjian

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Posted 16 March 2015 - 10:28 PM

I get problems finding matches recently (APAC/Oceania time) except on weekends. Its all wait wait and wait. Then I go play skirmish to pass the time, then wait some more. Then I give up and head for War Thunder.

I got to say the CW queues keep thinning out more and more. Even worst when I go play the skirmish pug queue, I see many players with faction colors and units that participate in CW, in the pugs as well.





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