Quick! Oxide Or Ember?
#1
Posted 13 March 2015 - 10:05 AM
So which one to buy? Or should I do radical and buy Pirates Bane and start mastering Locusts?
#2
Posted 13 March 2015 - 10:10 AM
The once-mighty Ember is now not even a top-three choice in its own chassis (the S is king, followed by the A and then the H). The Oxide is seen in competition, is probably the best variant of its chassis and packs a mighty punch with SRM16. I personally prefer it to the Huginn, but that's stylistic more than anything.
#3
Posted 13 March 2015 - 10:18 AM
Ember is probably the weakest Firestarter variant right now with quirks, but if you're looking to master the others, it's still a decent choice.
PS: I would not recommend Locusts for anyone who doesn't already enjoy fast light mechs. I might get a PB this weekend, but I prefer lights and already mastered three other Locusts.
Edited by blood4blood, 13 March 2015 - 10:20 AM.
#4
Posted 13 March 2015 - 10:29 AM
#6
Posted 13 March 2015 - 10:48 AM
#7
Posted 13 March 2015 - 10:51 AM
#8
Posted 13 March 2015 - 11:04 AM
*just don't run out of ammo
#10
Posted 14 March 2015 - 05:39 PM
Terciel1976, on 13 March 2015 - 10:10 AM, said:
The once-mighty Ember is now not even a top-three choice in its own chassis (the S is king, followed by the A and then the H). The Oxide is seen in competition, is probably the best variant of its chassis and packs a mighty punch with SRM16. I personally prefer it to the Huginn, but that's stylistic more than anything.
AND, it should get incoming quirks...i hope.
#11
Posted 14 March 2015 - 05:42 PM
#12
Posted 14 March 2015 - 05:43 PM
blood4blood, on 13 March 2015 - 10:18 AM, said:
PS: I would not recommend Locusts for anyone who doesn't already enjoy fast light mechs. I might get a PB this weekend, but I prefer lights and already mastered three other Locusts.
Get a PB, its loads of fun. 4ML + ECM...its like Xmas + Halloween on the 4th of July BBQ with an open bar !!!
Oh and the Cbill bonus.
#13
Posted 14 March 2015 - 06:05 PM
Ember is useless because the other standard varients will earn you more regardless of bonus.
MG's suckyness is a problem for a lot of light varients, for unknown reasons they were over nerfed.
They need somewhere between 25% to 50% damage buff to be decent again.
#14
Posted 18 March 2015 - 11:10 AM
its a very cheap technique. but hey, that depends on who is on the other side of the barrel no?
#15
Posted 18 March 2015 - 11:15 AM
But why are you comparing Ember and Oxide? Huginn and Oxide, they are both SRM platforms, but Ember is ML/MG mix . . .
Edited by DrSlamastika, 18 March 2015 - 03:47 PM.
#17
Posted 27 March 2015 - 12:14 PM
Quickdraw Crobat, on 25 March 2015 - 11:24 PM, said:
You can also do that much more cheaply with a Firestarter H.
I did that for a while when I first started. The difference between the H and the E is that the H can carry a respectable number of lasers. I am half tempted to do this again with the Ember, just for the dakka.
#18
Posted 31 March 2015 - 03:15 PM
#19
Posted 02 April 2015 - 08:07 PM
It's a fun little mech. 800+ damage is very achievable with it, the only limit being ammo and how well you place your streaks.
#20
Posted 02 April 2015 - 08:17 PM
I'll take the Pirates Bane over the other 2 any day of the week. (I do own all 3)
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