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Not Understanding Lights


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#21 SCHLIMMER BESTIMMER XXX

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Posted 08 April 2016 - 03:55 PM

View PostLady Athena, on 14 March 2015 - 03:01 AM, said:

I wanted to play lights. I think I'm rather good in them especially the Trial RVN. Multiple times already I've been able to be a complete nuisance and draw fire as my enemy bashed them.

I used my credits mistakenly to buy the RVN -4x. I simply do not get this mech, or even any of the RVN's as I see they all have the whomping top speed of 80kmh.. .Which is as slow as a heavy if not slower..

I upgraded the engine for a whopping 4 extra KMH... I simply cannot get this down or understand what my purpose is other than to be fodder.. I've taken to just playing the trial RVN since I can do incredibly well for a beginner in it..

Basically I don't want my credits t ogo to waste, and I'm wondering what the RVN-4x is even supposed to do. I see it has a Artemis, which is supposed to help missiles, but it seems to be a whole mash of fail and un synergizing weapons.. Missiles, lasers, and guns all on one, with a stupid slow movement speed.

Even attempting to play it as a small/light missile boat is proving to be a joke.

yea dude, you really not understanding lights.
Get a xl engine that makes it possible for you to be 125kph+ fast(at least)
pack as much medium lasers as possible and exploit the hit registration bug.
Its so damn easy to get near an assault this way to literally hug him
and tear him down with your small/medium lasers.
Because of the hit registration bug
you gonna tank like 2 atlases (as long as you KEEP MOVING AS FAST AS POSSIBLE) .
Thats all what you need to know about lights, easy as that.
The rest is no art, just 2-3 days practice
then you gonna do very well in them.
For best results buy arctic cheeta or jenner-IIC and
2 grams of "become flash gorden".
This post gonna be up to date even if you read it 5 years later from today,
cause its unlikely they gonna fix hit registration for lights.

Edited by shr84, 08 April 2016 - 03:56 PM.


#22 Revis Volek

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Posted 12 April 2016 - 12:46 PM

View PostJoe Decker, on 14 March 2015 - 03:07 AM, said:

The Raven 4X can run 140 kph with max Engine and Pilot Speed Tweak...

It still is one of the weaker Ravens though.

If you wanna try a Build : http://mwo.smurfy-ne...d5d6d3fe1d35fcf



4X does 2 ER Large better then any other RVN out there right now and has JJ's

#23 mailin

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Posted 14 April 2016 - 04:30 PM

Boom Bird. Ac20 for kicks.

#24 Hrett

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Posted 14 April 2016 - 04:39 PM

View PostInspectorG, on 14 March 2015 - 06:25 PM, said:


Most of us know that feelz.

I started in a Commando, and sucked real bad for 6 months.

Being a light pilot is, in the current meta, disadvantaged. You cant really brawl and you can get one-shotted.

That being said, if you think you are crazy enough...

Some tips ive learned and listen to the good light pilots. Terciel1976 andKoniving has given me good advice, so i guess i can try t pay it forward.

Once you get 'good' you can play with and break these suggestions:

1. You will die, a lot. Get used to it. Your damage will suck for a while. Get used to it.
2. Dont be the first guy in a charge, dont be the last. Hide in the herd.
3. Look at the radar for map-awareness. Think, 'where can i poke to get those Red Doritos to turn away from the fight and chase me?', 'where can i jump into the brawl and not get noticed', 'where is my team going?', 'who needs help', and 'these clowns aint got a clue, im out'.
4. Be afraid, always look over your back and ASSUME every corner you peek will be your last.
5. If they saw you coming, you did it wrong.
6. if it was a fair fight, you did it wrong.
7. If you dont run like a coward half the time, you are likely doing it wrong.
8. Dont bother scouting, let the LRM boats get their own locks(unless you are team dropping- do as the team does)
9. When in doubt, shoot their RT
10. Smart>strong>weak
11. In a Pug, stay with the Assaults sometimes and escort, especially on big maps or when they get left behind.
12. look for slow assaults left behind, you get to pick them off...circle of life and all that. Follow the rain for a LRM boat sitting all by itself.
13. DONT get into a dogfight with another light...unless his ST is cored, maybe. You end up just losing armor maybe even your life.
14. REMEMBER, messing with a direwolf and getting it to turn and try to shoot you keeps it from shooting at your team...this is how you contribute. Please dont let the Direwolf actually hit you though, you likely wont like it.
15. when trying to rear-core an assault, stay behind his hips, not his back...some can twist fairly far. If you even get a whiff of his teammate coming to help, RUN
16. in the MWO settings, put mouse sensitivity and acceleration to 'zero', this steadies the aim.
17. When you peek-a-boo, DO NOT peek more than twice from the same spot, they will leave their reticle where you last poked and dual gauss your favorite face. Not good.
18. LATE MATCH is when you 'vulture' as in kill the weak and dying enemies. You are a force of Nature. Do not feel mercy.
Sometimes you need to 'stretch' the enemies apart to get them, otherwise they gang up on you and that isnt fair. Chase the cookie is what you want them to do...chase you into their doom.
19. on Conquest, with the big map stages - you can peel from the group and cap. You want 3 caps and 1st team to 500 pts usually wins. IMO - and this is my opinion, 2 fast lights should cap, rest of team should fight to get a numbers advantage.
20. if capping, its generally better to run than fight over it...cuz you can steal one of their caps in the process.
21. Assault, you generally dont have range or firepower to take out base turrets by yourself, unless you do.
22. Do not overhead and shut down. Just dont. You will be a free kill for some scrub who likely didnt earn it. If you are getting hot, run off to cool down and use chain fire. Late match, well, obviously use some leeway with this rule.
23. Once you have a decent grasp on light piloting, get some Locusts. Its a club of ownership and the only entry fee is a recognizable craziness to want to run around in a suicide box on 2 legs. The E and PB are pretty boss though. Dont get hit.

All in all, be a chicken**** coward. Steal stuff, dont fight for it.

Welcome to Light Club. If its your first night, you have to die!


As a new player, and having learned much of this the hard way - damn this is good. Thanks. I shall read it before bed every night.

#25 Napoleon_Blownapart

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Posted 14 April 2016 - 05:16 PM



#26 InspectorG

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Posted 16 April 2016 - 11:26 AM

View PostHrett, on 14 April 2016 - 04:39 PM, said:


As a new player, and having learned much of this the hard way - damn this is good. Thanks. I shall read it before bed every night.


Thanks!

Be sure to share it with your friends but also be sure to spec Light pilots who are way better than me. I can only claim to be above average in skill.

#27 Not A Real RAbbi

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Posted 16 April 2016 - 10:07 PM

View PostLady Athena, on 14 March 2015 - 03:01 AM, said:

I wanted to play lights. I think I'm rather good in them especially the Trial RVN. Multiple times already I've been able to be a complete nuisance and draw fire as my enemy bashed them.

I used my credits mistakenly to buy the RVN -4x. I simply do not get this mech, or even any of the RVN's as I see they all have the whomping top speed of 80kmh.. .Which is as slow as a heavy if not slower..

I upgraded the engine for a whopping 4 extra KMH... I simply cannot get this down or understand what my purpose is other than to be fodder.. I've taken to just playing the trial RVN since I can do incredibly well for a beginner in it..

Basically I don't want my credits t ogo to waste, and I'm wondering what the RVN-4x is even supposed to do. I see it has a Artemis, which is supposed to help missiles, but it seems to be a whole mash of fail and un synergizing weapons.. Missiles, lasers, and guns all on one, with a stupid slow movement speed.

Even attempting to play it as a small/light missile boat is proving to be a joke.


I've been wondering if you ever got this sorted out, or what you did next. Are you a Tier 1 ace light pilot now? Give up and go assaults? Uninstall? ENQUIRING MINDS WANT TO KNOW!

Also, as is probably pretty obvious from the preceding responses, playing a mech STOCK, or even close to it, is begging for disaster in MWO for 80-90% of mechs. There are very few mechs (aside from Champion mechs, which are mostly community-designed and not at all lore-compliant) that are ready to fight right out of the box.

So yeah, what happened? TELL US!

#28 General Solo

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Posted 17 April 2016 - 01:47 AM

Slow lights are dead lights mostly
SO GO FAST
Big XL
Depending on the build you should either long distance poke from cover for a sniper build
or
do hit and run attacks from unexpected directions, in brawler builds
Be on the look out for lone enemy mechs out of position.
And when you get in trouble try to return to your team asap.

#29 ExoForce

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Posted 17 April 2016 - 12:06 PM

View PostFuryo Chagui, on 14 March 2015 - 09:46 PM, said:

See my actual configuration of Spider 5K: http://mwo.smurfy-ne...7bebfd543065547


2 days ago, my teammate was running this. I was like *what the heck 5K in my team*. Working together (no communication !!!), 2 of us destroyed almost complete other team (they had 4 ECMs, we had none btw). I did stripping (armor on enemy mechs), he was finishing them. Epic.

#30 Flak Kannon

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Posted 20 April 2016 - 03:07 PM

I tend to build the illogical because cookie cutter or MOST effective is boring to me at time.

I run my Raven 4X with 2 Medium Lasers and 1 LBX10.

It's just fun!




Remember, a good pilot can take a bad mech and play well, a bad pilot will take a great mech and play poorly. It really is all about pilot ability.

Work on awareness on the battle field. That, in my opinion is the most important trait.




For a new player the dual LL, dual MG is a fine build for the Raven 4X.
Maybe even Dual Medium Pulse Lasers, Dual MG, SRM6.

#31 Timicon

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Posted 20 April 2016 - 04:16 PM

What I find most intriguing about people who pilot theLight-class 'Mechs is how they have a particular role to play in any match, and that is primarily to scout out ahead of the main group (which normally consists of Mediums and a mix of Heavy and Assault-class 'Mechs) and, once they pinpoint the location of the enemy, they should return to the main group so that the their cousins can get in there and mix it up with the enemy, while the Lights then perform various roles such as providing ECM support while the big boys fight as well as snipe.
Lately I have seen far too many people in Lights (mostly Spiders) run out and away from their own team to scout and then, instead of return, seem to perform a kamikazee run, which gets them killed in, literally, the first three minutes of any match and then have the audacity to complain about their team not helping them.

But as far as the OP goes, I have found the Raven-4X to be incredibly versatile in scouting patrols and sniping. Sure, it does not have jump jets or an ECM, like the Raven-3L does, but equip it with an XL engine, and small pulse lasers and it can be a beast and a real pain the rear end to deal with.
Still, I prefer the Medium and Heavy-classes to pilot, but the Lights are definitely in a class of their own (no pun intended) on the battlefield when they get beneath the feet of Heavy and Assaults and shread through their armour because of their advanced speed, small stature and manuverability.

Edited by Timicon, 20 April 2016 - 04:18 PM.


#32 SilentScreamer

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Posted 20 April 2016 - 04:31 PM

View PostTimicon, on 20 April 2016 - 04:16 PM, said:

...
Lately I have seen far too many people in Lights (mostly Spiders) run out and away from their own team to scout and then, instead of return, seem to perform a kamikazee run, which gets them killed in, literally, the first three minutes of any match and then have the audacity to complain about their team not helping them.
...
Still, I prefer the Medium and Heavy-classes to pilot, but the Lights are definitely in a class of their own (no pun intended) on the battlefield when they get beneath the feet of Heavy and Assaults and shread through their armour because of their advanced speed, small stature and manuverability.


Probably pilots who ars trying to get Basic Skills on a mech variant they do not plan to play past Basic. Goes like this:
1) drop in crap mech
2) find and shoot as many enemy mechs as possible before dying
3) quit match, start drop in new crap mech
4) check later if 1st crap mech got good xp from 1st victory and a few kill assists. If not, go back to step 1.

It is a really slow way to level, especially since you will never have a "great" match when using your 1st victory bonus.

#33 Greygamer

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Posted 20 April 2016 - 08:19 PM

View PostTimicon, on 20 April 2016 - 04:16 PM, said:

What I find most intriguing about people who pilot theLight-class 'Mechs is how they have a particular role to play in any match, and that is primarily to scout out ahead of the main group (which normally consists of Mediums and a mix of Heavy and Assault-class 'Mechs) and, once they pinpoint the location of the enemy, they should return to the main group so that the their cousins can get in there and mix it up with the enemy, while the Lights then perform various roles such as providing ECM support while the big boys fight as well as snipe.
Lately I have seen far too many people in Lights (mostly Spiders) run out and away from their own team to scout and then, instead of return, seem to perform a kamikazee run, which gets them killed in, literally, the first three minutes of any match and then have the audacity to complain about their team not helping them.

But as far as the OP goes, I have found the Raven-4X to be incredibly versatile in scouting patrols and sniping. Sure, it does not have jump jets or an ECM, like the Raven-3L does, but equip it with an XL engine, and small pulse lasers and it can be a beast and a real pain the rear end to deal with.
Still, I prefer the Medium and Heavy-classes to pilot, but the Lights are definitely in a class of their own (no pun intended) on the battlefield when they get beneath the feet of Heavy and Assaults and shread through their armour because of their advanced speed, small stature and manuverability.

Agree with those tactics for lights, after rejoining the main group I scout our flanks and when battle is joined you can hit and run the larger mechs. Doing this has allowed me to see how the big boys play Posted Image
I would do better if I wasn't such a bad shot tho.
As a new player I found lights to be a good entry point, it did take me time before I came up with those tactics which allowed me to enjoy the game. Before that I was dying in under 2 minutes regardless of what class I played.
I bought the Locust mastery pack for premium time ($12) so the mechs cost only $1.

Edited by Greygamer, 20 April 2016 - 08:20 PM.


#34 Not A Real RAbbi

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Posted 20 April 2016 - 09:59 PM

View PostSilentScreamer, on 20 April 2016 - 04:31 PM, said:

Probably pilots who ars trying to get Basic Skills on a mech variant they do not plan to play past Basic. Goes like this:
1) drop in crap mech
2) find and shoot as many enemy mechs as possible before dying
3) quit match, start drop in new crap mech
4) check later if 1st crap mech got good xp from 1st victory and a few kill assists. If not, go back to step 1.

It is a really slow way to level, especially since you will never have a "great" match when using your 1st victory bonus.


This can be a ridiculously effective way to grind up levels when you buy a MASTERY PACK, by the way.

Do whatever you can afford to do to make the one standard variant better. SPEND ALL THE CBILLS! Take it into a drop. AS SOON AS it is killed or the drop ends, exit. Grab the Champion mech. Drop. Kill stuff. Die. Grab the hero. Drop. Kill stuff. Die. By now, the first mech is almost CERTAINLY out of its drop, and you likely have two drops worth of CBills with which to upgrade it, if even just a little.

Rinse, repeat. And remember that those MASTERY PACKS come with 30 days of premium time, which makes the grind considerably more tolerable. (Also, the newly-added tournament supporter package grants an ADDITIONAL 10% XP and CBills to everything, and some cool cockpit swag, for only $10, $5 of which will go to your fellow mechwarriors at the big show in Vancouver in December.)

Or, y'know. Say you're grinding the purist F2P path. Bought that Raven on CBills. So, as soon as you're done in a drop (killed out or it's over), exit and grab the next mech. If it's your only mech, then grab a trial that you don't hate. DROP AGAIN. Once that drop's over, grab the Raven if it's out, and if not then grab something else. And just keep that up, without even bothering to look at your CBills and XP, for an hour. Then stop, spend your XP as you can, spend your CBills as appropriate, catch a coffee and a smoke, and get back to another hour of mindless grind. Repeat until you achieve the desired result. This worked REALLY well for me for ACHs and SHCs and EBJs, by the way.

#35 Timicon

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Posted 29 April 2016 - 08:21 AM

View PostSilentScreamer, on 20 April 2016 - 04:31 PM, said:

Probably pilots who ars trying to get Basic Skills on a mech variant they do not plan to play past Basic. Goes like this:
1) drop in crap mech
2) find and shoot as many enemy mechs as possible before dying
3) quit match, start drop in new crap mech
4) check later if 1st crap mech got good xp from 1st victory and a few kill assists. If not, go back to step 1.

It is a really slow way to level, especially since you will never have a "great" match when using your 1st victory bonus.



i understand a lot of Light-Class pilots know very well how to use Light (much to the chagrin of myself in many a matches!
Still, even if that were the case, they would get more exp for their 'Mechs up if they went back to the main group instead if just running out and dying right away., but some people are just stupid and underestimate their machines by always ding that.

#36 Jables McBarty

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Posted 29 April 2016 - 08:42 AM

View PostTimicon, on 29 April 2016 - 08:21 AM, said:



i understand a lot of Light-Class pilots know very well how to use Light (much to the chagrin of myself in many a matches!
Still, even if that were the case, they would get more exp for their 'Mechs up if they went back to the main group instead if just running out and dying right away., but some people are just stupid and underestimate their machines by always ding that.


Those are not Light Pilots. Those are pilots who happen to be in Lights.

#37 Digital_Angel

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Posted 29 April 2016 - 08:50 AM

View PostJables McBarty, on 29 April 2016 - 08:42 AM, said:


Those are not Light Pilots. Those are pilots who happen to be in Lights.


Although they may eventually make the transformation into a true Light pilot.

Also just new pilots (or someone having a bad night) whose situational awareness isn't well developed yet and aren't good at scouting without getting spotted and tracked down by the lights and fast mediums on the other team.

Edited by LadyDanams, 29 April 2016 - 10:11 AM.


#38 Fox With A Shotgun

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Posted 30 April 2016 - 05:51 PM

Try a balanced AC10/ML build for the RVN-4X. It seems to hold up fairly well, considering it has AC20 levels of direct fire power with more ammo and range.

RVN-4X

Greatly reduced beam duration means your ML will have a burn duration so short it may as well be a second AC10 with no lead time. AC10 has 200 damage per ton of ammo instead of 140 for an AC20, or 150 for other AC classes, so you get more bang per tonnage. This build's served me well in my trollbird, if I'm not piloting a classic AC20 boomchicken.

Edited by Fox With A Shotgun, 30 April 2016 - 05:52 PM.


#39 adamts01

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Posted 01 May 2016 - 03:56 AM

They're all pretty fast. In solo que I'll take speed over firepower in a light. In a group, speed isn't as important, as you move as a deathball and people are better at covering each other.

I like speed, you can use this just to level it up, it's a bad variant with current quirks.
<a href="http://mwo.smurfy-net.de/mechlab#i=35&l=e4b60623c7b231f27a6996643f10c5079931a1c9">RVN-4X</a>

I'll take this over the 3L any day. It's not as strong as it used to be, but it still rocks.
<a href="http://mwo.smurfy-net.de/mechlab#i=34&l=bac5c86f569b299f66094d192b796a963f97a72f">RVN-2X</a>

The best 3L I've found
<a href="http://mwo.smurfy-net.de/mechlab#i=33&l=206d89d57da3608a931c91bf692125d622fbfcc8">RVN-3L</a>

The 2x can hold it's own in a light v light fight, but for the most part it's a medium range, very versatile, cool running pain in the enemy's ***. I've been getting 350-800 damage out of it all night. If you put spl on the 3l it's a very good brawler, if you can hit with SRMs. In solo drops I feel the MLs give it much more versatility. I love Ravens, great hit boxes, decent speed, they can run cool and have decent firepower. Definitely dangerous in the right hands.

Edited by adamts01, 01 May 2016 - 03:57 AM.






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