Most of us know that feelz.
I started in a Commando, and sucked real bad for 6 months.
Being a light pilot is, in the current meta, disadvantaged. You cant really brawl and you can get one-shotted.
That being said, if you think you are crazy enough...
Some tips ive learned and listen to the good light pilots. Terciel1976 andKoniving has given me good advice, so i guess i can try t pay it forward.
Once you get 'good' you can play with and break these suggestions:
1. You will die, a lot. Get used to it. Your damage will suck for a while. Get used to it.
2. Dont be the first guy in a charge, dont be the last. Hide in the herd.
3. Look at the radar for map-awareness. Think, 'where can i poke to get those Red Doritos to turn away from the fight and chase me?', 'where can i jump into the brawl and not get noticed', 'where is my team going?', 'who needs help', and 'these clowns aint got a clue, im out'.
4. Be afraid, always look over your back and ASSUME every corner you peek will be your last.
5.
If they saw you coming, you did it wrong.
6.
if it was a fair fight, you did it wrong.
7. If you dont run like a coward half the time, you are likely doing it wrong.
8. Dont bother scouting, let the LRM boats get their own locks(unless you are team dropping- do as the team does)
9. When in doubt, shoot their RT
10. Smart>strong>weak
11. In a Pug, stay with the Assaults sometimes and escort, especially on big maps or when they get left behind.
12. look for slow assaults left behind, you get to pick them off...
circle of life and all that. Follow the rain for a LRM boat sitting all by itself.
13.
DONT get into a dogfight with another light...unless his ST is cored, maybe. You end up just losing armor maybe even your life.
14. REMEMBER, messing with a direwolf and getting it to turn and try to shoot you keeps it from shooting at your team...this is how you contribute. Please dont let the Direwolf actually hit you though, you likely wont like it.
15. when trying to rear-core an assault, stay behind his hips, not his back...some can twist fairly far. If you even get a whiff of his teammate coming to help, RUN
16. in the MWO settings, put mouse sensitivity and acceleration to 'zero', this steadies the aim.
17.
When you peek-a-boo, DO NOT peek more than twice from the same spot, they will leave their reticle where you last poked and dual gauss your favorite face. Not good.
18. LATE MATCH is when you 'vulture' as in kill the weak and dying enemies. You are a force of Nature. Do not feel mercy.
Sometimes you need to 'stretch' the enemies apart to get them, otherwise they gang up on you and that isnt fair. Chase the cookie is what you want them to do...chase you into their doom.
19. on Conquest, with the big map stages - you can peel from the group and cap. You want 3 caps and 1st team to 500 pts usually wins. IMO - and this is my opinion, 2 fast lights should cap, rest of team should fight to get a numbers advantage.
20. if capping, its generally better to run than fight over it...cuz you can steal one of their caps in the process.
21. Assault, you generally dont have range or firepower to take out base turrets by yourself, unless you do.
22.
Do not overhead and shut down. Just dont. You will be a free kill for some scrub who likely didnt earn it. If you are getting hot, run off to cool down and use chain fire. Late match, well, obviously use some leeway with this rule.
23. Once you have a decent grasp on light piloting, get some Locusts. Its a club of ownership and the only entry fee is a recognizable craziness to want to run around in a suicide box on 2 legs. The E and PB are pretty boss though. Dont get hit.
All in all, be a chicken**** coward. Steal stuff, dont fight for it.
Welcome to Light Club. If its your first night, you have to die!