-------------------------Light Mechs:----------------------------
---Surprisingly Competitive Tier:
FS9-S “The Pocket Thunderbolt”
This mech is a monster. This is like the 7mpl thunderbolt except it can also flank. I bring this as my brawler and it saves a lot of tonnage for me to play with. It can’t jump the gate for a light rush, but it is the best assassin in the game. It just so happens that on light rushes many enemies stand still to shoot a generator, or keep running and give you their back. This mech punishes them for either mistake. One shot, one kill (sometimes it even kills in one shot from the front of light mechs). It can also alpha 4 times in a row on most maps. If someone overheats finish them off with a single headshot.
---Competitive Tier 1:
Huginn
You know the drill. Take extra ammo for community warfare. Use the superb DPS of this mech to ravages turrets (or enemies) incredibly fast. It is a good assassin and it can jump the gate.
FS9-H “The super Jenner F”
15% heat reduction and 10% range increase. It’s the old Jenner F on steroids.
FS9-A
This has extremely limited range, but has great heat and great DPS. It is Excellent for chasing other lights or backstabbing big fellas and it can jump the gate.
RVN-2X
You might not have expected this one. This outclasses the Raven 3L sniper build. 10% cooldown, 25% less large laser heat, and -30% beam duration. Since they have (temporarily?) removed ghost heat from 3 Large lasers, Large Pulses, or ER large lasers, this mech is a monster throwing out 27 damage at 500 Meters.
---Competitive Tier 2 (usually niche mechs):
Raven 3L (Standard 2ERLL Raven)
ECM is nice, but the RVN-2X and 4X outclass this right now.
Spider 5D
You can jump, you can ECM, and you can do a little damage. It has the best maneuverability and ECM, but it is outclassed on weapons.
Locust 1E
This is the best of the little mechs. It is extremely fast, has amazing high-mounted arm weapons. Can peak over hills and back extremely rapidly. It’s medium lasers after a range module reach over 400 meters. It has 25% heat reduction (which would be impressive if it had 10 engine heatsinks already installed). It also dies in about 1 hit. Only bring this if you are doing a unique tactic, such as a dual King Crab dropdeck.
RVN-4X – “The new RVN-3L”
30% range boost and 30% duration reduction. With range modules ERLL’s have an effective range of over 950.
RVN-4X – LPL Build
The Large Pulses fire at the speed of a small pulse laser and the range reaches to 474 and generates less heat than the standard Dual ERLL Raven.
--------------------------Medium Mechs-------------------------
---Surprisingly-competitive Tier:
HBK-4J
This mech is the best bang for the your buck on tonnage. If pugging I’d trade 3 tons of ammo for medium lasers. For CW it is all about maximum ammo. This mech puts out just shy of 2x the DPS of a rainbow catapult. In short, it is amazing. I can’t remember a drop that I didn’t score at least 800 damage in this tiny, freakish, armless monster. Don’t let this missile boat fool you. The tag is high up in the head, the 10’s all hit Center torso. At 98KPH you are never out of position for long.
---Competitive Tier 1:
WLV-6K
It is currently able to avoid ghost heat by firing 3 LL at a time. One medium laser for if you lose your arm. 25% heat reduction among other 12-15% cooldown, duration, and range bonuses.
WLV-6R
40% cooldown on ac5’s. It is a pocket Dragon.
Yen-Lo-Wang
Technically surpassed by the hunchback 4G in pug drops, in CW the Yen-Lo-Wang wins out. It is faster and can carry more ammo. This mech is a supreme light killer.
------------------------Heavy mechs--------------------------------
---Surprisingly-competitive Tier:
DRG-1N “Dakka”
I don’t like this mech due to hating low hanging arms, but you are fast enough to position yourself well. When you do get an open shot, you have 50% cooldown to AC5’s making your DPS insane. Perhaps the best brawler at the moment as long as you keep your right arm. Most builds opt for a large laser or PPC. The AC5 is the money maker here, go for maximum ammo.
---Competitive Tier 1:
TDR-5SS
Best STD engine heavy brawler.
50% range buff and 15% buff to cooldown and heat reduction. Before a range module medium pulses now reach to 330. Torso twist is excellent and speed is 82.2 KPH.
TDR-9S
An alpha will cost you 49% heat on a heat Neutral map. That being said, sometimes you only get one moment to suppress a rush, nail a poptart, or punish an ECM mech who peaked. The PPCs are your primary weapon here (25% heat reduction, 25% cooldown, 30% velocity). Lasers are good for finishing things off or unleashing serious damage when needed (12.5% heat reduction, 12.5% cooldown, 15% duration). Don’t brawl with it. If you can manage to get someone to play "lets both peak and retreat" then you will win.
JM6-S “AC40”
Because light rushes are dangerous.
Ilya Muromets “The shotgun”
Lbx30 is great for light mechs or any close range brawling.
Firebrand
Speed is really important in CW. This mech has the same pinpoint hit of dual gauss, but takes advantage of the firebrand speed. AC10 and PPC would have the same extra travel speed of 950, but after quirks PPCs travel at 1140 and AC10's travel at 1045. Not perfect for pinpoint damage, but very close. The quirk of 15% heat reduction for the PPCs allows you to church out 30 pinpoint damage several times in a row.
------------------------Assault Mechs---------------------------
---Surprisingly-competitive Tier:
None
---Competitive Tier 1
STK-4N “The Future Meta”
Keep on eye on this one folks. It will become the new meta. The stalker has the biggest buffs to large lasers out of the mechs that can boat 6 of them. Now that you can fire 3 at a time without ghost heat this mech has become a monster. The 20% heat reduction alone makes it ferocious, and that is not the only large laser quirk given to it. It has a standard engine and is an absolutely amazing brawler. If it had speed and slightly better torso mounted hardpoints, this mech could make it into the surprisingly-competitive tier. It can still peak with the arm mounted weapons fairly well.
BLR-3S “Thunderbolt replacement”
Thinking about bringing a 7MPL thunderbolt but feel like you have the tonnage and should bring something bigger? Bring this.
BLR-1S “The NS Sniper”
25% range + a range module brings the ERLL effective range to 911. This mech is oversized for the job, but if you have the tonnage why not make it happen. Frontload you armor, only peak your amazingly high torso weapons and win any long-ranged battle due to the combo of range and impenetrable armor. Don’t brawl. If you do brawl, the torso twist is fast with such large engine and your arms can take a beating.
BLR-1G
One of the downsides of assaults is that they get left behind in CW and they have a hard time responding to a fast rush. This is the solution. 20 DHS, a nasty 53 damage alpha, excellent energy locations for peaking, great speed at 81.2 KPH, and a lot of laser buffs. The medium lasers after modules and quirks reach out to 350 while the LPLs reach out to 400. You can deal impressive midrange laser damage while keeping very short burntimes.
KGC-000 “All Hale the King Crab”
62 damage alpha (but don’t alpha it). This takes an already ferocious ac40 pairs it with the two strongest lasers in the game and adds 114 armor.
---Competitive tier 2:
Boar’s Head (AC20, 3LPL)
This mech leads the push. Its entire left side is vestigial. Take round the corner with that huge left arm and absorb the first few volleys. When more targets overwhelm the enemy face someone and unleash an alpha then go back to twisting. If the arm goes you can lose the left torso as well without any loss of weaponry. You can still fire the arm lasers while twisting if you are skilled enough, and if not just look at an enemy for a split second and unload the alpha before shielding again. It runs hot, but this should force you to fire and look away instead of having a starring contest.
As7-D-DC
It has a lot of armor, a huge alpha, and great shield arms. On a hot map this mech struggles. If you don’t need the ECM there are probably better options.
Now lets go claim our portion of the sphere.
Feel free to suggest your own builds that you think should have made the list or builds which you think shouldn't have made the cut.
Edited by Epydemic2020, 14 March 2015 - 10:39 PM.