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Crytek Signs 'huge' Licensing Deal With Mystery Firm


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#1 Thorqemada

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Posted 17 March 2015 - 05:57 PM

So PGI bought into Crytek with a licensing deal for MW:LL? :P

:D

No, seriously, Crytek got a White Knight or "sumting":

Publisher hopes to announce partner soon

Crytek has signed a major licensing deal with a mystery firm as part of its strategy to put the company on a more stable footing following its troubles last year.

Last year the firm went through well-documented financial difficulties as it struggled to pay staff in full and seemingly stay afloat. Following a turbulent few months, the company eventually released a statement claiming it had secured extra capital to carry on as a business, though this still came at the expense of its Nottingham studio.

http://www.develop-o...ry-firm/0204382


#2 Heffay

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Posted 17 March 2015 - 06:44 PM

My guess would be one of the big publishing houses. They're the ones with the cash to keep an engine afloat.

#3 Anjian

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Posted 17 March 2015 - 09:17 PM

I suspect its Wargaming, makers of World of Tanks. They were rumored to be interested with Crytek, including a buy out. And they have the money to do this.

#4 Lily from animove

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Posted 18 March 2015 - 02:06 AM

View PostHeffay, on 17 March 2015 - 06:44 PM, said:

My guess would be one of the big publishing houses. They're the ones with the cash to keep an engine afloat.



Worst case scenario: EA

#5 Vassago Rain

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Posted 18 March 2015 - 04:25 AM

Sources suggest Epic, Microsoft, CIG/RSI, or Wargaming (world of tanks).

#6 Heffay

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Posted 18 March 2015 - 06:23 AM

lol "sources"...

#7 Heffay

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Posted 18 March 2015 - 05:25 PM

Zenimax is also a contender for various unspecified reasons. Let's just say "sources".

#8 Mystere

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Posted 20 March 2015 - 10:52 AM

Quote

Mystery Firm




<<<<<








;)

Edited by Mystere, 20 March 2015 - 10:52 AM.


#9 Alreech

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Posted 20 March 2015 - 11:10 AM

View PostLily from animove, on 18 March 2015 - 02:06 AM, said:



Worst case scenario: EA

Why would this be the worst case scenario ?
And why should EA try to get the Cry-Engine, if they have exclusive access to DICEs Frostbite Engine ?
In most cases EA (and other publishers) even don't care about the engine.

#10 Alienized

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Posted 20 March 2015 - 12:36 PM

View PostMarack Drock, on 20 March 2015 - 12:30 PM, said:

If it is EA I will be saying GOOD BYE CRYTEK in advance.


*gunna play C&C1 in remembrance of the good ol westwood studios*

#11 Lily from animove

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Posted 20 March 2015 - 04:07 PM

View PostAlreech, on 20 March 2015 - 11:10 AM, said:

Why would this be the worst case scenario ?
And why should EA try to get the Cry-Engine, if they have exclusive access to DICEs Frostbite Engine ?
In most cases EA (and other publishers) even don't care about the engine.


market strategies?

if you own the engines no one can make proper games without you. So better question: why should they not? Just because they have another engine in the pcoket means not you should not try to get another one.

#12 Alreech

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Posted 21 March 2015 - 05:06 AM

View PostLily from animove, on 20 March 2015 - 04:07 PM, said:


market strategies?

if you own the engines no one can make proper games without you. So better question: why should they not? Just because they have another engine in the pcoket means not you should not try to get another one.

That would be a bad market strategy.

EA has a proprietary engine no one else can use. The Frostbite Engine (Battlefield, Star Wars Battlefront, Need for Speed, Dragon Age...). Why wasting money on a second one ?
End even with the Cry Engine and the Frostbite Engine as exclusive for EA: ID Tech, Source Engine and Unreal Engine are still available for other publishers.

Main motive for buying DICE and the Frostbite Engine was IMHO the benefit of lower development costs. Any EA funded game that uses the Frostbite Engine doesn't have to pay for the engine.
And even if EA charges their studio with a license for that engine ( expenses that lower your tax, and allows a clean bookkeeping for the development costs of the engine ) this money will remain in the company, while money spend on a Unreal- or Source Engine license is lost money.

#13 9erRed

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Posted 21 March 2015 - 08:24 PM

Greetings all,

Considering that RSI/CIG has advanced the CryTech engine beyond what the original was capable of, and now employs some of that companies best engineers and evangelists, it could indeed be them. (RSI)
- They certainly have the backing and ability to 'float the offer'.
- They are/have moved the engine to 64bit and double precision, something CryTech was only rumoured to be looking at.
- And as probably one of the few multi award winners in anticipated games, they do have the talent and resources to 'merge in' this engine company. (securing the source code would really allow them to crack it open and drive the tech forward.)

RSI is one of the few that uses this engine in there 'still developing game', most others developers have other engines for there latest games. At least with this company I'd know they want to advance the engine and now just hold it for the royalties.

Update:
Crytek states there latest 'Licencing deal' is the largest ever. So this is a new Company or product and not something we've heard of before?

9erRed

Edited by 9erRed, 24 March 2015 - 09:36 AM.


#14 Lily from animove

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Posted 23 March 2015 - 03:59 AM

View PostAlreech, on 21 March 2015 - 05:06 AM, said:

That would be a bad market strategy.

EA has a proprietary engine no one else can use. The Frostbite Engine (Battlefield, Star Wars Battlefront, Need for Speed, Dragon Age...). Why wasting money on a second one ?
End even with the Cry Engine and the Frostbite Engine as exclusive for EA: ID Tech, Source Engine and Unreal Engine are still available for other publishers.

Main motive for buying DICE and the Frostbite Engine was IMHO the benefit of lower development costs. Any EA funded game that uses the Frostbite Engine doesn't have to pay for the engine.
And even if EA charges their studio with a license for that engine ( expenses that lower your tax, and allows a clean bookkeeping for the development costs of the engine ) this money will remain in the company, while money spend on a Unreal- or Source Engine license is lost money.


cryengine is quite commonly used, grabbing the cryengine for EA will emna they get money out of the license, and further they can decide which competitor gets the engine as well. and this may even force competitors to make their own engine in first palce, which means more development time and money to be spendfor them. THATS WHY. Thats unaffected by the amount of engines you have on your own. it's sometimes juts to throw stones onto the way of your competitors.

Edited by Lily from animove, 23 March 2015 - 03:59 AM.


#15 Alreech

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Posted 23 March 2015 - 01:25 PM

So they can force gaming studios to use the ID Tech, Source or Unreal engine and annoy them ? :D
By annoying game studios EA would drive them directly into the arms of other publishers like Activision, Sony or Valve.
Sounds like a real clever business model... Any manager making such a suggestion should be fired ASAP.

EA as publisher need to maintain a good standing with game studios (especially new comers). Annoying them with some weird kind of license abusing isn't really helpful for that.

Competition in the video game market isn't even really working that way. Most gamers are loyal to a specific franchise and wouldn't change to an other one without good reason.
The main reason a gamers changes to an other game is that they are not satisfied with the last game of their franchise.
If for example WoT players left those game for WarThunder and Wargaming.net buys the engine of WarThunder to hinder the further development of that competitor it' wouldn't work.
I would enrage their customers even more, would bring legal troubles and won't be helpful to fix the issues in WoT that causes players to leave.

Sorry, but real world economics don't work like the ones in cheap cyberpunk novels. ;)

#16 Lily from animove

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Posted 24 March 2015 - 01:46 AM

View PostAlreech, on 23 March 2015 - 01:25 PM, said:

So they can force gaming studios to use the ID Tech, Source or Unreal engine and annoy them ? :D
By annoying game studios EA would drive them directly into the arms of other publishers like Activision, Sony or Valve.
Sounds like a real clever business model... Any manager making such a suggestion should be fired ASAP.

EA as publisher need to maintain a good standing with game studios (especially new comers). Annoying them with some weird kind of license abusing isn't really helpful for that.

Competition in the video game market isn't even really working that way. Most gamers are loyal to a specific franchise and wouldn't change to an other one without good reason.
The main reason a gamers changes to an other game is that they are not satisfied with the last game of their franchise.
If for example WoT players left those game for WarThunder and Wargaming.net buys the engine of WarThunder to hinder the further development of that competitor it' wouldn't work.
I would enrage their customers even more, would bring legal troubles and won't be helpful to fix the issues in WoT that causes players to leave.

Sorry, but real world economics don't work like the ones in cheap cyberpunk novels. ;)


? for a newcomer it would hardly matter if he wants to use the cryengine if cytech, bob random, my mother or EA is holding the license.

When Ea would grab crytech, they would automatically achieve a share of anyone using the cryengine. and be very likely securing themselves as the publisher.

I mean why should they go to activision or valve? Do they have a engine valid as comparison? Devs go and seek a engine that may fit the concept of their game, or they make their own one. And so that choice is not always as free as one thinks. No one would make a sandbox game out of the cryengine ever, because that sandbox would be quite tiny.

Rela world economics work a bit different, and no one of the companies, espeically EA cares about the games at all. profit and seeling is what is important, anythign past that does not care.

Guess why a lot oldschool devs make their own stuios again, because they are tired by the big company shits going on. because they limit what their possibilities are, because they have too many influence. yet it is the tactics many of them go, because its about market shares and power. But hardly about games. thats why they rebake the 1000's call of duty, thats why even the 500's assassinscreeed is mostlikely just a reskin of the original one. Because hardly one cares to make a new better game, its just about simple and fast profit.

RL economics are about power on the market, and influencing as much as possible, especially your customers, or do you really think mc donalds food is such a good one? Lazy food for lazy customers with probably the lowst amount of what a good food consumption actually is. Working very well and profitable, but as way to nourish you? yes, just one of the worst.

Edited by Lily from animove, 24 March 2015 - 01:47 AM.


#17 Heffay

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Posted 07 April 2015 - 06:53 AM

Looks like Crytek's mysterious benefactor was...

Amazon!

Lol... "sources"... So classic.

#18 Alex Morgaine

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Posted 13 April 2015 - 01:53 AM

Hmm, what does Amazon have in the works...

#19 Lily from animove

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Posted 13 April 2015 - 06:01 AM

Amazaon makes a virtual shopping hall out of the amazon store xD





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