Jenner vs Raven
Posted 10 July 2012 - 05:31 AM
Posted 10 July 2012 - 05:38 AM
so raven can't jumped but has electronics and jenner has jj.
I don't have exact quote but i remember a development saying at 120 k/h you are very hard to hit.
Scouts make money by finding targets and keeping them "lit" (found)
for scouting i will use raven. everything else: urbie :-)
Posted 10 July 2012 - 05:48 AM
ECM, BAP, TAG, and NARC are why i am going raven, that and JJ never helped me get out of trouble, they just made me a skeet target.
Posted 10 July 2012 - 06:34 AM
Posted 10 July 2012 - 06:36 AM
Edited by Artaire, 10 July 2012 - 06:36 AM.
Posted 10 July 2012 - 06:56 AM
This was addressed in the mechlab dev blog and subsequent Q&A:
[DAVID] For the most part, you’ll be able to place non-weapon equipment anywhere, subject to critical slot and tonnage restrictions. Though there are some restrictions. Some are derived from the tabletop rules, like CASE being allowed only in the torso locations, while others are specific to our game, like jump jets being allowed only on variants and locations that include jump jets by default.
ECM and such will not be hardpoint limited, and it's implied that they will not be mech limited, either. After all, there are many canon mechs of all shapes and sizes sporting variants with advanced electronics.
Posted 10 July 2012 - 07:22 AM
I have never liked the looks of a Jenner, but that is just cosmetic, nothing to do with ability.
Have to admit, I have used the Raven much more than a Jenner. I didnt care of the Jenner in MW2 series and I found the Ravens harder to kill.
Many have already said it here - depends on what you are trying to role. I like jump jets, but have often found them to get me damaged or destroyed simply by jumping at the wrong time and not knowing where all the bad guys were
What we dont know, yet, is what electronics will be in game when we start, how they will be implemented, and how they work work in regards to your own mech, your team mates. We dont know if they will be installed on some mechs (such as the Raven) in Prime configs and available to others at a cost of critical space / slot (meaning you may have to give up some weaponage to be able to install those fun toys, or armour, or speed/engine size, etc...)
As some have made ref to, the electronics may be something you have to unlock (by achieving xp or cbills) to have access to them.
I had asked Ace Timberwolf (the member that went to the E3 show and actually got some hands on time with the game) if he could tell much about the electronics and at that time they were not installed/working, of course its still beta so anything can change / be added.
Boils down to what you want to do and what you want your mech to do. Both mechs have roles, both have +'s and -'s. If you belong to a team and cant decide for yourself (and can get only 1 mech at this time) then talk to your team mates an let them help you decide, but its mostly - what do you feel comfortable in doing? As Smokey says "Only You"...
Oh and PS - thanx for the links to both mechs - interesting stuff there
Posted 10 July 2012 - 07:30 AM
Hope I could help.
Edited by GDL McNik, 10 July 2012 - 07:31 AM.
Posted 10 July 2012 - 08:18 AM
If not, I'll stick to using the Jenner for hit and run.
I would be cool though if I could TAG a mech and call in my own Arrow IV Strike.
Posted 10 July 2012 - 08:48 AM
If not, I'll stick to scouting in my Jenner.
Posted 10 July 2012 - 08:49 AM
the jenner may have more weapons than the raven but the raven still outguns the jenner, soon as that NARC hits every LRM is going to be headed towards that jenner. so in combat i think the odds are stacked for the raven.
As a scout the raven has ECM and a BAP. Its slower than the Jenner but on the other hand the cicada is faster than the Jenner.
To me the only selling point is its jumpjets. Hopefully i will be playing with dedicated LRM mechs.
Edited by rooster, 10 July 2012 - 08:52 AM.
Posted 10 July 2012 - 09:01 AM
Everything else can be customised. As they are the same tonnage ...similar profile ... the differences are minor.
I suspect that we will also see radically different 'module' layout which will make the raven a far superior scout.
The module variance between 'Mech models will be key in how a person can and will utilize a design. I believe as you do that the Raven will have more module slots to emphasize the models expertise in reconnaissance.
Posted 10 July 2012 - 09:12 AM
Thanks for digging up that quote. That to me kind of ruins the Raven... I mean you can go with a Jenner and have jump jets, ECM and NARC. The only thing that might make the Raven more appealing is if it actually had some kind of antispotting bonus built into the mech itself.
Posted 10 July 2012 - 09:13 AM
Posted 10 July 2012 - 09:15 AM
The Mech I'm more worried about is the Commando. I seriously doubt sacrificing another 10 tons for extra speed you probably won't need is worth it. Every Light Mech can already firmly place itself in the triple digits and will have enough speed regardless, so I see no real benefit in piloting a Commando over a Jenner or Raven. Unless they put in some kind of bizarre capture the flag mode(Which would seem rather stupid in MechWarrior), I don't see that extra speed being worth anything.
Posted 10 July 2012 - 10:10 AM
Posted 10 July 2012 - 10:37 AM
Now for those that want to talk primer variants its pretty obvious the Raven has all the electronic toys and the Jenner has the speed, jump jets and edge on firepower.
Now back to your regularly scheduled debating.
Posted 10 July 2012 - 10:40 AM
Take a look over here:
At best you're talking about a 3.5% bonus to detection prevention if this scheme holds. I think I'd rather have 20 kph faster base speed, jump jets and more weapons (not to mention an overall less expensive mech).
The Commando is very small next to the other mechs and that combined with its high speed should make it very hard to shoot. The stock variant comes with a 10 missile barrage burst capability. So what you're looking at is the ultimate driveby machine; zip past bigger mechs and unload a 20 damage missile burst from behind. The default setup gives as much damage from its missiles alone as 2 PPC hits.
How about a Commando with:
8/12 movement (200 engine)
6 tons of Endo steel armor
2X SRM 6
2 Tons SRM ammunition
The build value of this guy is 671 points. You know what that goes great with? An Atlas Horde!
What if half the team is running around in nearly unhittable commando mechs and the rest are all driving an Atlas? You know the enemy is going to laugh at first when they a bunch of commandos; and then they'll be getting hit from behind as two or three commandos unleash a missile swarm while they are looking at the Atlas in front of them. I think the Commando will do just fine in organized play. With 15000 BV for a team you can have 6 Commandos and 5 Atlases to back them up.
Note that the damage per ton on this build is 0.96; that's pretty tough to beat. Even with the ES and XL engine you're looking at a cost of 3.2 million.
Edited by Glythe, 10 July 2012 - 10:53 AM.
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