Most 'helpful' Assault Mech?
#21
Posted 20 March 2015 - 08:06 PM
Right now I'm just having fun with my King Crab and its 4 UAC5s and 2 MLs. It's got a 350XL (from the Victor challenge) and it gets me in trouble sometimes, but what the heck, the games where I plow through 2-3 heavy/assault mechs in a row is more than worth it.
#22
Posted 20 March 2015 - 08:12 PM
#23
Posted 20 March 2015 - 09:38 PM
#24
Posted 20 March 2015 - 10:29 PM
If you setup an assault mech as a brawler, add a seismic sensor module so that you can ambush people around corners.
#25
Posted 20 March 2015 - 11:16 PM
#26
Posted 23 March 2015 - 08:52 PM
Also hear what you're saying about skills. Given the horrible games I'm having in my Catapult right now, I have a ways to go!
#27
Posted 24 March 2015 - 04:33 AM
Lord Letto, on 20 March 2015 - 02:59 PM, said:
2xLL, AC/20 with 2 Tons ammo (14 Shots), 1LRM10 and 2x LRM 5's with 8 Tons of ammo (1440 Missiles), ECM & BAP, Stock STD 300 with 2 DHS in it & FF Armour, Extra Point of Armour in RL
OMG..... multiple Epic Fail....
#28
Posted 24 March 2015 - 12:34 PM
If you play the Stalker in a support role, it's biggest strength comes from being able to carry a varied loadout effectively. The stock 3F comes with w LRM 10s 2 Large Lasers, 4 Medium Lasers and 2 SRM6s. It's heat efficiency is atrocious, but once you are through with all the necessary upgrades though and have configured it's weapon groups for high heat effectiveness, you get a support 'Mech capable of engaging at any range and is very durable. You can stick to the back or decide to take point at a moments notice. Few things are more terrifying as a near mint Assault Mech arising from the back of the enemy formation to take point for the more damaged Mechs against an equally beat up enemy formation.
#29
Posted 24 March 2015 - 12:58 PM
#30
Posted 24 March 2015 - 01:10 PM
Edited by TheSilken, 24 March 2015 - 01:11 PM.
#31
Posted 24 March 2015 - 01:15 PM
Geist Null, on 24 March 2015 - 12:58 PM, said:
it also nice if you don't have 3 friends.
http://mwo.smurfy-ne...d3c4ba466c30c73
#32
Posted 25 March 2015 - 05:16 AM
Nik Reaper, on 20 March 2015 - 01:12 PM, said:
yeah this is the single best IS assault right now. fully setting it up isn't that expensive, either. like 12 million cbills.
the single best assault in the game is the 3 gauss Dire Wolf, though. it's expensive to elite and very slow until you do but once you reach the fight you drill through guys.
Geist Null, on 24 March 2015 - 12:58 PM, said:
this is cool for camping, just sit tight in a blind alley and some poor ******* will turn the corner with no idea you are there and you can reenact the mechwarrior 3 intro.
Warfarer, on 20 March 2015 - 08:12 PM, said:
do you mean ECM? because AMS is almost always worthless.
#33
Posted 25 March 2015 - 05:22 AM
"but biggz the phract is a heavy you idiot!"
exactly, assault mechs in CW are no es bueno.
#35
Posted 25 March 2015 - 05:45 AM
#36
Posted 25 March 2015 - 06:16 AM
pbiggz, on 25 March 2015 - 05:22 AM, said:
"but biggz the phract is a heavy you idiot!"
exactly, assault mechs in CW are no es bueno.
I am pretty convinced that the Dire Wolf is going to end CW entirely once pubs figure out how good it is.
Edited by YCSLiesmith, 25 March 2015 - 06:17 AM.
#37
Posted 25 March 2015 - 08:46 AM
YCSLiesmith, on 25 March 2015 - 06:16 AM, said:
yes, the Dire Wolf would be excellent for "convincing" the attackers not to advance through the gates, however it only works well as direct fire support, so while it is great for e.g. making it extremely risky to walk through the gates in a Heavy or Assault it is next to useless in brawling range because everything (Atlas and King Crab included) can outmaneuver it,
that is most of the reason that the Timber Wolf and Stormcrow are better in most situations, speed and agility.
there is also the fact that at current there is no way for a Clan player to take more than 1, and it only leaving 140 tonnes for other Mechs, so you could take a Timber Wolf, Adder and Kit Fox or 2 Stormcrows and a Mist Lynx, ether way to take a Dire Wolf requires you to also take a less than optimal Clan Mech.
I suspect that is why Dire Wolves are not common in CW dropdecks while Atlas and King Crab are (the IS has good Mechs in all weight classes, while the Clans are still waiting for a good fast light)
Edited by Rogue Jedi, 25 March 2015 - 08:48 AM.
#38
Posted 25 March 2015 - 09:27 AM
as for drop weights, that's why I put the Dire Wolf's heyday in the near future. as in, when a certain incredibly good clan light drops.
#39
Posted 25 March 2015 - 03:15 PM
TheLuc, on 25 March 2015 - 05:45 AM, said:
Till they de-nerf it better, it sits on the sidelines, stripped and so ronery. Well, they get to spend more time playing Backgammon with those crappy loyalty Atlas and Centurions.
#40
Posted 25 March 2015 - 03:53 PM
The Victor is fun with its two ballistic hardpoints in its right arm.
It all depends on your playstyle though so as someone else mentioned "there is no such thing as the best 'mech" for any weight class. I've spectated players who were in 'mechs that are rather decent in the field in the hands of other players but they couldn't target or manuever or focus very well so they seemed like newborn fawns in the field.
Also, try to keep the grouped weapons to a minimum for efficiency. That way you have an effective range and won't end up accidentally throwing SRMs/unloading AC20 cannons or machine guns at targets that are over 500M away or LRMs at targets that are within 180M. If you have a gaming mouse with more than three buttons that is then go for it.
Personally, I've felt more threatened by medium/heavy 'mechs in the field than Assault 'mechs 'cause of their mobility. But when a pilot has deadly accuracy using Gauss Rifles in an assault 'mech that's when things change.
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