Greyhart, on 24 March 2015 - 02:43 AM, said:
I have a couple of things to ask, but the main one is;
1. Do you find that you mainly use MC or CBills purchase new mechs?
As I figure it you get about 100,000 CBills per match and a reasonable Mech will be about 10 mil CBills.
This means at least playing a hundred games. Doable but is going to take some time. So do the majority of people buy with MC?
A lot of things determine your earnings. My earnings without premium time or a hero mech can be up to a little over 200,000 (150,000 to 179,000 on average, with lows in the 70,000 to 127,000 range). However I do a number of things to maximize my earnings. You get paid for finding targets, for marking targets for missile bombardments, for staying with your lance [need all 4 in proximity though], for staying around allies, for assists (just hit every enemy once before they die to net this one), many things. Saving other players is a HUGE payout, as are defensive kills (easiest to acquire on Conquest, kill things while defending a capture point; even if you don't do the kill yourself if you hit it within 10 seconds of it dying and you're near a capture point, cha-ching!)
I mainly use cbills for my typical acquisition. I only use MC for Hero mechs. Which they do help when you're pressed for time and need a payday. I'm also guilty of getting mechs through the pre-release program.
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2. I am currently thinking of getting a mastery pack. Any suggestions for a new player on which is a good starting point. I'd prefer IS rather than Clan.
That is a solid jumpstart into the game. I see you're looking into medium and heavy mechs. Sadly I'm unfamiliar with them as I got my 170+ mechs in other ways. So one second.
Hard to say, my favorites of the bunch are in the Stalker, Orion, Highlander and Blackjacks. Stalker and Orion would be the most forgiving in terms of a new player learning the game.
Stalkers are incredibly tanky since when they lose a side torso, a huge amount of surface area becomes a 50% damage reduction (this is true of all mechs but for Stalkers it is huge, like gigantic). The way they walk also makes it nearly impossible to focus their center torso if they keep their speeds up in the 60s. My
Misery. My
Stalker. More of said
Stalker.
Roflwalkers.
Orions are like mini Atlases with enough speed to get the heck outta dodge when you need to. So basically an Atlas that you can make a mistake in and still correct yourself. Here's the
Orion K. Second match there he's supported by a Roflwalker.
My overall favorite mech is the Heavy Metal, which is the Highlander hero mech. Its hardpoint arrangement basically makes it a Victor at 90 tons instead of 80, and the perfectly even hitbox sizes allow it to take some surprising abuse. It's also a bit bouncy when it runs, which helps to spread damage a bit. Many build for high alpha potential, but I build mine for low heat and high DPS. Let other people shut down as you run circles around them and tear them apart limb from limb. Here's two examples.
Commanding the team.
Protecting an ally; anti-light, med, heavy.
Blackjacks are my favorite medium. Mini-Jagermechs. XL 180, some ultra AC/5s and a decent amount of ammo. Dakka. Don't know if I'd recommend them to start out, but gotta admit Blackjacks can be fun in two completely different ways.
Fast.
Slow.
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3. Is there any good basic guides to CW? Also do you really need to be in group / unit (forgotten the word for it that isn't clan or guild) or is simply PUGing viable. Is there any easy way to look at the various units out there?
There are. I'm sure suggestions will come in.
Do you need to be in one? No, not at all. Is it recommended? Yes. Even if just in a group of '2' people, wait times seem to be considerably lessened compared to just being by yourself.
There used to be "Outreach", but it got merged into Community Warfare.
This helps. That'll help you find units -- or rather threads by units. Of particular interest if you get a chance to browse the CW threads, are the Kurita-Davion exchanges like "Peace Branch Offering, Olive Type." Some very humorous exchanges go on there; lots of fun semi-role playing trolling / propaganda / general laughs.
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4. How does the friends list actually work? I've seen it but seems like it is not the most integrated system.
Click on the three heads on the bottom right.
An assumingly blank list will come up. "Add friend." Type the name of someone you met. They will get a request. "Add request sent" if you got the name right, and "No player by that name" if you didn't.
After that it's your basic yahoo/skype style message box. Also gives other handy info like mech, and what they are doing. You can arrange to go into matches as a group and such with this.
Good luck!