Anassi, on 27 March 2015 - 12:04 AM, said:
if you want to live you might want to be behind the Atlas.
I actually find it far more beneficial to be about thirty meters to the right of the Atlas, usually. Not really sure why right seems to work better than left. Might have something to do with the way Atlas pilots take corners.
Anyway, I digress. Behind is bad. Using your buddy for cover might keep you alive longer, but he's just going to get focused and then a slew of fire will fly through his corpse into you. It's much better to use a sort of inverted V formation, with your flanks extending slightly forward so that your allies can engage enemies that turn to face one flank with a decent chance to target weak back armor. Some people prefer to think of it as a crescent. Whatever works for your visualization purposes.
Then again, being directly behind the Atlas can be good if it's part of a deliberate sacrifice play. If you all stack up and roll through a chokepoint and every enemy just HAS to take their shot at him and rack up heat, you can possibly gain a momentary advantage if you keep pushing over his dead body. It's still risky though. I'm a much bigger fan of the squirrel drawing attention away from your firing line with a crazy suicide flank/strafing run ploy. Everybody wants that cookie.
As far as blocking goes, if you're not going to attack, you shouldn't be in that close proximity to each other, you should be in a firing line/V/crescent/whatever. It makes you arty-bait. If you ARE going to attack, you want the slower people toward the front, if you can, so they don't get left behind and you all get strung out and killed as individuals. If you're going to be wrong, the least you can do is do it as a unit.