Get Out Of The Way!
#1
Posted 25 March 2015 - 05:02 PM
If someone is in a line of fire and trying to back up out of it, don't walk up right behind them and push. You're just getting them killed. Give you teammates room to retreat.
#2
Posted 25 March 2015 - 05:04 PM
Though it is always a good idea to try and not stand directly behind an ally's backside. It not only hinders your weapons, but hinders their movements.
#3
Posted 25 March 2015 - 05:16 PM
Also finding teams rushing off and leaving the Assault lance alone. While working on getting my Stalkers to Elite, I've been overrun from behind 3 times today by a medium/light 6-8 mech push. Before we can even turn to see who is shooting us, we're dead.
#4
Posted 25 March 2015 - 05:17 PM
I think we need a MWO version of this.
#5
Posted 25 March 2015 - 05:22 PM
I can't tell you how many times I saw an ally start moving out of a piece of cover, so I think "Oh, they're leaving, I'll follow them and support them." and then as they crest the opening they decide to change their mind and backpedal and suddenly I'm in their way because I was misled into thinking they weren't going to stop.
If you're one of the people who does this, stop it. It's annoying. If you don't planning on charging forward, don't make it look like you're planning on charging forward - go to half throttle or less. But if you're charging full throttle through an opening, I can only assume you're going to keep going. Mech body language - it's a thing. =P
#6
Posted 25 March 2015 - 05:26 PM
Edited by ManDaisy, 25 March 2015 - 05:28 PM.
#7
Posted 25 March 2015 - 05:28 PM
This is situationally dependent. Sometimes, it's no one's fault.
#8
Posted 25 March 2015 - 05:39 PM
#9
Posted 25 March 2015 - 05:55 PM
#11
Posted 25 March 2015 - 06:15 PM
Tarogato, on 25 March 2015 - 05:22 PM, said:
You are the problem.
There's a dozen valid places to be on a battlefield. Directly behind your friendlies is not one of them. You can't support them from there, you've got no line of fire if an enemy moves in front of them. If a slower 'Mech is moving out of cover in front of you, you move tangent to their path and THEN forward. If you can't do this then chances are you're at a choke point, and getting behind that 'Mech who turns the corner into something nasty is as good as killing them.
I'll do this to enemies if I'm in a light 'Mech. Out of ammo? I'll jam myself in behind an enemy to hold them in place.
Edited by no one, 25 March 2015 - 06:19 PM.
#12
Posted 25 March 2015 - 06:17 PM
Tarogato, on 25 March 2015 - 05:22 PM, said:
I can't tell you how many times I saw an ally start moving out of a piece of cover, so I think "Oh, they're leaving, I'll follow them and support them." and then as they crest the opening they decide to change their mind and backpedal and suddenly I'm in their way because I was misled into thinking they weren't going to stop.
If you're one of the people who does this, stop it. It's annoying. If you don't planning on charging forward, don't make it look like you're planning on charging forward - go to half throttle or less. But if you're charging full throttle through an opening, I can only assume you're going to keep going. Mech body language - it's a thing. =P
That's bad thinking though. A mech that advances forward won't necessarily know if they are walking into a firing line. Fog of war is a thing, and it means that at any moment that mech may need to either back up very quickly, or die. He may have had every intention of charging forward, only to see tons of guns pointed in his direction, and realized it was suicide to advance. That's not his fault. It is however YOUR fault for blocking him. Never assume someone won't change their mind based off of new information they get when they turn that corner or crest that ridge. In addition, what if they had just blindly charged forward and you followed in behind? Congratulations, you're now both dead having charged single file into a firing line. You'd have been better off if that mech had turned back, and the massive laser vomit and ballistics crashing against him would have been a great warning to not go that way.
If you're in a narrow space, walk BESIDE the mech you're advancing with so you can BOTH back up quickly. If it's too narrow to walk beside it comfortably, then keep your distance and pop-tart over it if you can for fire support. If you can't pop tart and you can't walk beside the mech, don't accompany it. Go around and find a wider angle you can get a similar look at.
Recognizing when an area is too cramped to fit two or three mechs is vitally important. Congested areas where not everyone can immediately fire their guns at the enemy is just begging for an air strike or artillery at best, or a big push from a less congested enemy that can create an easy 3 or 4 on 1 who can shoot and 1 who can't situation at worst.
#13
Posted 25 March 2015 - 06:24 PM
I know this is true, I recently ran into people during the Lucky Charms event who thought it was over when it wasn't because the link could not be found on the main MWO page.
I would also add in the people who walk into your line of fire too.
#14
Posted 25 March 2015 - 06:35 PM
Wildstreak, on 25 March 2015 - 06:24 PM, said:
Sometimes that can not be helped. I know I've done it many times. Typically, if I walk willingly into your line of fire (because I need to move, typically in a light mech), I'm willing to take my lumps.
#15
Posted 25 March 2015 - 06:59 PM
Tarogato, on 25 March 2015 - 05:22 PM, said:
I can't tell you how many times I saw an ally start moving out of a piece of cover, so I think "Oh, they're leaving, I'll follow them and support them." and then as they crest the opening they decide to change their mind and backpedal and suddenly
Actually I have a lot of problems with this statement.
Just to put it straight we do not have rear view cameras in our mechs.
Under tense situation at the front lines where you could be facing high alpha SOBs... Getting in and out ASAP matters alot.
Worst situation is getting tailgated far far too close in that situation. You just want to poke, take a shot, retreat ASAP.. But instead something stops you.. You are still visible to the enemy.. Get shot up... Look behind... Ahhh.. That was what was stopping me... A friendly mech.
Honestly it is the 'not so good' players that tend do this (I am not saying you.. LOL)... Lack of situational awareness on what your team mates are doing.
I find that most veteran players give each other space to work. Else instead of standing behind you, our can stand next to them on the side... Or use JJs to poptart..
Never stand behind someone that is obviously firing at something... You will get them killed.
Edited by ShinVector, 25 March 2015 - 07:01 PM.
#16
Posted 25 March 2015 - 07:13 PM
Where to be in relation to a team mate who has taken point.
How to handle bottle necks.
#17
Posted 25 March 2015 - 07:15 PM
Mondos, on 25 March 2015 - 07:13 PM, said:
Where to be in relation to a team mate who has taken point.
How to handle bottle necks.
Kinda pointless in solo pug.
You team work and formation natural in proper group drops.
#18
Posted 25 March 2015 - 07:17 PM
ShinVector, on 25 March 2015 - 07:15 PM, said:
You team work and formation natural in proper group drops.
It can be done in PUGs, but often times it's you making sure you work around your teammates rather than having them working with you and you with them equally... It's much easier in a group of players who are already familiar with each other, and are in better communication with each other as well.
#19
Posted 25 March 2015 - 07:18 PM
But what frosts me is people who "need" the entire ramp. You don't get to claim 100 yards of lane.
Worse, the ones who step in front of your firing lane, then back into you and get mad at you for blocking *them*
#20
Posted 25 March 2015 - 07:18 PM
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