I've been mostly using brawlers in CW which hasn't been working out too well for me so I decided to just play the long range game with the clanners by having more range than they do. At 900m their ER Medium Lasers won't reach you and their ER Large Lasers will deal less damage while you do full with less burn time. It's nice to see clan mechs backing out from a shootout at long range for once.
I used what I had so I made a deck with the following (people prefer their own armor values for front/back so I didn't change those but I put more to the front like most people do):
Raven-4X - RVN-4X
Dragon-1C - DRG-1C
Thunderbolt-5SS - TDR-5SS
Battlemaster-1S - BLR-1S
All of the mechs have at least 2 high mounts for energy giving you the edge on hill humping and all are relatively fast for their weight class. I'm sure some would prefer standard engines over XL but you're supposed to be fighting at long range anyway.
I actually ran out of ERLL when building this and had to spend another couple of million buying more to fill them all out. I would prefer to have 3 Thunderbolts (because 45 alpha at 911m is sexy) but since I don't have the time to build those up I'll be sticking with this group for awhile.
Clans rely a lot on ERML which is outranged by the ERLL on these mechs so most of them will fight back with maybe 2 CERLL and you're mostly spewing out 4-5 back at them.
Anyway, if you guys have other ideas with the quirks that'd be great and if it's fun I might have more reason to grind out my other variants.
Edited by Elizander, 26 March 2015 - 01:41 PM.