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November 30th


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#21 Uncle Monkey

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Posted 27 November 2011 - 12:58 PM

Gameplay/Combat system.

#22 Xhaleon

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Posted 27 November 2011 - 01:15 PM

If its going to be a useful reveal at all, it's just as other smart chaps have said: Gameplay and Combat.

Please, PGI, at least give a general overview flowchart of how you intend for battles to play out. Equipment and strategies don't need to set in concrete at this early stage of the game, but the general idea of how things should go in a typical battle would really help the community start talking about more things, things that might be further inspiration for tweaks and amendments. Especially how aiming is going to be handled, so that can at least be put to rest, split community or not. Or is that going to be a secret until release?

#23 Hellen Wheels

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Posted 27 November 2011 - 01:20 PM

Hellen would like to see some Beta action...ready to bust up some lances....or get busted up trying :-)

Thanks, Devs, for bringing this game to life again. Bust it out!!
H

#24 Geist Null

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Posted 27 November 2011 - 01:29 PM

a minimum of a new mech artwork release anything more than that is info-bliss imo

#25 Semyon Drakon

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Posted 27 November 2011 - 03:22 PM

I would like to get a general feel for how the devs envisage a typical mech company set up period, character development and gameplay.

And a small note saying when the Clans will be made available as playable entities lol

Semyon

#26 ManDaisy

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Posted 27 November 2011 - 04:14 PM

I too would like to know more about their combat system, specifically their take on lasers and support weapons.

#27 John Clavell

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Posted 28 November 2011 - 12:14 PM

Wednesday edges closer! :D The excitement builds!

#28 Rajun

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Posted 28 November 2011 - 12:36 PM

World map layouts, like Solaris or planets with a Mech Factory - Hesperus.

Edited by Rajun, 28 November 2011 - 12:41 PM.


#29 Gorthaur

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Posted 28 November 2011 - 12:41 PM

a preview of any 3D modeling they have done so far, be it maps, mechs, or trees. truthfully, i would be happy to see another piece or 2 of alex's artwork.

Edited by Gorthaur, 28 November 2011 - 12:43 PM.


#30 Adridos

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Posted 28 November 2011 - 12:47 PM

View PostGorthaur, on 28 November 2011 - 12:41 PM, said:

a preview of any 3D modeling they have done so far, be it maps, mechs, or trees. truthfully, i would be happy to see another piece or 2 of alex's artwork.


They said it is going to be special, so a simple annoucement as with the previous ones will not be enough. A mech list, maybe. ^_^

#31 Cavadus

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Posted 28 November 2011 - 12:58 PM

View Postice trey, on 27 November 2011 - 07:45 AM, said:

Mechwarrior 4 scared me off of Mechwarrior online play due to abuse of the customization system and jump sniping.


It's far less abusable than the crit slot system which imposes no restrictions of any kind.

Quote

making one-hit-kills commonplace.


One-hit kills were impossible in Mw4 due to one-hit kills being coded as impossible. Even a dual gauss, dual PPC alpha strike onto a cockpit with the minimum amount of armor on it would not kill the mech being struck.

This applied for all other mech sections as well.


Quote

I want to see what they're doing in this game to balance gameplay so that the game isn't decided based on who has the best aim and quickest reflexes. I'm going to be flat out honest - I suck at those. I stick to single player because going online and getting my *** handed to me day-in-and-out is not fun, and I really don't want to be humiliated for weeks on end just to come close to being adequate.

Long story short - Tell me why I, as a fan of single player, should give an online game a chance. Give me reason to believe it won't be dominated by "pro players" and make the game unapproachable. Why I shouldn't just stick to Dosbox and my old copy of Mechwarrior 2.


You should probably start praying now that MWO includes strong scouting, electronic warfare, and command suite elements.

#32 verybad

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Posted 28 November 2011 - 01:14 PM

Don't want to know all the mechs before release, save SOME surprises. So No mech list please.

I would like to see more about the metagame and how it affects the players game, the strategic map, and how various planets affect the game (eg will defending for instance a mech producing planet result in those mechs being available to the MercCorp for cheaper...)

#33 Orcinus

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Posted 28 November 2011 - 01:17 PM

Personally, I'm quite curious as to how faction-specific 'mechs (such as my beloved Dragon) will be provided
Will it actually depend on what faction one "selects" at the beginning?
Or will everybody simply have access to everything?

#34 Corsair114

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Posted 28 November 2011 - 01:21 PM

I definitely want the nitty-gritty combat mechanics laid out.

How you move, how you aim, how you fight, how weapons work/interact with targets, what kinda of durability to expect from targets you're shooting at, etc.

Anything else is of no great importance to me.

#35 Mchawkeye

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Posted 28 November 2011 - 01:23 PM

I'd like to see actual renderings of the mechs. Preferably in combat.

Failing that, some combat information would be nice.

Failing that, just some actual, solid information.

#36 Malavai Fletcher

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Posted 28 November 2011 - 01:49 PM

Would like to hear details on maps,the sizes,conditions we can expect,just how much we can interact with the enviroment,but the size is probably the most important thing to me,i really dont want the game to involve dropping,then 30secs after start we get contact,a big part of it should be hunting your enemy.

I would also like to hear less whining about MW4 because people joined third person servers and got their butts handed to them,im guessing i wont get this.

#37 Woodstock

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Posted 28 November 2011 - 02:03 PM

A Dev interview.

Specifically I want them to go into more detail (any detail) about how they are going to prevent the rush for the biggest mech!

I.e. how will they make light mechs like the panther (not a dedicated scout mech like a raven or ostscout) viable against mechs like the atlas?

So details about role warfare, mission objectives, battle sizes (number of opponents) etc etc.

#38 BarHaid

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Posted 28 November 2011 - 02:14 PM

Actually, I'm hoping for a "December is reboot month 2!" anouncement. I want MOAR Wednesdays!

#39 Fiachdubh

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Posted 28 November 2011 - 04:43 PM

Something unexpected.

#40 Adridos

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Posted 29 November 2011 - 12:20 AM

View PostFiachdubh, on 28 November 2011 - 04:43 PM, said:

Something unexpected.


The best of those. ^_^





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