ice trey, on 27 November 2011 - 07:45 AM, said:
Mechwarrior 4 scared me off of Mechwarrior online play due to abuse of the customization system and jump sniping. Long story short, it heavily upset what a Battletech game was supposed to be like, making one-hit-kills commonplace.
I want to see what they're doing in this game to balance gameplay so that the game isn't decided based on who has the best aim and quickest reflexes. I'm going to be flat out honest - I suck at those. I stick to single player because going online and getting my *** handed to me day-in-and-out is not fun, and I really don't want to be humiliated for weeks on end just to come close to being adequate. At least with tabletop, I can use my head rather than my hands, using tactics to increase or decrease probability of success - rather than having every possible tactic I can think of being usurped by the guy with the quicker trigger finger.
Besides that, single player has story that makes me compelled to fight. I've not got the sports minded competitive spirit, where "High Score" and beating everyone else is enough to satisfy me. I need to know why I'm doing what I'm doing. Why I'm blowing up the other guy. Considering that this is an online game, I have to assume that story has already gone out the window.
Long story short - Tell me why I, as a fan of single player, should give an online game a chance. Give me reason to believe it won't be dominated by "pro players" and make the game unapproachable. Why I shouldn't just stick to Dosbox and my old copy of Mechwarrior 2.
Thats asking for a lot, and it is unfair to the style of the game. The problem with an fps, mw3-4 kind of game is that you are not playing from the point of an officer commanding lances of mechs. You are playing the role of the actual mechwarrior, which if it was real, you would be dead if you are slower then the other guy who has better aim then you. Its just how it is, and that is how the game should be. Does it suck for those with slower reflexes? Sure, but there was a game that was put out years ago that was mech based and had a "soft lock" system of targeting. The game was okay for a while, until I started trying to use weapons that should have been a matter of picking out the target and firing. The soft lock system that was designed to help players, probably much like yourself, made the game unbearable for someone like me. The game was counter intuitive, the chances of me hitting ended up not being based upon my ability to calculate the rate of fire, the speed of the round, with x amount of lead time in order to nail a target going y speed in z direction. It became "point in general area, click, hope the digital d6 gives me a hit".
They did say that there is going to be an intel aspect to light mechs, that will likely mean that you can participate without having to have extremely fast reflexes in order to make a difference. I agree that the MW4 pogo'ing-alphastriking non-sense needs to go, but that is a problem with the mechanics of jumpjets in the game, not nerfing of someone's reflexes and ability to rapidly assess the situation. It ends up rewarding those who are playing games that they are not suited for, or do not wish to invest the time into becoming a contender all while punishing those that are playing a style of game that is right up their alley. To top it all off, they are punished again for being able to learn and adjust faster then others.
What we should be hoping for is that they add more to the game then we have seen in previous MW games. Content that will allow all sorts of players with various attributes to participate, have fun, and make a difference. It just should not punish players that are not willing to work on their skills, or reward those that cannot set things up to negate players that are quicker on the draw.














