- A lack of trust with the people who are in your drop. Its hard to muster the courage to push through that gate when you have that voice in the back of your head saying "I'm going to be the only one through." This causes a gate-trickle affect and usually results in the first person going through being killed outright or faster mechs charging through and going for cover as fast as they can.
- A diverse dropdeck of mechs. There is nothing more frustrating then having to wait for the Crab with the 200 standard engine going at 30 kph -- and nothing more likely to stretch your lines out. Clans really don't have the problem to the extent of IS since the same mechs can be of vastly different speed within IS
- A lack of faith or ability to brawl. Lets face it, if you or your leader has any concern about your team-mates ability to win the game via a straight up fight you are going to look for a different way to win. (the dreaded I have 5 LRM 5s and 2K ammo call out at drop)
- Inability to shoot on the move. Many people have a disability in the scoot and shoot skill. Stopping to shoot may give you better aim but it causes the line to stretch out and, more often, makes you a much easier target.
Edited by nehebkau, 13 May 2015 - 12:34 PM.