PNT-10K - Probabaly the oddball, any JJs above 4 do not feel like they are different than having 4 so I gave on 5+. Two AMS also had to go to fit what I needed, one did just fine for protection or support. As seen below, the 8Z does it better though the 10K will save some on heat and have better Missile range that is useful with SRMs.
PNT-8Z - Same as the 10K with a TAG for either Spotting or Intel. Better Energy range than the 10K.
PNT-9R - PPCs are not really worth it giving only one quirk, having better generic quirks makes it better for running any Light Mech loadout. With only one Missile port, either a SRM6 or NARC work well. Being the most reliant on the RIght Arm, I put a bit extra padding in the Right Torso.
Max engine for all, 4JJs, max armor.
I played them as Light Strikers & Scouts, tough buggers especially with the shield arm, perfect to dash in and drop a UAV among the enemy.
Edited by Wildstreak, 31 March 2015 - 08:35 PM.