eSeifer, on 02 April 2015 - 08:28 AM, said:
I would like you to write out a full strat, per map, explaining to me and my unit on how a FRR loyalist should run a proper strat.
All CW maps play out essentially the same, bring your tonnage (Assaults and Heavies), push into the gate of choice and grind em down until you have killed off 2 waves.
Whenever your team dies (almost) always regroup before going back to battle, never want to waste a fresh mech reinforcing soon to be dead team mates. If you happen to be one of the few left from a previous wave take down what you can.
Once your team has achieved a kill lead of 20+, then you can proceed to zerg around killing as you please.
Essential for first drop;
-1 or 2 ECM
-Max tonnage everyone else
-No solo rambo
eSeifer, on 02 April 2015 - 08:28 AM, said:
This thread has become a straight out bash to anyone assisting the FRR that uses any variety of a "light strat" which very few include straight killing omega and giving no points.
I do feel that Sycosys made this thread in a fit of rage.
I can say from (limited) experience that light rushes are easy as hell. But the lack of C-bills at the end of match screen makes it a moot point for me.
Using a light wave to kill the gens and sliver omega is a commendable tactic, but you have just wasted all your "quick reinforcement" mechs in one wave. Having a light or fast mech that you can get back into the battle with is valuable when you have been killed early in a wave.
Light Rush to me implies winning with the lights rushing to end the match. This is actually a wise tactic as this ensures you get an attack and not a counter attack. (Great for taking planets quickly)
But this is different from a Light Strategy forcing the enemy into a defensive position.
eSeifer, on 02 April 2015 - 08:28 AM, said:
After your done with your strat explanation I would then like a 3 paragraph apology to every unit that has come to assist you when you were down to 3 worlds.
Pretty sure the only "units" left when we were down to 2 planets are the same ones that are still here now and have been here for all the loss of planets.
The main reason FRR has taken so many planets this weekend is due to our glorious pugs increasing the FRR pilot numbers to give us the drop advantage, very rarely did I fight a counter attack this past weekend, almost always an attack and a win.
Klappspaten, on 01 April 2015 - 08:01 PM, said:
Yes, light rushes are tedious at best, nobody likes them, not even the folks that use them.
Indeed, I don't like em and truly haven't needed them. (first wave to kill omega and win)
Kill em all, thats what space vikings do!!
eSeifer, on 02 April 2015 - 04:45 AM, said:
The light rush is a proven tactic that works against the clans. It is also a tactic written in lore utilized by specific Kuritan leaders.
Don't like the tactic, don't use it.
Light rush works against anyone, even 12 pugs could light rush if they all have a JJ light. Zerg the gens, ax omega, win.
CW would be quite comical if EVERYONE did it.
Still in it for the C-Bills. Space poor for life, damn mech-a-holic.
Edited by Amsro, 02 April 2015 - 03:40 PM.