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House Jurai - Sowing Discord Since 1996 - Recruiting Now


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#1 Asmudius Heng

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Posted 05 April 2015 - 07:33 PM



They call us pirates - periphery scum, raiders, brigands... what little they know! How little they remember... and how much has been covered up. Yet Kurita remembers - before Kerensky left the inner sphere there was another exodus …

Jurai was born in the fires of rebellion against the culturally inflexible Draconis Combine. The shame of the dragon’s loss to the fledgling Juraian forces as they retreated from the Inner Sphere was too great. They covered it up, letting the memory die as the Juraian fleets left Kuritan territory to disperse into the periphery. Avoiding pursuit, and laying low ...

Now we are dark tales in the night. We are the invisible hand. We are the knife in the dark. We are the shadowy periphery empire who will take what we need to survive ...

We are the House Jurai!

Who we are

House Jurai was born on Christmas day, 1996 - over 18 years ago - making us one of the oldest mechwarrior units - and possibly gaming units of any kind - online. We have a fictional culture developed over decades, based on a mix of Kurita-like Japanese feudal society, and more anarchic cyberpunk overtones, which bleeds into our gaming, our goals and our ambitions.

We have had a long history of being a highly competitive league unit, initially through NetMech, then Starseige, and a long history in the various iterations of MW4. We have also been active in MWO since closed beta.

More recently Jurai has diversified to become a multi-game unit, branching out to have an official presence in other games such as Star Citizen, and Guild Wars 2. We have also developed a structure to build a dedicated and committed sub-unit in any other games with enough interest to carry Juraian culture across game borders.

Our players come from all walks of life, and from all over the world, but we have a strong presence primarily in the US and AU timezones. Jurai has been known for being a breeding ground for the eccentric, the weird, and sometimes the downright crazy - but also for some of the most professional competitive gamers you will find anywhere on the net.

We welcome anyone who has the drive and the ambition to be a committed gamer, embrace our culture, and hold to our tenants of diversity, free speech and not being a ****. Join us, as we co-create our empire, in fiction and with actions, on the battlefields in a game you play!
An example of what we are trying to achieve

In our MWO division, we are looking to:
  • Grow a constantly active player basewith committed mechwarriors
  • Set in-game objectives and achieve them to further the goals of Jurai
  • Create a higher-level, competitive task force from our player base
  • Create a great player experience backed by strong role playing elements
  • Expand our player base into other games
  • To drink, laugh, and shoot mech’s legs off while giggling maniacally (OK, maybe thats just me...)
Who we are looking for
  • Committed and regular players of Mechwarrior Online
  • People looking to become competitive players
  • People willing tobbuild and be a part of something greater
  • People who love Role Playing and fiction- but this is not a requirement

Posted Image

Juraian's take being part of the house VERY seriously!





Interested?

Please visit our website:
http://www.nodachi.net

And join our TeamSpeak server and play with us as a recruit or just to find some people to group with.
  • Server: comms.nodachi.net
  • port: standard
  • no password
Please leave any question below or send me a PM

Edited by Asmudius Heng, 05 April 2015 - 07:42 PM.


#2 Asmudius Heng

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Posted 05 April 2015 - 07:44 PM

FAQs

Q. So are you guys casual or hardcore/competitive players?

A. Having been a successful competitive unit in MW4, and moving into a multi-game format we know the issues with casual vs hardcore mentality. We have adopted a model where players choose to put themselves into the role they can handle.

  • Casual players are usually older members who have retired from regular gaming due to real life issues. It also represents players committed to one game, but who might casually play other Jurai supported games on occasion.

  • Committed players are accepted into a supported game group as long as they have a base level of skill and teamwork. We expect committed players to play regularly but we do not rigidly enforce play times. This is the bulk of our members in a game group and we still expect a committed member to play as a team and improve their skills and want to win.

  • Task Force members are our hardcore members who really want to commit to achieving something in a league, CW or some sort of highly competitive area of a game. A task force is a temporary thing allowing members to form up to meet an objective, then disband on its completion. They can reform on new objectives too, but this allows members to drop in and out of hardcore play to avoid burnout.
This way we are an inclusive group who are still serious about gaming, training, and winning - but we modulate our more competitive hardcore side so when burnout comes (and it always does) we do not break our unit and peoples expectations.

--

Q. Are you guys mercenaries? Davion? What?

A. We are a shadowy periphery entity with our own agenda - we serve no ones interests but our own. In the context of MWO we are allied with Davion at this point in time due to connections with other Davion units but we have not allegiance to them - though we have a great deal of respect for some of their more loyal units.

--

Q. Are you Australian or US based?

A. We have had a historically contingent of US and Australian players though usually more US. We have at times had EU players as well and encourage any time zone to join, though we mainly have US and AU timezones at this point. We would love to have more EU people to join those few we have playing in that timezone though and would look to appoint a timezone leader to help coordinate those areas.

--

Q. Do you follow a strict rank structure?

A. With our change to a multi-game unit we wanted to keep our old rank structure based on the Kurita ranks, but those are really cultural window dressing to what really makes the unit function. We have a very simple system. You are a non-game playing social member, a game playing member with no major responsibilities, a game assist who helps a game group run with various duties, or a game lead who looks after an entire game group such as MWO. We also have three Warlords who are the overarching Juraian community leaders who may or may not have responsibility in game groups.

Edited by Asmudius Heng, 15 April 2015 - 04:04 PM.


#3 Asmudius Heng

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Posted 05 April 2015 - 07:49 PM

Lore

The Jurai Cruciform

The Jurai logo is an important part of our history and has been seen in various forms since our inception in 1996.

The founders of our unit were big Anime fans and many of our founding points of culture were based around Anime especially Tenchi Muyo and Macross as well as battletech. The Cruciform was originally the sharon apple avatar from macross plus.

The unit changed over time though and much of the heavy anime influence was lost in favour of our own lore and more learning to the battletech universe - however the cruciform logo was kept and has gone through various iterations.

It has nothing to do with christianity, though we have people of all sorts of faiths and beliefs in Jurai as we value our freedom of speech and expression.

Macross Plus original Logo
Posted Image

Various iterations of the Juraian Cruciform.

Posted ImagePosted ImagePosted Image

---

Jurai in the Battletech Universe

House Jurai was formed from a rebellion against the imposition of feudal Japanese culture on the Draconis Combine in 2650. A high ranking politician called Ryouko and a Tai-Shu (call sign ‘Lynxcat’) Jurai become lovers in this time and despite her Japanese heritage Ryoko she publically rebels against the enforced Japanese culture in the Rasalhague military district.

Events spiraled out of control and Lynxcat sided with his lover and resisted the Draconis Combine and humiliating them in a number of battles. Diplomacy after that failed though and the reels knew the might of the Kuritan forces would simply overpower them in time - a daring plan was hatched and Ryoko used her powers of persuasion to rally all of the cultural resistance movement to flee combine space with her and the fiercely loyal Juraian forces who stayed with Lynxcat. So - before the Star League exodus was the Juraian exodus, a fleet of mammoth proportions and as much equipment to start a new life on the periphery as they could muster.

Pursued into the periphery and hunted by Combine forces the fledgling nation grew weary and started to falter. Lack of supplies, constant harassment by Kurita strike teams, and internal dissent nearly destroyed the founding Juraians in the first year of exodus.

Knowing the coordinator would never give up as he saw the Jurian exodus as a stain on his personal honour Lynxcat took the extreme step of splitting his fleet to go into hiding and disappear off the map of the inner sphere for a few years until the Combine focused its efforts elsewhere as the drama of the star league’s implosion was beginning. 13 officers were chosen to lead parts of the fleet into the periphery and go to ground. 13 of the most fiercely loyal and incorruptible men Lynxcat could find.

However the recall beacons did not activate a few years later. They stayed silent for over 50 years in what should have been the demise of the shattered Juraian exodus … but Jurai survived …

50 years later the Jurai beacon activated. The call went out into the void on encrypted messages calling the officers home. By a miracle some did, or their descendants. Some were destroyed already, some had become turncoats, some simply refused to acknowledge Lynxcat Jurai as their lord.

A bloody civil war was fought on the periphery forging Jurai as we know it today. The victorious loyal officers and their descendants were given the honour of becoming samurai lords in service to the Juraian imperial family. A feudal system was established across the far flung holdings of the Jurian samurai hidden from the Inner Sphere powers, or even living amongst them controlling puppet governments to hide who they truly are.

Hundreds of years have past and Jurai and the noble samurai families still in the shadows, a periphery power forgotten by all except parts of the Draconis Combine who still remember their humiliating defeats and loss of honour

---

Samurai families in fiction and practice

The samurai families are a core part of our lore and how we function as a gaming unit. There are seven samurai families that all play different roles in Jurai in practice and in lore and gaining entrance to any one of the families is seen as a huge honour for a Jurian warrior.

In fiction, the the families are the descendants of the officers who followed the Juraian rebellion into the periphery then into hiding. They are the remaining officers who followed the call back to Jurai despite all odds and fought against the traitor officers to establish the Juraian empire and prove their undying loyalty.

In practice a samurai family is a group of Juraian community members who have proven their loyalty, skill, and dedication to Jurai over a long period of time. Samurai families recruit those who most resemble their values in game and out of game so like minds tend to flock together. Each family has a Lord and a Seneschal (Previously called the Patriarch/Matriarch and Majordomo) who are the leader and second in command respectively.

Family leaders and samurai are expected to be pillars of our community and always striving to add value to Jurai in whatever way they can be it excellence in gaming, adding to our lore by writing and art, adding to our social events and more.

The families give colour to Jurai, something to strive for, and something to maintain that means much to each samurai. It brings friendly competition, and a place of belonging for some too.

There are eight Families
  • Jurai: The Imperial Family of Jurai are the royal family, those who hold the name of Jurai are long standing members of the house who have been hand picked as leaders and high standing community members.
  • Tokomi: Considered the best individual warriors in the house only taking the best of the best and following the code of bushido most closely. They form the royal guard and are some of the most decorated samurai in Jurai
  • Heng: Mystics and daredevils convinced they can see the future - even their own death. Always striving to learn more and improve themselves and others before the appointed day of their death.
  • Ozora: Technophiles who know the workings of a mech better than their own techs, and are just as comfortable delving into computer systems. The cyber shield of Jurai and masters of data
  • Asagiri: Considered healers, entertainers, defenders and revolutionaries. A family who support Jurai in many ways on and off the battlefield - but often considered deviant and different.
  • Nisshoko: A family of wealthy playboys, well versed in battle, art, and commerce. Many consider them pretty boys and too interested in their own wealth - but none who see them fight can deny they are some of the most fierce, tenacious and loyal warriors Jurai has ever produced.
  • Satome: Masters of the art of battle not just in a battlemech but with any weapon they can master. Extreme discipline in the art of death makes them beautiful to watch in action, but this holds in check a blood curse of berserker rage that can turn them into wild and dangerous killers
  • Kagato-Armitage: Two families merged long ago, one with a fetish for integrating technology with their own living flesh, the other with a history of piracy. Cyborgs some call them, or thieves and criminals, sometimes both. Their past lingers with them but their cyber enhanced warriors and unorthodox ways of waging war make them an essential asset for Jurai
More detail on each family soon

Edited by Asmudius Heng, 06 May 2015 - 02:15 AM.


#4 Paul McGovern

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Posted 08 April 2015 - 11:11 AM

Join the chaos!!!

#5 Timicon

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Posted 08 April 2015 - 01:54 PM

I have read the thread and watched the video several times (in fact, this is my 5th time around) and from what I see and have read, House Jurai seems like a great Unit, so if you would have me, I would be happy to join and help bring back the fallen holdings of the Jurai and kick some enemy keester.

I just hope that it is not a problem that I am a loyal House Liao Citizen? My allegiance will always be to the Capellan Confederation, but it means taking the fight to the Clans and enemies of Jurai, you can count on me to do anything and everything to help bring Jurai back to best possible unit this side of the Periphery.

#6 Paul McGovern

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Posted 08 April 2015 - 04:44 PM

Sign up on the website and check out TS! I'm sure your allegiance can be forgiven.

#7 Asmudius Heng

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Posted 08 April 2015 - 08:27 PM

FAQ section updated:

Quote

Q. So are you guys casual or hardcore/competitive players?

A. Having been a successful competitive unit in MW4, and moving into a multi-game format we know the issues with casual vs hardcore mentality. We have adopted a model where players choose to put themselves into the role they can handle.


  • Casual players are usually older members who have retired from regular gaming due to real life issues. It also represents players committed to one game, but who might casually play other Jurai supported games on occasion.


  • Committed players are accepted into a supported game group as long as they have a base level of skill and teamwork. We expect committed players to play regularly but we do not rigidly enforce play times. This is the bulk of our members in a game group and we still expect a committed member to play as a team and improve their skills and want to win.


  • Task Force members are our hardcore members who really want to commit to achieving something in a league, CW or some sort of highly competitive area of a game. A task force is a temporary thing allowing members to form up to meet an objective, then disband on its completion. They can reform on new objectives too, but this allows members to drop in and out of hardcore play to avoid burnout.
This way we are an inclusive group who are still serious about gaming, training, and winning - but we modulate our more competitive hardcore side so when burnout comes (and it always does) we do not break our unit and peoples expectations.

Edited by Asmudius Heng, 12 April 2015 - 02:19 AM.


#8 ChapeL

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Posted 08 April 2015 - 08:50 PM

I remember House Jurai back in MW4, glad to see you guys are still kicking!

#9 Asmudius Heng

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Posted 08 April 2015 - 10:22 PM

Thanks ChapeL - We are survivors who will not lay down and die I can say that for sure ;)
<bows>

#10 Asmudius Heng

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Posted 09 April 2015 - 05:14 AM

Lore post updated:

Quote

The Jurai Cruciform

The Jurai logo is an important part of our history and has been seen in various forms since our inception in 1996.

The founders of our unit were big Anime fans and many of our founding points of culture were based around Anime especially Tenchi Muyo and Macross as well as battletech. The Cruciform was originally the sharon apple avatar from macross plus.

The unit changed over time though and much of the heavy anime influence was lost in favour of our own lore and more learning to the battletech universe - however the cruciform logo was kept and has gone through various iterations.

It has nothing to do with christianity, though we have people of all sorts of faiths and beliefs in Jurai as we value our freedom of speech and expression.

Macross Plus original Logo
Posted Image

Various iterations of the Juraian Cruciform.

Posted ImagePosted ImagePosted Image

Edited by Asmudius Heng, 12 April 2015 - 02:18 AM.


#11 Kailef

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Posted 09 April 2015 - 07:34 AM

I signed up for House Jurai a few years back. I can say this for sure: There's a little bit of everything to be found here. From role playing and stories, casual gaming through competitive drops, the history and culture of House Jurai could quite literally be made into a significantly sized novel - And it would make for an interesting read, too.

House Jurai is a great place for someone who interested in becoming a part of something greater than any one person, and forging new stories and legends that will be retold for years to come.

#12 Asmudius Heng

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Posted 12 April 2015 - 02:18 AM

FAQ updated

Quote

Q. Are you guys mercenaries? Davion? What?

A. We are a shadowy periphery entity with our own agenda - we serve no ones interests but our own. In the context of MWO we are allied with Davion at this point in time due to connections with other Davion units but we have not allegiance to them - though we have a great deal of respect for some of their more loyal units.


#13 Asmudius Heng

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Posted 13 April 2015 - 04:17 AM

FAQ updated

Quote

Q. Are you Australian or US based?

A. We have had a historically contingent of US and Australian players though usually more US. We have at times had EU players as well and encourage any time zone to join, though we mainly have US and AU timezones at this point. We would love to have more EU people to join those few we have playing in that timezone though and would look to appoint a timezone leader to help coordinate those areas.

Edited by Asmudius Heng, 13 April 2015 - 04:17 AM.


#14 Asmudius Heng

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Posted 15 April 2015 - 04:04 PM

FAQ updated

Quote

Q. Do you follow a strict rank structure?

A. With our change to a multi-game unit we wanted to keep our old rank structure based on the Kurita ranks, but those are really cultural window dressing to what really makes the unit function. We have a very simple system. You are a non-game playing social member, a game playing member with no major responsibilities, a game assist who helps a game group run with various duties, or a game lead who looks after an entire game group such as MWO. We also have three Warlords who are the overarching Juraian community leaders who may or may not have responsibility in game groups.


#15 HELLBRINGER666

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Posted 16 April 2015 - 01:43 PM

I have been a member of Jurai for almost three years. A great bunch a people to play and train with. Please stop by our site and learn more about us, and drop as well :rolleyes:

HB666 HENG

Edited by HELLBRINGER666, 16 April 2015 - 01:53 PM.


#16 Asmudius Heng

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Posted 19 April 2015 - 03:25 AM

Lore section updated:

Quote

Jurai in the Battletech Universe

House Jurai was formed from a rebellion against the imposition of feudal Japanese culture on the Draconis Combine in 2650. A high ranking politician called Ryouko and a Tai-Shu (call sign ‘Lynxcat’) Jurai become lovers in this time and despite her Japanese heritage Ryoko she publically rebels against the enforced Japanese culture in the Rasalhague military district.

Events spiraled out of control and Lynxcat sided with his lover and resisted the Draconis Combine and humiliating them in a number of battles. Diplomacy after that failed though and the reels knew the might of the Kuritan forces would simply overpower them in time - a daring plan was hatched and Ryoko used her powers of persuasion to rally all of the cultural resistance movement to flee combine space with her and the fiercely loyal Juraian forces who stayed with Lynxcat. So - before the Star League exodus was the Juraian exodus, a fleet of mammoth proportions and as much equipment to start a new life on the periphery as they could muster.

Pursued into the periphery and hunted by Combine forces the fledgling nation grew weary and started to falter. Lack of supplies, constant harassment by Kurita strike teams, and internal dissent nearly destroyed the founding Juraians in the first year of exodus.

Knowing the coordinator would never give up as he saw the Jurian exodus as a stain on his personal honour Lynxcat took the extreme step of splitting his fleet to go into hiding and disappear off the map of the inner sphere for a few years until the Combine focused its efforts elsewhere as the drama of the star league’s implosion was beginning. 13 officers were chosen to lead parts of the fleet into the periphery and go to ground. 13 of the most fiercely loyal and incorruptible men Lynxcat could find.

However the recall beacons did not activate a few years later. They stayed silent for over 50 years in what should have been the demise of the shattered Juraian exodus … but Jurai survived …

50 years later the Jurai beacon activated. The call went out into the void on encrypted messages calling the officers home. By a miracle some did, or their descendants. Some were destroyed already, some had become turncoats, some simply refused to acknowledge Lynxcat Jurai as their lord.

A bloody civil war was fought on the periphery forging Jurai as we know it today. The victorious loyal officers and their descendants were given the honour of becoming samurai lords in service to the Juraian imperial family. A feudal system was established across the far flung holdings of the Jurian samurai hidden from the Inner Sphere powers, or even living amongst them controlling puppet governments to hide who they truly are.
Hundreds of years have past and Jurai and the noble samurai families still in the shadows, a periphery power forgotten by all except parts of the Draconis Combine who still remember their humiliating defeats and loss of honour


#17 Asmudius Heng

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Posted 30 April 2015 - 07:15 PM

Shameless bump more information on the samurai families to come!

#18 Arizona

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Posted 04 May 2015 - 08:56 PM

Very shameless bump Asmu. Then again, we continue to ride ad refuse to surrender.

So I raise your bump by one.

#19 Asmudius Heng

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Posted 06 May 2015 - 02:16 AM

Lore section updated with samurai family overview

Quote

Samurai families in fiction and practice

The samurai families are a core part of our lore and how we function as a gaming unit. There are seven samurai families that all play different roles in Jurai in practice and in lore and gaining entrance to any one of the families is seen as a huge honour for a Jurian warrior.

In fiction, the the families are the descendants of the officers who followed the Juraian rebellion into the periphery then into hiding. They are the remaining officers who followed the call back to Jurai despite all odds and fought against the traitor officers to establish the Juraian empire and prove their undying loyalty.

In practice a samurai family is a group of Juraian community members who have proven their loyalty, skill, and dedication to Jurai over a long period of time. Samurai families recruit those who most resemble their values in game and out of game so like minds tend to flock together. Each family has a Lord and a Seneschal (Previously called the Patriarch/Matriarch and Majordomo) who are the leader and second in command respectively.

Family leaders and samurai are expected to be pillars of our community and always striving to add value to Jurai in whatever way they can be it excellence in gaming, adding to our lore by writing and art, adding to our social events and more.

The families give colour to Jurai, something to strive for, and something to maintain that means much to each samurai. It brings friendly competition, and a place of belonging for some too.

There are eight Families
  • Jurai: The Imperial Family of Jurai are the royal family, those who hold the name of Jurai are long standing members of the house who have been hand picked as leaders and high standing community members.
  • Tokomi: Considered the best individual warriors in the house only taking the best of the best and following the code of bushido most closely. They form the royal guard and are some of the most decorated samurai in Jurai
  • Heng: Mystics and daredevils convinced they can see the future - even their own death. Always striving to learn more and improve themselves and others before the appointed day of their death.
  • Ozora: Technophiles who know the workings of a mech better than their own techs, and are just as comfortable delving into computer systems. The cyber shield of Jurai and masters of data
  • Asagiri: Considered healers, entertainers, defenders and revolutionaries. A family who support Jurai in many ways on and off the battlefield - but often considered deviant and different.
  • Nisshoko: A family of wealthy playboys, well versed in battle, art, and commerce. Many consider them pretty boys and too interested in their own wealth - but none who see them fight can deny they are some of the most fierce, tenacious and loyal warriors Jurai has ever produced.
  • Satome: Masters of the art of battle not just in a battlemech but with any weapon they can master. Extreme discipline in the art of death makes them beautiful to watch in action, but this holds in check a blood curse of berserker rage that can turn them into wild and dangerous killers
  • Kagato-Armitage: Two families merged long ago, one with a fetish for integrating technology with their own living flesh, the other with a history of piracy. Cyborgs some call them, or thieves and criminals, sometimes both. Their past lingers with them but their cyber enhanced warriors and unorthodox ways of waging war make them an essential asset for Jurai
More detail on each family soon



#20 Venomeye

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Posted 06 May 2015 - 07:33 AM

I can say that House Jurai is kind of like a second home to me. I've made friends, played many games, and had many laughs. Everyone is respectful and tolerant (except when drunk), so if you're looking for a serious, yet not-too-hardcore unit, this is it!





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