What's The Most Missile Hardpoints You Can Get On A Clan?
#1
Posted 07 April 2015 - 03:40 PM
So far I haven't done better than the six you can get on a Mad Dog A
#2
Posted 08 April 2015 - 07:06 AM
#3
Posted 08 April 2015 - 07:09 AM
Kyp Durron, on 07 April 2015 - 03:40 PM, said:
So far I haven't done better than the six you can get on a Mad Dog A
I know why you are asking, and yes, the answer is that the 6-NARC MDD-A is a fantastic mech. Use the old Jager AC2 script to fire them rapidly in salvo mode.
#4
Posted 08 April 2015 - 07:29 AM
#5
Posted 08 April 2015 - 07:56 AM
Dino Might, on 08 April 2015 - 07:09 AM, said:
I know why you are asking, and yes, the answer is that the 6-NARC MDD-A is a fantastic mech. Use the old Jager AC2 script to fire them rapidly in salvo mode.
That made my day.
Suicide rush. NARC everyone with a horde of ROFLwalkers behind you.
With NARCs and a team of Roflwalkers... you would decimate the enemy. >.>; Provided the Mad Dog lives long enough.
#6
Posted 09 April 2015 - 07:19 PM
joelmuzz, on 08 April 2015 - 07:29 AM, said:
PGI PLZ nerf NARC OP.
Not sure what you are after OP, but there is also the question of which mech can run the most and actually utilize the missiles well.
LRM? I dunno, only effective clan LRM mech Ihave ever really observed was a warhawk. I run them on lulz Adder loadouts occasionally, and do fine considering the tonnage.
SRM? Mostly TBR because of backup weapon ability and brawl sustainability. But a Summoner is ok here also. Seen Crows run them, meh they do laser vomit better. Mad Dog fits the bill here too but is kinda fragil for a SRM boat mech IMO. Spladder is also amusing.
Streaks? LOL Summoner Streakboat is my favorite clan troll boat. Equip with the clapping monkey thing standing item and the screaming Surrat warhorn for maximum lulz. SSRM6 those FS9's, the tears are deliceous. And of course again SSpladder, though the JJ on the summoner plus the inability for the hunted lights to actually effectively retaliate because you tank like a boss gives Summoner the edge here IMO.
#7
Posted 10 April 2015 - 07:36 AM
#8
Posted 10 April 2015 - 08:11 AM
Kyp Durron, on 07 April 2015 - 03:40 PM, said:
So far I haven't done better than the six you can get on a Mad Dog A
That would be the max. What kind of a build were you looking to make? Streak or lrms?
My most effective Clan missile boat involves the use of what I like to call the Clan Targeting Package: a combination of TAG, Clan Active Probe, and a high-level T-Comp. This effectively cuts your lock-on time to about half a second, and if you (or somebody else) can TAG a target, even less. It also gives your secondary Clan lasers a big punch for when enemies get close. I prefer to use pulse lasers.
WHK-SCUD
As far as streak boats go, the most effective is probably the Streak-Crow, with Streak-Adder and TBR-D also being popular choices. I've also had great success with a modification of the SMN-B. The Summoner's speed boost quirks combined with the JJ's make for a very maneuverable mech, which is an asset if you're dealing with a wave of Firestarters.
SMN-Streakboat
Edited by Repasy, 10 April 2015 - 08:12 AM.
#9
Posted 10 April 2015 - 08:33 PM
Eldagore, on 09 April 2015 - 07:19 PM, said:
Not sure what you are after OP, but there is also the question of which mech can run the most and actually utilize the missiles well.
LRM? I dunno, only effective clan LRM mech Ihave ever really observed was a warhawk. I run them on lulz Adder loadouts occasionally, and do fine considering the tonnage.
SRM? Mostly TBR because of backup weapon ability and brawl sustainability. But a Summoner is ok here also. Seen Crows run them, meh they do laser vomit better. Mad Dog fits the bill here too but is kinda fragil for a SRM boat mech IMO. Spladder is also amusing.
Streaks? LOL Summoner Streakboat is my favorite clan troll boat. Equip with the clapping monkey thing standing item and the screaming Surrat warhorn for maximum lulz. SSRM6 those FS9's, the tears are deliceous. And of course again SSpladder, though the JJ on the summoner plus the inability for the hunted lights to actually effectively retaliate because you tank like a boss gives Summoner the edge here IMO.
I actually got killed by a streak-toting Mad Dog tonight because I didn't realize (there were like four other mechs to target) he was built for point-blank shenans. His team still lost hard because they let half of their dudes get killed up on the platform on crimson straight and our entire team pretty much jumped literally down their throats. 12 and 2, I think?
#10
Posted 13 April 2015 - 02:04 PM
joelmuzz, on 08 April 2015 - 07:29 AM, said:
Fear the narcdog
http://mwo.smurfy-ne...aac7fe3c158ba5c
#11
#13
Posted 15 April 2015 - 02:30 PM
With a little patience, those lights will come your way and go boom shortly thereafter. Then you can hunt down the sick and injured, like a vulture....
#14
Posted 15 April 2015 - 03:15 PM
Just remember to be aggressive, move up with your team, and just behind them if need be.. attack and prod as you go, and remember the two simple rules ABS and FAE
Always Be Shooting (if you got a lock, Lrms need to follow)
And
Fire At Everything (if it is in LRM range, it doesn't matter if it is full health, half health, almost dead, Light to Assault, You need to fire at it)
and also remember those are your suppressors, not your money makers. That's why you got the 5 lasers,
Chain fire them for low low heat and fire off all of them for a heaver hammer it.
http://mwo.smurfy-ne...a8f0df4ed5b2177
Edited by Seph MacLeod, 15 April 2015 - 03:35 PM.
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