Looking For Group Challenge
#181
Posted 13 April 2015 - 09:11 AM
Every group I got into was a Minimum of 3-5 minutes of musical chairs between drops. Every group was a waiting game to get everyone in the right mech class and readied up. I made one post about adding weight class indicators, but between people afk-farming LFG (already), and people ditching out of impatience, or because the group lead didn't use an invite-only group, it was a complete fustercluck.
I missed out on 500 MC because I attempted to be a community person, community player, rather than a unit-bound shut-in. Assuming this was a test of LFG, grats, I certainly hope this shed light on some issues with it, because otherwise my time was wasted for free, versus everyone else that essentially cheated it out with their unit and got theirs completed. Please make good on the hours of frustration that I just donated to you, yet again.
All things in perspective, I'm still a fan, and still love what you guys continue to do. I'm just trying to make back the MC I irrevocably wasted on the Boar's Head (100tons of disappointment).
#182
Posted 13 April 2015 - 09:31 AM
Why cant i pack my all new island item wiz my hula girl in the same cockpit...
#183
Posted 13 April 2015 - 09:43 AM
#184
Posted 13 April 2015 - 09:51 AM
you are right , there are a lot of things that need tweaking , but I enjoyed it.
there are a lot of great mech drivers out there.
#185
Posted 13 April 2015 - 10:08 AM
Would love to see another event like this sometime, with a few aspects tweaked, as it DID bring new people together and doubled as a great recruiting tool.
On a side note, I commend this community, at least those that I encountered throughout my attempts, as I only found one person I would consider rude. That says ALOT for an Online game. Thankful our genre brings out the older and more mature players.
Congrats to all those that Achieved their Islands or 500 MC!
Edited by Morgana, 13 April 2015 - 10:09 AM.
#186
Posted 13 April 2015 - 10:17 AM
People hopped in and out to try and make sure it happened for all , it was great to see and quite a good time.
#187
Posted 13 April 2015 - 10:32 AM
#188
Posted 13 April 2015 - 10:33 AM
#191
Posted 13 April 2015 - 06:13 PM
#192
Posted 13 April 2015 - 06:37 PM
dankith, on 13 April 2015 - 10:40 AM, said:
Would have been better to just choose it when you log in to mech but what ever. thanks firecrafter
Would be better, but it doesn't mean that the code can support that kind of functionality within the game client. (sometimes its easier to do it through a web API. )
Edited by SpiralFace, 13 April 2015 - 06:37 PM.
#194
Posted 13 April 2015 - 08:23 PM
#195
Posted 14 April 2015 - 12:44 AM
o0Marduk0o, on 11 April 2015 - 01:17 AM, said:
I assume most ignore CW because the point/time ratio is quite bad compared to normal game modes.
given the choice of 5-10 minutes in skirmish mode to qualify or 45-60 minutes in CW to qualify (which if you get matched vs proper 12 man may not even qualify) I found it a no-brainer.
#196
Posted 14 April 2015 - 04:43 PM
Maybe they'll offer it again as a prize in a future event.
#197
Posted 14 April 2015 - 10:06 PM
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