sycocys, on 15 April 2015 - 11:28 AM, said:
[...] when using LRMs if you choose to as a support weapon, or pre-determined boat - they are about 500 times more effective in the 200-500 meter range than anything over that. The time to hit is greatly reduced giving the target much less time to duck for cover or break LOS. Ideally you'll want to be about 50 meters behind your brawlers at the most so that you can cycle in to soak damage while they cool off.
This is what i got from your words
the hunch can't shoot direct fire weapon because he will hit a friendly, or the terrain, so he use lrm that can lob over the heads of the friendlies and hit the baddies, more dps, shake, damage than a direct fire mech in the same conditions.
But...
If you can't hit with direct fire weapon, it's time to relocate yourself.
Take the high ground, close in, your choice.
the blue mech in the back, by moving to point C, can do more damage with direct fire, than lurming in point A or B or C.
Ton for ton, direct damage is going to crush lrms in CW.
I am not ranting, i am genuinely trying to make my point in why lrms are bad, and it has to be made clear in a post directed to new players that they are
inferior in every aspect to d.f.w. and that there are
no role that the later can't do better
no matter the skill and the effort.
ps:I also know the difference between veteran and new, and i already said that any player that know what he is doing will be more effective than any lurm god in the field.
A good player with lrm, will be even better with a better weapon, at the same role.
Edited by Nazar24, 21 April 2015 - 12:57 PM.