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New-Ish Player, Got Some (A Lot) Mech Questions


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#1 xDust

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Posted 16 April 2015 - 05:55 PM

Hi, new-ish player here. Have some mech questions; figure I'll just do it all in one go, so it might get kinda long (sorry about that). Gonna introduce myself a bit first.

I started playing just 3 months ago, took a month-long break in between that. I don't really have too many problems concerning actual gameplay (I come from World of Tanks, so I'm used to the slower style tactics game (except the NASCAR games; they annoy me)), but there's a few mech questions I'd like to ask.

I picked up MWO as a game where I could relax and screw around; giant stompy robots seemed to be it. Didn't know anything about BattleTech before I heard about MWO. I've read up a bit on it, and the whole franchise looks to be a lot of fun.

I do find MWO fun enough to play and already bought a few stuff (including slightly expensive camo colors). I've read around the forums, so I've got an idea of how things work. Not really interested in CW; I'm willing to stick around in pubs for the foreseeable future. So yeah- I've got a few questions because I'm here for fun, but my idea of fun involves stomping opponents into the ground with reasonable effectiveness.

When I started playing, the trial mech selection was I feel actually pretty good (cough cough Stormcrow-Prime cough) (and also the Timber Wolf-Prime and Stalker-3F(C)), so I my start wasn't too rough. SCR-Prime introduced me to the laser vomit meta, and I had loads of fun in the Stormcrow. Timber Wolf gave me a feel for the heavy class, and while it was maybe not amazingly effective, I found its flexibility fun. Stalker-3F was an LRM boat, so I got a feel for LRMs (also a dirty way to finish the free Cataphract event).

Some time later, the mech selection changed. The Raven-3L right now is a lot of fun, and that ECM changes things. The Banshee-3M is also workable. I've tried the Dire Whales, and... I don't think I'm good at slow mechs. Or maybe I just need to get used to them.

Anyways, aiming for fun, I've picked up the following mechs, in this order: TBR-S (with the cadet bonus, and then some), BJ-3, BJ-1, JM6-S, TBR-C, CPLT-C4, CPLT-J. I know it's 3 chassis to get elite tweaks, so there's that, but I also want to try more stuff. Oh, yeah, and I've held off getting a Stormcrow, despite how fun it is (and maybe sort of cheesy). I prefer mobile mechs (and JJs are nice), high arms (or at least arms that aren't slung too low), and in general, unique and nice looking mechs (mm... reverse joints).

Questions:

1. Is the Cicada 3M worth it? Because... even with the ECM... I don't know how I feel about it as a whole. It's a bit bulky, since it's a medium, but it's more of a pseudo-light. The hardpoints are decent though and with an XL315, I was able to theorycraft a few decent-looking builds. And it's about as armored as a light. Except maybe less lagshield.

1.5. I preordered the Cauldron Jag from Wave III, so is it even worth considering the Cicada if I'm gonna get a Shadow Cat anyways?

2. How bad of an idea is it to put an XL engine in a King Crab? I've only really played the trial Banshee, so I like the maneuverability of a decently mobile mech, but I didn't feel that the Banshee was one of the tanky-type assaults, plus the torso twisting to help not get killed from getting ST'd a lot of the times. And maybe my average-ish or lower ELO putting me into matches where that's possible. But I think I'd like to have at least one heavy-hitter assault.

3. Concerning the Jester (running XL350-4xML-2xLL-2xAMS), is PPC worth it, or should I just stick with the (quirked) LL? Also, ER PPCs are definitely trash, right? (It's also the only mech I bought modules for: LL cooldown and ML range, both max level.)

4. What is the point of the Locust? I figured maybe I could get a light for cheap just for when I didn't want to wait for the queue to drop me into a game. And I like the fast-paced Raven-3L(C). But... it's so... light.

5. TAG. I don't think it has a max range, so would it be worth getting an ECM Raven and getting some scouting in (especially at the start of a match)? Also, I think LL Ravens are annoying, so I'm not building a sniping light.

6. Are AC/10s good weapons? Would making a dual AC/10 JM6-S be a decent build?

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

8. Besides dual gauss Jaeger or a King Crab, are there any mechs you would recommend that give that real hard punchy feel? And if possible, not a heavy?

Lastly, in general, is there anything in particular that you think I'm missing out on?

So I think that's about everything I'd like to know. I've also got some specific build questions, but I think I'll hold off on those for now. Thanks!

#2 Flu-Epidemic

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Posted 16 April 2015 - 07:39 PM

I've got a Jester, though i dun run the XL350, i run the XL300 and put in quad MPLs and dual LLs. As for PPCs, it's a matter of personal preference. ERPPCs to most are trash, but i love using it. I dun mount it on my Jester though, making use of the quirks would be a good bet.

For Dual Gauss, a lot of peeps would recommend the Jager, cos of the high mounted arms. I mounted dual gauss on my Cataphract 3D and on my Ilya Muromets before, fun to play with, but not really good if you dun have a good team to play with. Not many IS mechs can mount dual gauss without being glass cannons, so you're stuck with heavies and assaults. I currently run dual gauss on my whale prime. dat and 6 MPLs. Once again, it's all about personal preference.

As for AC10s, they are awesome to use, of course i'd rather field the AC20s, but those really need you to get up close and in-your-face with the opfor. And to not go in solo, unless u have a deathwish.

The rest of the questions fielded (along with my recommendations) will prolly be answered by the rest of the awesome community; dun be discouraged if anyone says LURMs are for newbs who like bewbs, or stuff like dat; bottom line, all the weapon systems on the game (minus the ghost heat... grrrrr) all serve a purpose. Bottomline, have fun, then if you're up to it, take it up a notch by buying urself a Manlyhawk!!!

#3 Nothing Whatsoever

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Posted 16 April 2015 - 08:15 PM

1. Is the Cicada 3M worth it? Because... even with the ECM... I don't know how I feel about it as a whole. It's a bit bulky, since it's a medium, but it's more of a pseudo-light. The hardpoints are decent though and with an XL315, I was able to theorycraft a few decent-looking builds. And it's about as armored as a light. Except maybe less lagshield.

1.5. I preordered the Cauldron Jag from Wave III, so is it even worth considering the Cicada if I'm gonna get a Shadow Cat anyways?

The Cicadas are fine, I kept the 3M and have it Mastered. If you are going to simply go into matches and not worry about choosing sides for CW, then there is no reason to not try it out at some point. And between quirks and mech geometry, variants are going to play and feel differently. And Cicadas do have fine quirks on average right now.




2. How bad of an idea is it to put an XL engine in a King Crab? I've only really played the trial Banshee, so I like the maneuverability of a decently mobile mech, but I didn't feel that the Banshee was one of the tanky-type assaults, plus the torso twisting to help not get killed from getting ST'd a lot of the times. And maybe my average-ish or lower ELO putting me into matches where that's possible. But I think I'd like to have at least one heavy-hitter assault.

I wouldn't recommend it for most builds for the King Crab. A Standard Engine is fine. I liked running 4 AC/5s with mine, and you can stay with two AC/20s and other mixes. The Assault Guides section has King Crab threads and there is also mechspecs.com




3. Concerning the Jester (running XL350-4xML-2xLL-2xAMS), is PPC worth it, or should I just stick with the (quirked) LL? Also, ER PPCs are definitely trash, right? (It's also the only mech I bought modules for: LL cooldown and ML range, both max level.)

I'd say stay with LL's, but if you have PPCs in your inventory from another mech at least try the build out in Testing Grounds, to see how it feels for you. Who knows, it might be a build that suits you! SInce you mention liking a slower style of play. But with Quirks, I think it's better to utilize them, especially the range boost for damage.




4. What is the point of the Locust? I figured maybe I could get a light for cheap just for when I didn't want to wait for the queue to drop me into a game. And I like the fast-paced Raven-3L(C). But... it's so... light.

They can be rather nasty ninjas with their speed and agility, if you know the maps and back stab.

Due to how weapons are working, the 1E and 3M are top two and the Pirates Bane with ECM is also worthy of consideration. Machine Guns are going to be very hard to make good use of, and SRMs can be harder to get a hang of, since ammo is greatly limited on the little guys. I would not recommend LRMs for Locusts right now either.




5. TAG. I don't think it has a max range, so would it be worth getting an ECM Raven and getting some scouting in (especially at the start of a match)? Also, I think LL Ravens are annoying, so I'm not building a sniping light.

Any mech can serve as a scout, since the main idea is sharing info.

TAG can be nice to have (and has a 750 M range), but it tends to be more of luxury item on lights due to their limits with Hardpoints, Tonnage and need to be behind cover or on the move.

For example, a Firestarter would be better at sneaking in a TAG than the Ravens due to the big difference in Energy Hardpoint count.




6. Are AC/10s good weapons? Would making a dual AC/10 JM6-S be a decent build?

It's not a bad weapon, but it also does not stand out much either. You can run that, but the S has better use out of AC/5s with current quirks

I'd try this out: 3 AC/5




7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

I would save up for the Timberwolf- Prime so that you can fully elite and master a Chassis. With the omnipods, you can tryout different builds




8. Besides dual gauss Jaeger or a King Crab, are there any mechs you would recommend that give that real hard punchy feel? And if possible, not a heavy?

Hunchback 4G is a very punchy medium, but it's best to stay with the standard 200 for that AC/20. Shadowhawks, Wolverines, and Griffins can blend punchy builds with good mobility profiles too. Then there are also AC/20 Centurions to consider too.

There are a few Assaults I can think of off hand, Stalkers and Battlemasters can also be a bit punchy and have mobility from the big boys. Banshees can also be punchy but tend to be slower to avoid running XLs.




Lastly, in general, is there anything in particular that you think I'm missing out on?

Dropping with a casual group. Trying out Community Warfare, preferably with a group.

Have you tried using Premium Time? That's one other thing that pops out to me to mention.


Edited by Praetor Knight, 16 April 2015 - 08:38 PM.


#4 Rogue Jedi

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Posted 16 April 2015 - 10:21 PM

the following are my opinions, yours may differ

1) the CDA-3M is definitely worth getting, for a long time it was my favorite Mech. Depending on the engine it handles about the same as a Raven but with more Energy hardpoints and the chance with mount ballistics
1.5) however we do not know how the Shadow Cat will handle, and it likely will outclass the 3M in every way except speed, and has better weapon loadout possibilities thanks to the omnipods.

2) the King Crab has BIG side torsos, so an XL is probably not a great idea, however as it is a 100 ton assault and I do not like the slower Mechs I have not spent much time in it so cannot speak from experiance.

4) the Locust is really fragile however it is almost as heavily armed as the 35 tonners and has great speed and agility. as Praetor Knight said it is a Ninja Mech

5) again as Praetor Knght said TAG has a 750M range. if you are after scouting the the Spider 5d may be better because of its speed, ECM and Jumpjets than the RVN-3L, although any of the light\medium ECM Mechs (except the Kit Fox) can make great scouts.

7) while you would get great benefit from mastering one of your existing chassis, however there is no good reason not to buy from your list.

8) the Hunchback 4G with its AC20 quirks is extremely powerful, especially if you add the cooldown modules, the Hunchbacks in general mount plenty of firepower with good quirks. also the Firestarter with in several cases 8 lasers can put out a lot of firepower, and works great as a hit hard then run fast type harasser.

Edited by Rogue Jedi, 16 April 2015 - 10:25 PM.


#5 Spleenslitta

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Posted 16 April 2015 - 10:44 PM

I'm just going to answer on anything youre missing out on.
There are other ways to play than the meta.

Try this if your going for a fast mech...especially if it has JJ's.
Non Meta Light Mech Tactics Guide.

That's all i have time for....gotta reach the bus and i'm off to work.

#6 SnagaDance

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Posted 16 April 2015 - 11:35 PM

View PostPraetor Knight, on 16 April 2015 - 08:15 PM, said:

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

I would save up for the Timberwolf- Prime so that you can fully elite and master a Chassis. With the omnipods, you can tryout different builds



I'm going to second this one. Not only will it give you more build options, but it will be your first chance at trying out the bonus you get for Eliting a chassis. Those double Basics do wonders for your agility, you might like it soo much that you start Eliting other mechs you own as well. ;)

#7 xDust

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Posted 17 April 2015 - 02:53 AM

Awesome answers, thanks guys.

I'll keep the Cicada on my list if I happen to grind out enough c-bills before the Shadow Cat gets released.

I'm thinking the stock STD300 of the Crab is workable enough, plus it frees up more crit slots. But maybe others have better answers for this. EDIT: Yeah, thanks for the link. Reading up on opinions on XL Crabs now.

Not really sure the Locust style fits me, except for the Pirates Bane with ECM.

Good info about the TAG, thanks.

I've decided I'm just going to wait for whichever of those mechs happens to be on sale first. I'm not going to get another Timber Wolf for now since I don't think the elite tweaks are so critical to it, plus I've already bought different omnipods and got a few builds done. But if Eliting is so recommended, I'll probably pick up a CPLT-C1 so I can get the Elites for the Jester.

Edited by xDust, 17 April 2015 - 03:16 AM.


#8 Modo44

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Posted 17 April 2015 - 03:14 AM

Whatever you buy, do not sell stuff. The 50% value loss will inevitably bite you in the ass at some point. All the "useless" mechs are prone to getting quirks. The "bad" weapons may be fun for trolling, or strong when some game mechanics change. Definitely hang on to any spare engines.

#9 Tim East

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Posted 17 April 2015 - 09:04 AM

4: The Locust... http://mwomercs.com/...errated-locust/ It's kind of a specialist's mech. A Firestarter can roll with almost twice as much armor, a third more weaponry, and jump jets to boot, at the cost of a little less than 20 kph off the top end speed and a slightly larger size mitigated by very favorable hitboxes. Take the Locust if you want to go slightly faster, have ECM (if you're willing to spend MC) or like a challenge. Take the Firestarter if you want to draw attention, kill things, or develop habits that would get you killed in other lights. ;)

Personally, based on your mention of laser vomit, any of the Firestarters as well as the LCT 1E, 3M, and PB would be good for you, though if you want to try the pokust, you could always use the ERLL build on the 1V as well. Also worthy of consideration: Jenners, the COM TDK, and non-Huggin Ravens. Maybe Spiders as well if you don't mind going a little light on armaments.

Edited by Tim East, 17 April 2015 - 09:04 AM.


#10 Tool Box

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Posted 17 April 2015 - 09:21 AM

View PostTim East, on 17 April 2015 - 09:04 AM, said:

4: The Locust... http://mwomercs.com/...errated-locust/ It's kind of a specialist's mech. A Firestarter can roll with almost twice as much armor, a third more weaponry, and jump jets to boot, at the cost of a little less than 20 kph off the top end speed and a slightly larger size mitigated by very favorable hitboxes. Take the Locust if you want to go slightly faster, have ECM (if you're willing to spend MC) or like a challenge. Take the Firestarter if you want to draw attention, kill things, or develop habits that would get you killed in other lights. ;)

Emphasis on developing habits that would get you killed in other lights. It is much harder to play safe with Raven's and Jenner's (especially jenners) than it is in a firestarter. Many of my friends have trouble adapting to other lights after playing firestarters. I personally love my firestarters as (but I tend to favor heavier mechs) especially the S variant, as it can pack the biggest punch with quirks. Yes I know others can put more weapons on them but they don't have the quirks to support continuous punches of laser vomit.

Edited by Tool Box, 17 April 2015 - 09:24 AM.


#11 Tim East

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Posted 17 April 2015 - 09:30 AM

View PostTool Box, on 17 April 2015 - 09:21 AM, said:

Emphasis on developing habits that would get you killed in other lights. It is much harder to play safe with Raven's and Jenner's (especially jenners) than it is in a firestarter. Many of my friends have trouble adapting to other lights after playing firestarters.

The truth of the joke is what renders it amusing, quiaff?

#12 RedEagle86

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Posted 17 April 2015 - 09:34 AM

View PostPraetor Knight, on 16 April 2015 - 08:15 PM, said:

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

I would save up for the Timberwolf- Prime so that you can fully elite and master a Chassis. With the omnipods, you can tryout different builds




A great way to farm C-bills in the pug queue is the TBR-Prime. I made mine an almost dedicated missile boat, and it runs cool enough that, in general, heat is not too big of an issue. This will also allow you to unlock the 2x skills.

My 2 (pure) Prime builds:
LRM 2 LRM-20's, 4 ML, 2 extra DHS, 2070 rounds LRM (almost 52 salvos of 40 - 51.75) Great with spotters on LRM-friendly maps.

UAC/10-laser-meta UAC/10 (5.5 tons ammo), LPL, 4 ML, MK 1 TC, 1 extra DHS

Laser Meta w/ streaks CAP, MK 1 TC, 2 Streak-4's (cooldown on 6's too much, 3.5 tons ammo), 4 ML, 1 LPL, 8 extra DHS

These builds do not cost significantly more than the standard loadouts, as you're not buying the omni-pods, just the equipment.

#13 Barkem Squirrel

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Posted 17 April 2015 - 10:59 AM

Is the Cicada 3M worth it? Because... even with the ECM... I don't know how I feel about it as a whole. It's a bit bulky, since it's a medium, but it's more of a pseudo-light. The hardpoints are decent though and with an XL315, I was able to theorycraft a few decent-looking builds. And it's about as armored as a light. Except maybe less lagshield.

Maybe. It just depends on how you like to run a mech. Generally you will be shooting and scooting. Other times just providing ECM cover for the team.

1.5. I preordered the Cauldron Jag from Wave III, so is it even worth considering the Cicada if I'm gonna get a Shadow Cat anyways?

I see the Left torso omni pod being on just about every shadow cat. So the one thing the cicada with have is a bit of speed. Also you will need to get the basics done on two other variants just to open up the elite skills for the mech. Three of the weight class for opening the master slot.

2. How bad of an idea is it to put an XL engine in a King Crab? I've only really played the trial Banshee, so I like the maneuverability of a decently mobile mech, but I didn't feel that the Banshee was one of the tanky-type assaults, plus the torso twisting to help not get killed from getting ST'd a lot of the times. And maybe my average-ish or lower ELO putting me into matches where that's possible. But I think I'd like to have at least one heavy-hitter assault.

One basic rule is don't let your friends XL atlases. It could be the same for the king crab. There are exceptions, a LRM crab, just to fit more AMMO. then again 4 LRM 15's will not let you run an XL. I and many other players will do XL checks on mechs when I see the weapons loadouts and no armor on a torso. Now Battlemasters Victors and Awesomes can have XL's. It is a trade, speed and weapons mass for durability.

3. Concerning the Jester (running XL350-4xML-2xLL-2xAMS), is PPC worth it, or should I just stick with the (quirked) LL? Also, ER PPCs are definitely trash, right? (It's also the only mech I bought modules for: LL cooldown and ML range, both max level.)

Stay with that load out. You move fast enough and the Cat's are XL friendly. If you want PPC's go with the K2.

4. What is the point of the Locust? I figured maybe I could get a light for cheap just for when I didn't want to wait for the queue to drop me into a game. And I like the fast-paced Raven-3L(C). But... it's so... light.</div>

They are fun to run with. definitely a striker attack, dart in hit twice and get out on a planed route. I think the two best matches I had I was legged early, found a hole to hide in and proceeded to target for LRMs while I cored out the side torsos for the XL engines. They never knew I was there, and that is the point with the locust. Use terrain, shut down, or just be sneaky to get behind them. Also know a safe way to bug out at all times.

5. TAG. I don't think it has a max range, so would it be worth getting an ECM Raven and getting some scouting in (especially at the start of a match)? Also, I think LL Ravens are annoying, so I'm not building a sniping light.

TAG is 750 m, but some chassis allow energy weapon range extensions. 12.5% is 844 m. Dual LL or ERLL mechs have one drawback. They get chewed up by other lights and need range to stay alive. If you can get a good shooting position or better an area to shoot from never using the same exact spot more than twice. With the TAG c-bill bonuses you can make some money just by TAGing. </em>https://www.youtube.com/watch?v=x9F70R1hoU4

6. Are AC/10s good weapons? Would making a dual AC/10 JM6-S be a decent build?

It can, it give you more speed than the Dual AC 20's. Just see if 4, 5 or 6 tons of ammo are needed.</em>

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

Learn a medium LRM boat. the 7M, 3C and 5N Treb's. With the quirks, these should be a bouncy, LRMey fun to run. They will also let you see what a dedicated LRM boat can do. Then there are the hunchbacks with the 4J LRM, 4G AC 20, 4P laser vomit and 4sp SRM swayback.

8. Besides dual gauss Jaeger or a King Crab, are there any mechs you would recommend that give that real hard punchy feel? And if possible, not a heavy? </div>

Grid Iron Hunchback. Enforcers, they surprised me. Shadow Hawks with an AC 20 in the shoulder. Black Jacks. Dual ac 5 Wolverines, after the quirks wow. Some SRM Griffins and wolverines are just increadable.


Lastly, in general, is there anything in particular that you think I'm missing out on?</div>


Look at the quirks for the mechs. Some mechs are just increadable when the quirks are added to with different weapon cooldown modules. I still recommend doing the basics on three mechs to get the elites opened up on at least one. Some mechs do not shine until the Basic skills are doubled.

Also have fun exploring the different ways to kill another mech. Preferably ones with the red triangles over them.

Edited by Barkem Squirrel, 17 April 2015 - 11:05 AM.


#14 Tesunie

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Posted 17 April 2015 - 12:01 PM

View PostxDust, on 16 April 2015 - 05:55 PM, said:

So I think that's about everything I'd like to know. I've also got some specific build questions, but I think I'll hold off on those for now. Thanks!



I'm sure you've already got some great responses. I'll admit I only skimmed a lot of stuff here. To answer your questions as best I can:

1. A Cicada 3M isn't a bad mech. It's got ECM, which can be used to help the team as a whole. There are several loadouts that can work well with it too. I have mine set up with 4 MPLs, but it's an older build and I haven't played that in a while (seen as I changed it to a Hollander 3 (with upgrades) design. Not recommended for a newer player). It is fast and I don't find it's size much of a hindrance for it. No more than other mechs at least. Make it go fast and use it to switch to whatever flank the team needs you to, poking around your teammates and terrain to get your shots. (A more modern version of this mech could use ERLL or LLs to decent effect I would think.)

1.5. It doesn't hurt to still get and use the 3M anyway. Experiment and learn everything you can about this game. IS mechs are also a different bread from Clan mechs. If you ever join into CW, you also may need the IS mechs, unless you play Clans specifically. I'm sure the Shadowcat will play differently from the Cicada 3M. So it can give you a good alternative to play from time to time. If worse comes to worse, you can also always sell it later on down the road.

2. XLs in assaults are normally not recommended. I can say from my King Crab that I lose side torso's often enough that I'd be uncomfortable with the idea. However, a lot of people seem to think it's safe enough for an XL. I still shake my head when I take a side torso (or I'm spectating and they lose a side torso) and a King Crab dies. It's like an Atlas with an XL engine... Basically, you can, but I personally don't think it's safe enough or wise enough to do it myself. Standard engines all the way with my King Crabs. (My builds, if you are interested in them. 000, 0000, 000B. All standard engines.)

3. For the Jester, I don't own one. However, ERPPCs are not bad, but do require a lot of fire control due to their heat. If you already feel conformable with the dual LLs and 4 ML build, then there is nothing wrong with using it. You could also always look into Pluse weaponry with it. Pulse lasers weigh more, but produce the same amount of heat as normal lasers with better damage and beam durations (and refire rates). (Don't know the quirks on the Jester, but I don't always listen to quirks.)

4. The Locust is a fast mech. And small. About all it's truly got going for it. It takes a special person to utilize a Locust to it's max. I'm not one of them. I will say, the BT enthusiasts love the Locust being in the game. As much as we all wanted and love the Urbie being in the game now. It's a different flavor and look in the game. It should need no other reason than that if you asked me.

5. TAG has a max range of 750m last I recalled. But, TAG can still be useful. A Sniping Raven has it's purpose and can be very good, but they can also be bad for the team. This depends upon how they are played. Often times, you want distractions and things that can take a good hit, as well as mechs that can kill, even if they have to snipe or be away from the team to do so. Too many mechs trying to hang back and not get shot at (snipe) and you suddenly don't have enough people to distract or take hits, and the enemy rolls you. This is probably more indepth than is needed for this thread. Suffice to say, play what you ENJOY. If you don't like playing a LL sniper Raven, then don't. None of my Ravens do that. (Raven 3L (a strange bird, I know), and Raven 4X.)

6. AC10s are a decent weapon. Good mid range weapon with decent refire rates. Most people see the AC20 better for brawling and the AC5 better for ranged combat. They see the AC10 as an in between weapon, suited for neither combat zone. It has it's place. I'd recommend using them and trying them out. Experiment with everything, then you have experience with everything. See if you like it, and if you don't it isn't that big of a deal. I use AC5s more than 10s I shall admit, but I don't mind AC10s either...

7. Which mech to buy first? This leads to some other questions: What mechs do you already own within those chassis? Sounds like you already have a Jester, do you need the other 1-2 mechs to elite and master that mech? If so, get more Catapults! (Jester is a real money mech after all, might as well get it up and running. Plus that mech has a 30% c-bill boost, so you want it to be skilled out.) If you own none of the other mechs (or already have the Catapult mastered), which one interests you more? Speed or armor? King Crab is nice for an Assault (and it sounds like you have the (L) version of it?), but the Stormcrow is considered one of the stronger Clan mechs. Too many questions from me. I can't answer this for you. Which one has you most excited to try and use? I'd go with that one personally. (I play for fun.)

8. So many mechs here. I can't begin to say. There are a lot of hard hitting mechs out there. The Stalker comes to mind, with several builds. The Jeagermech and Catapult K2 can do Dual Guass or Dual AC20s... So many mechs. The question is, are you looking for high alpha damage, or lots of damage over time? I can't give any specific recommendations here.



By all means though, if you have some specific builds you want looked into and opinions given, post them up. Be happy to help if I can. But I wish to remind you, they are your builds. Do what you feel is fun with them. This is a game, so have fun your way, not [insert user name here]'s way

#15 JC Daxion

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Posted 17 April 2015 - 12:09 PM

Cicada 3M is a wonderful mech. the thing is really fast, and you said it, it is like a heavily armored light. An AC-5, 4 medium lasers, and i think an XL-300 engine this mech rocks.. It is 3rd on my KDR list, only the tdr 5SS, cent AH, are higher, and following closely behind it is my jester.

The jester I run with BAP for canceling ECM and extended range, 4 MPL's, 2 LL's, and an XL-320 engine with a pair of JJ"s and dual AMS with 5 tons. It is a fast, very maneuverable, great lance support mech.


But if you own the jester and no other catapults, try picking up the K2 and run it with PPC+ac 5's, i think i run a XL280 in it, and the C1 is one of my favorite mechs, a pair of LRM15's and some medium pulse lasers+ tag.. though the c4 i do better in with a pair of streaks + 2 ML's and a pair of LRM 20's+ BAP, and a XL 265, the mech is harder to play, but it just works well.

Edited by JC Daxion, 17 April 2015 - 12:11 PM.


#16 xDust

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Posted 17 April 2015 - 04:11 PM

View PostTesunie, on 17 April 2015 - 12:01 PM, said:



I'm sure you've already got some great responses. I'll admit I only skimmed a lot of stuff here. To answer your questions as best I can:

Spoiler



Awesome, thanks for the reply.

I already have a Cat-C4, so only one more to unlock Elites. I wish I had the King Crab (L) version, that'd be cool. But no, I don't even own any assaults yet. I've just decided I'll wait for a mech sale.

#17 Richter Kerensky

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Posted 17 April 2015 - 05:06 PM

View PostxDust, on 16 April 2015 - 05:55 PM, said:

Hi, new-ish player here. Have some mech questions; figure I'll just do it all in one go, so it might get kinda long (sorry about that). Gonna introduce myself a bit first.

I started playing just 3 months ago, took a month-long break in between that. I don't really have too many problems concerning actual gameplay (I come from World of Tanks, so I'm used to the slower style tactics game (except the NASCAR games; they annoy me)), but there's a few mech questions I'd like to ask.

I picked up MWO as a game where I could relax and screw around; giant stompy robots seemed to be it. Didn't know anything about BattleTech before I heard about MWO. I've read up a bit on it, and the whole franchise looks to be a lot of fun.

I do find MWO fun enough to play and already bought a few stuff (including slightly expensive camo colors). I've read around the forums, so I've got an idea of how things work. Not really interested in CW; I'm willing to stick around in pubs for the foreseeable future. So yeah- I've got a few questions because I'm here for fun, but my idea of fun involves stomping opponents into the ground with reasonable effectiveness.

When I started playing, the trial mech selection was I feel actually pretty good (cough cough Stormcrow-Prime cough) (and also the Timber Wolf-Prime and Stalker-3F(C)), so I my start wasn't too rough. SCR-Prime introduced me to the laser vomit meta, and I had loads of fun in the Stormcrow. Timber Wolf gave me a feel for the heavy class, and while it was maybe not amazingly effective, I found its flexibility fun. Stalker-3F was an LRM boat, so I got a feel for LRMs (also a dirty way to finish the free Cataphract event).

Some time later, the mech selection changed. The Raven-3L right now is a lot of fun, and that ECM changes things. The Banshee-3M is also workable. I've tried the Dire Whales, and... I don't think I'm good at slow mechs. Or maybe I just need to get used to them.

Anyways, aiming for fun, I've picked up the following mechs, in this order: TBR-S (with the cadet bonus, and then some), BJ-3, BJ-1, JM6-S, TBR-C, CPLT-C4, CPLT-J. I know it's 3 chassis to get elite tweaks, so there's that, but I also want to try more stuff. Oh, yeah, and I've held off getting a Stormcrow, despite how fun it is (and maybe sort of cheesy). I prefer mobile mechs (and JJs are nice), high arms (or at least arms that aren't slung too low), and in general, unique and nice looking mechs (mm... reverse joints).

Questions:

1. Is the Cicada 3M worth it? Because... even with the ECM... I don't know how I feel about it as a whole. It's a bit bulky, since it's a medium, but it's more of a pseudo-light. The hardpoints are decent though and with an XL315, I was able to theorycraft a few decent-looking builds. And it's about as armored as a light. Except maybe less lagshield.

1.5. I preordered the Cauldron Jag from Wave III, so is it even worth considering the Cicada if I'm gonna get a Shadow Cat anyways?

2. How bad of an idea is it to put an XL engine in a King Crab? I've only really played the trial Banshee, so I like the maneuverability of a decently mobile mech, but I didn't feel that the Banshee was one of the tanky-type assaults, plus the torso twisting to help not get killed from getting ST'd a lot of the times. And maybe my average-ish or lower ELO putting me into matches where that's possible. But I think I'd like to have at least one heavy-hitter assault.

3. Concerning the Jester (running XL350-4xML-2xLL-2xAMS), is PPC worth it, or should I just stick with the (quirked) LL? Also, ER PPCs are definitely trash, right? (It's also the only mech I bought modules for: LL cooldown and ML range, both max level.)

4. What is the point of the Locust? I figured maybe I could get a light for cheap just for when I didn't want to wait for the queue to drop me into a game. And I like the fast-paced Raven-3L(C). But... it's so... light.

5. TAG. I don't think it has a max range, so would it be worth getting an ECM Raven and getting some scouting in (especially at the start of a match)? Also, I think LL Ravens are annoying, so I'm not building a sniping light.

6. Are AC/10s good weapons? Would making a dual AC/10 JM6-S be a decent build?

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

8. Besides dual gauss Jaeger or a King Crab, are there any mechs you would recommend that give that real hard punchy feel? And if possible, not a heavy?

Lastly, in general, is there anything in particular that you think I'm missing out on?

So I think that's about everything I'd like to know. I've also got some specific build questions, but I think I'll hold off on those for now. Thanks!


1. The Cicada is an okay medium mech, there are better ones but it's reasonable. You can put 2 LPLs on it or a bunch of medium lasers. The Shadow Cat is almost certainly going to be better than the Cicada, though.
2. Don't put an XL in a King Crab. Seriously. It has the world's biggest hitboxes and you will not get away with it.
3. I'd roll with LLs on the Jester. ER PPCs aren't great on most mechs; the mech that used to do it the best, the TDR-9S, got nerfed pretty hard.
4. Locusts are good for annoying the enemy team during Conquest mode. I can't really thing of another use for them.
5. Don't bother with Tag Lasers.
6. AC/10s are pretty bad. If you're interested in a Jagermech consider a 3 UAC5 JM6-DD or a 2 Gauss Rifle JM6-S or -A.
7. Get a Stormcrow it's one of the best mechs in the game.
8. Maybe try a quad AC/5 King Crab? The Hunchback Grid Iron is also a lot of fun but you have to pay IRL Cash Money for it.

#18 YCSLiesmith

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Posted 19 April 2015 - 03:41 AM

View PostxDust, on 16 April 2015 - 05:55 PM, said:

Hi, new-ish player here. Have some mech questions; figure I'll just do it all in one go, so it might get kinda long (sorry about that). Gonna introduce myself a bit first.

I started playing just 3 months ago, took a month-long break in between that. I don't really have too many problems concerning actual gameplay (I come from World of Tanks, so I'm used to the slower style tactics game (except the NASCAR games; they annoy me)), but there's a few mech questions I'd like to ask.

I picked up MWO as a game where I could relax and screw around; giant stompy robots seemed to be it. Didn't know anything about BattleTech before I heard about MWO. I've read up a bit on it, and the whole franchise looks to be a lot of fun.

I do find MWO fun enough to play and already bought a few stuff (including slightly expensive camo colors). I've read around the forums, so I've got an idea of how things work. Not really interested in CW; I'm willing to stick around in pubs for the foreseeable future. So yeah- I've got a few questions because I'm here for fun, but my idea of fun involves stomping opponents into the ground with reasonable effectiveness.

When I started playing, the trial mech selection was I feel actually pretty good (cough cough Stormcrow-Prime cough) (and also the Timber Wolf-Prime and Stalker-3F(C)), so I my start wasn't too rough. SCR-Prime introduced me to the laser vomit meta, and I had loads of fun in the Stormcrow. Timber Wolf gave me a feel for the heavy class, and while it was maybe not amazingly effective, I found its flexibility fun. Stalker-3F was an LRM boat, so I got a feel for LRMs (also a dirty way to finish the free Cataphract event).

Some time later, the mech selection changed. The Raven-3L right now is a lot of fun, and that ECM changes things. The Banshee-3M is also workable. I've tried the Dire Whales, and... I don't think I'm good at slow mechs. Or maybe I just need to get used to them.

Anyways, aiming for fun, I've picked up the following mechs, in this order: TBR-S (with the cadet bonus, and then some), BJ-3, BJ-1, JM6-S, TBR-C, CPLT-C4, CPLT-J. I know it's 3 chassis to get elite tweaks, so there's that, but I also want to try more stuff. Oh, yeah, and I've held off getting a Stormcrow, despite how fun it is (and maybe sort of cheesy). I prefer mobile mechs (and JJs are nice), high arms (or at least arms that aren't slung too low), and in general, unique and nice looking mechs (mm... reverse joints).

Questions:

1. Is the Cicada 3M worth it? Because... even with the ECM... I don't know how I feel about it as a whole. It's a bit bulky, since it's a medium, but it's more of a pseudo-light. The hardpoints are decent though and with an XL315, I was able to theorycraft a few decent-looking builds. And it's about as armored as a light. Except maybe less lagshield.

1.5. I preordered the Cauldron Jag from Wave III, so is it even worth considering the Cicada if I'm gonna get a Shadow Cat anyways?

2. How bad of an idea is it to put an XL engine in a King Crab? I've only really played the trial Banshee, so I like the maneuverability of a decently mobile mech, but I didn't feel that the Banshee was one of the tanky-type assaults, plus the torso twisting to help not get killed from getting ST'd a lot of the times. And maybe my average-ish or lower ELO putting me into matches where that's possible. But I think I'd like to have at least one heavy-hitter assault.

3. Concerning the Jester (running XL350-4xML-2xLL-2xAMS), is PPC worth it, or should I just stick with the (quirked) LL? Also, ER PPCs are definitely trash, right? (It's also the only mech I bought modules for: LL cooldown and ML range, both max level.)

4. What is the point of the Locust? I figured maybe I could get a light for cheap just for when I didn't want to wait for the queue to drop me into a game. And I like the fast-paced Raven-3L(C). But... it's so... light.

5. TAG. I don't think it has a max range, so would it be worth getting an ECM Raven and getting some scouting in (especially at the start of a match)? Also, I think LL Ravens are annoying, so I'm not building a sniping light.

6. Are AC/10s good weapons? Would making a dual AC/10 JM6-S be a decent build?

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

8. Besides dual gauss Jaeger or a King Crab, are there any mechs you would recommend that give that real hard punchy feel? And if possible, not a heavy?

Lastly, in general, is there anything in particular that you think I'm missing out on?

So I think that's about everything I'd like to know. I've also got some specific build questions, but I think I'll hold off on those for now. Thanks!


1) no

1.5)no

2) it's the worst idea, it completely defeats the purpose of the mech (the purpose of the crab is to take brutal punishment and keep killing) and the crab has massive side torsos. don't do it.

3) stick with quirks generally. The PPC is a heat-inefficient weapon with a minimum range so I basically never use it ever. Yes, ER PPCs are trash.

4) the locust is there to be a bad mech, except for the Pirate's Bane which is a good mech but costs real money. You are right to like the Raven 3L, it's great. Give it the large lasers it is quirked for and ECM and snipe with it.

5) TAG is garbage. think of it this way: you can have two players, one of whom does no damage, and one of whom MAY do damage, IF he is in range and targets the enemy and fires. OR you can have the same tag player just shoot the enemy to death. Also note that if you are in position to tag someone, they can see your laser and shoot back at you. so you're doing potentially no damage and getting shot for your trouble. Also LRMS are garbage, they spread damage across a torso, artificially inflating your damage results but not actually doing the kind of harm that pinpoint weapons can do. you can't target specific components with them and they are too easy to mitigate. dont LRM. just get a laser instead.

6) The AC-10 is the most useless AC. it lacks the punch of the 20 and lacks the rate of fire of the 5. and it has ghost heat, so it even gets beat out by the (also useless) AC 2. there's no point to it.

7) as a new player you should first get the weapons and engines you want on the mechs you use, then buy variants of the mechs you have so you can elite them, then buy new mechs. of your list the Stormcrow is by far the best (it is #2 in the game after the timber wolf) but saving for another timber (and then another, you need three) to elite them is going to dramatically improve your game. Buying too many mech types early will fill your mechbays and force you to sell mechs you want to drive, which is a waste, or spend money on the game, which is your decision but you shouldn't feel forced into it. Also I dunno if you want to be competitive, apparently a lot of people dont fixate on winning the way I do, but if you do, dont ever buy a catapult. They Just Lose.

8) Stormcrow hits like a truck. The Dragon 1n is a heavy but it is fast for one and drills with dual ac-5s in the danger arm. the screen shake you cause is also hilarious. the Dire Wolf is an assault and with 2 or 3 gauss rifles and some clan er larges is a beast that will probably break the game once the clans have a great light. The Firestarter FS-A loaded with 8 small pulse lasers and the biggest engine is technically a light but in reality it is the tiniest, fastest assault mech you ever played.

#19 kosmos1214

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Posted 19 April 2015 - 07:15 PM

View PostxDust, on 16 April 2015 - 05:55 PM, said:

Hi, new-ish player here. Have some mech questions; figure I'll just do it all in one go, so it might get kinda long (sorry about that). Gonna introduce myself a bit first.

I started playing just 3 months ago, took a month-long break in between that. I don't really have too many problems concerning actual gameplay (I come from World of Tanks, so I'm used to the slower style tactics game (except the NASCAR games; they annoy me)), but there's a few mech questions I'd like to ask.

I picked up MWO as a game where I could relax and screw around; giant stompy robots seemed to be it. Didn't know anything about BattleTech before I heard about MWO. I've read up a bit on it, and the whole franchise looks to be a lot of fun.

I do find MWO fun enough to play and already bought a few stuff (including slightly expensive camo colors). I've read around the forums, so I've got an idea of how things work. Not really interested in CW; I'm willing to stick around in pubs for the foreseeable future. So yeah- I've got a few questions because I'm here for fun, but my idea of fun involves stomping opponents into the ground with reasonable effectiveness.

When I started playing, the trial mech selection was I feel actually pretty good (cough cough Stormcrow-Prime cough) (and also the Timber Wolf-Prime and Stalker-3F(C)), so I my start wasn't too rough. SCR-Prime introduced me to the laser vomit meta, and I had loads of fun in the Stormcrow. Timber Wolf gave me a feel for the heavy class, and while it was maybe not amazingly effective, I found its flexibility fun. Stalker-3F was an LRM boat, so I got a feel for LRMs (also a dirty way to finish the free Cataphract event).

Some time later, the mech selection changed. The Raven-3L right now is a lot of fun, and that ECM changes things. The Banshee-3M is also workable. I've tried the Dire Whales, and... I don't think I'm good at slow mechs. Or maybe I just need to get used to them.

Anyways, aiming for fun, I've picked up the following mechs, in this order: TBR-S (with the cadet bonus, and then some), BJ-3, BJ-1, JM6-S, TBR-C, CPLT-C4, CPLT-J. I know it's 3 chassis to get elite tweaks, so there's that, but I also want to try more stuff. Oh, yeah, and I've held off getting a Stormcrow, despite how fun it is (and maybe sort of cheesy). I prefer mobile mechs (and JJs are nice), high arms (or at least arms that aren't slung too low), and in general, unique and nice looking mechs (mm... reverse joints).

Questions:

1. Is the Cicada 3M worth it? Because... even with the ECM... I don't know how I feel about it as a whole. It's a bit bulky, since it's a medium, but it's more of a pseudo-light. The hardpoints are decent though and with an XL315, I was able to theorycraft a few decent-looking builds. And it's about as armored as a light. Except maybe less lagshield.

1.5. I preordered the Cauldron Jag from Wave III, so is it even worth considering the Cicada if I'm gonna get a Shadow Cat anyways?

2. How bad of an idea is it to put an XL engine in a King Crab? I've only really played the trial Banshee, so I like the maneuverability of a decently mobile mech, but I didn't feel that the Banshee was one of the tanky-type assaults, plus the torso twisting to help not get killed from getting ST'd a lot of the times. And maybe my average-ish or lower ELO putting me into matches where that's possible. But I think I'd like to have at least one heavy-hitter assault.

3. Concerning the Jester (running XL350-4xML-2xLL-2xAMS), is PPC worth it, or should I just stick with the (quirked) LL? Also, ER PPCs are definitely trash, right? (It's also the only mech I bought modules for: LL cooldown and ML range, both max level.)

4. What is the point of the Locust? I figured maybe I could get a light for cheap just for when I didn't want to wait for the queue to drop me into a game. And I like the fast-paced Raven-3L(C). But... it's so... light.

5. TAG. I don't think it has a max range, so would it be worth getting an ECM Raven and getting some scouting in (especially at the start of a match)? Also, I think LL Ravens are annoying, so I'm not building a sniping light.

6. Are AC/10s good weapons? Would making a dual AC/10 JM6-S be a decent build?

7. I got 14 million c-bills. My current, immediate to-buy list is a Stormcrow-Prime, a Catapult-C1, and a King Crab-000b, not necessarily in that order, and with already planned builds. What do? (Or any other fun suggestions, but only non-heavies?)

8. Besides dual gauss Jaeger or a King Crab, are there any mechs you would recommend that give that real hard punchy feel? And if possible, not a heavy?

Lastly, in general, is there anything in particular that you think I'm missing out on?

So I think that's about everything I'd like to know. I've also got some specific build questions, but I think I'll hold off on those for now. Thanks!

well on question1 it realy depends they are over sized lights but if you like lights they are great mechs
cant speak on 1.5 really i dont own enough clan mechs

on 2 this is kind of up in the air a lot of people will tell you never run an xl in an assault but this is NOT all ways true
some mechs like the king crab stalker and battlemaster can and do run ok with xlengines the king crab has a huge ct to the point that i rarely lose my st's and when i do i find i die in short order any way and after i lose an st on my king crab i find that i dont contribute much if at all after that this really depends on your play style if you've run it some in your banshee and done well give it a try worse you can do is buy an engine and end up useing it in another build if it doesn't pan out

on 3 yah erppcs are way to hot for most builds so id stay the LLs

on 4 ok as a locut nut im not going to lie they are great if you like them you will love then if you dont you will hate them you see the only thing a locut has to its advantage is its speed and locusts are cheep to buy but not cheep to outfit mostly dp to the need of a xl190 the holy grail of locust engines for example my e1s build adds up to 6650,325
if you do deside to give them a try make sure to check out this thread
http://mwomercs.com/...errated-locust/
these guys will be thrilled to help out

on 5 cant really say as i dont use tag much

on 6 ac10s are in an odd place right now some builds run great with them some not so much some run the lbxac10 so this comes down a lot to preferance

on 7 fun mechs that come to mind are my urbanmechs my centureans and my wovereans and my kitfox

on8 my kintaro 18 and my grifen 3m both fit that bill here are the builds
http://mwo.smurfy-ne...167d7c802bfb4d1
http://mwo.smurfy-ne...a36f1e00a08f229
move armour and ammo around to fit you taste and play style

#20 Leone

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Posted 19 April 2015 - 08:52 PM

So, #8.

I do not feels this has gotten the attention it deserves. Mainly, I feel the punchiness of the Nova and of anything that can load 3Ac5s or two uac5s has been over looked. Lemme put it this way, AC 20 has a 4 second refire rate. AC5 has a 1.5 second Refire. Two of them outdamage an Ac 20 for sustainable damage.

Two Uac 5s can outdamage 2 AC 20s, and with nearly three times the range, up until they jam. Punchy enough?

As for the Nova, if you take the classic Nova prime, (a medium mech with Jumpjets) you can fire one arm for 42 damage via Medium lasers, and then repeat the process on the other arm. Yes, you'll be near shutdown on hotter maps, Yes, you'll hafta wait awhile till you can fire again.

But Assualts will flee from you once your strip their CT armour in one salvo, and in one volley, you outdamage four AC 20s, and at twice the range. Punchy.


And, as an addemdum, I'd like to address #2. the banshee is the Tankiest. No arm weapons. The trial banshee takes advantage of this by ditching alotta arm armour. My banshees do not. And those things are big massive blockers from the side. My banshee is the tankiest.

I can charge an assualt lance and down the king crab before my Bashee Succumbs, due to fire from the side having to burn through the arms first. Also, usually the target of my aggression tries backing up, allowing me to position myself to take advantage of the arms. But, i do not XL mine, so it may be slower than you were used to. Just, something to think about.

In fact, check the little person icon in your bottom right of the ui. I'll friend ya up, we can group up and I can show you what I'm talking about.

~Leone, Raid Leader of the Crimson Hand.

Edited by Leone, 19 April 2015 - 08:57 PM.






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