Serpentbane, on 26 May 2015 - 11:02 AM, said:
So, I think we agree in most aspects, only you want to scale down the total available number of mechs where I’d rather scale up.
I don't disagree with being able to scale it up; I would love to see Battalion on Battalion fights. I just think the way resources are in the game, right now, wouldn't allow for it. And, it's not just the game... there's no reason to build larger fights until the numbers and strengths of the various computers across the entirety of the community agree with the ability to play in larger fights.
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I see your point. Moreover, it could most certainly be a more valid solution in the current smaller arena style matches. With larger maps I’m not so sure. Smaller numbers takes away some of the possibilities of tactics as you have fewer strings to play on.
I would be all for smaller maps being used for reconnaissance and small unit tactics (Lance's) missions, light to medium 'Mechs, with medium maps used for light company skirmishes, assaults, etc. as they are, now, CW maps being used for objective-based combat and Company-sized fights, and then large maps -yes, larger than CW maps- for actual Battalion v Battalion fights. Of course, many different missions types to be...
http://www.wolvesau.net/AU/CMTC3.pdf
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If the game should take the direction I suggested, one way to make people use mechs less favorable than the few that for some reason inevitably would become a little more powerful than the others, PGI could make a score like you suggested, but instead using this score to directly issue higher bonuses if your mech has a low score. This would make more experienced players trying to shine with less favorable designs.
No. The bonuses we have, now, have to go away... they have nothing to do with BattleTech, and they're a cheap-ass way for the devs to attempt to level things out. All of the work they're doing to try and balance everything out they should have poured into an MWO style BV system from the beginning. Look, the BattleTech board game had the VERY SAME PROBLEMS MWO has had from the beginning, and they solved it through Combat Value, first, followed by Battle Value I and Battle Value II. Battle Value II dealt with an Offensive and Defensive Rating that were added together; my recommendation is to develop an Offensive and Defensive Rating, as well, but not everything fits properly into either Offensive or Defensive, especially some of the equipment. So, you average your Offensive and Defensive Ratings together, and then add the special gear. All of that is, then, modified by a small to moderate percentage bonus based off a player's in-game piloting and gunnery scores, scores that, for the most part, already exist.
If you want to change the game to make it so there are bonuses given to weaker 'Mechs, on an automatic basis, you may as well build a system that makes more sense, AND sticks within what exists in BattleTech Canon.
Spleenslitta, on 26 May 2015 - 11:25 AM, said:
But sadly PGI won't do it. Creating such large maps is just something they won't do for some reason....But i voted for the turn.
PGI SHOULD NOT be building those sorts of maps, just now, until they're sure everyone in the game can handle dropping on them. Look, as it happens, now, there are many players in the game who, despite encouragement, are either unwilling or unable to upgrade, and there's no way to know who is who, who is capable and who is not. So, until everyone who plays the game meets the minimum requirements necessary to build those maps, and to allow for larger fights, there's no reason to develop the maps. This is not, unfortunately, rocket surgery.