Jump to content

Clan Heroes - Some Thoughts


1 reply to this topic

#1 The Omega

    Rookie

  • The Altruist
  • The Altruist
  • 8 posts

Posted 17 April 2015 - 07:02 PM

Seeing as the question has, again popped up at the latest town hall, I had been thinking how they might handle the omnipod problem that they noted the lack of satisfying answer for. Three lines of thought had come to mind.

The first was to handle them similarly to the reinforcement omnipods.
  • The purchase of the hero grants you one full set of omnipods which can be stripped and changed.
  • Omnipods would be quirked to reflect the fighting style of the famous pilot they represent. Aidan Pryde's Summoner might give extra thrust on the STs, and a +10 bonus to rear armour, representative of his tendancy to make high-risk, high-reward plays. Joanna's Hellbringer might have a bonus to CAP range in the head, to match her preference on sensors to visuals. Admittedly this in particular is probably OP but that sort of style.
  • Canonically/flavour wise, this can be the result of these components being tweaked by their assigned techs.
  • Given that the CT cannot be changed, it would hold the Cbill bonus.
The second has been mentioned before, by myself (elsewhere) and others. Making Clan heroes BattleMechs.
  • Heroes would not have omnipods and instead would be fitted more like IS mechs.
  • Given that these are the mechs of notable warriors, they would be extensively tweaked to match their pilot's preferences, probably leading them to follow the table-top rules about it all. Omnipods are locked into place, and the mech is painstakingly configured to be able to change its engine, jumpjets, internal structure and armour composition.
  • It would provide a lead-in for the developers to implement the upgraded Star League designs (Hunchback IIC, Griffin IIC, Rifleman IIC [if not for unseen] etcetera).
  • CBill bonus would be applied like normal.
  • Would allow for Clan STD engines.
  • Mechs could be quirked generally to behave like the famous pilot's.
The third is somewhat of a middle-ground, and the least likely to attract calls of 'overpowered!', or 'P2W mix and match!'
  • Heroes would not have omnipods OR the ability to change engines/FF/ES/JJ.
  • Hardpoints would have to be unique from any combination of omnipods to make the mechs desirable.
  • Canonically, they can get this unique configuration from the loadouts used in specific battles by that pilot (Ter Roshak's Nova missile torso in his Trial of Refusal, for instance).
  • Weapons would still be changeable.
  • Mechs would be quirked generally to behave like the famous pilot's.
  • CBill bonus would be applied like normal.
So. PGI, community, that's what I got. Thoughts? Counter-ideas?

#2 Drake67

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 156 posts
  • LocationEnterprise MS

Posted 26 June 2015 - 07:53 PM

I came up with two ideas, 1 Clan hero mechs would have no omni pods, come with a fitted std engine and 6 omni slots. All jj, hs, ff would be switchable. 2. onmi pods but ct would have 2 omni slots and a std engine locked with same adjustable config.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users