The first was to handle them similarly to the reinforcement omnipods.
- The purchase of the hero grants you one full set of omnipods which can be stripped and changed.
- Omnipods would be quirked to reflect the fighting style of the famous pilot they represent. Aidan Pryde's Summoner might give extra thrust on the STs, and a +10 bonus to rear armour, representative of his tendancy to make high-risk, high-reward plays. Joanna's Hellbringer might have a bonus to CAP range in the head, to match her preference on sensors to visuals. Admittedly this in particular is probably OP but that sort of style.
- Canonically/flavour wise, this can be the result of these components being tweaked by their assigned techs.
- Given that the CT cannot be changed, it would hold the Cbill bonus.
- Heroes would not have omnipods and instead would be fitted more like IS mechs.
- Given that these are the mechs of notable warriors, they would be extensively tweaked to match their pilot's preferences, probably leading them to follow the table-top rules about it all. Omnipods are locked into place, and the mech is painstakingly configured to be able to change its engine, jumpjets, internal structure and armour composition.
- It would provide a lead-in for the developers to implement the upgraded Star League designs (Hunchback IIC, Griffin IIC, Rifleman IIC [if not for unseen] etcetera).
- CBill bonus would be applied like normal.
- Would allow for Clan STD engines.
- Mechs could be quirked generally to behave like the famous pilot's.
- Heroes would not have omnipods OR the ability to change engines/FF/ES/JJ.
- Hardpoints would have to be unique from any combination of omnipods to make the mechs desirable.
- Canonically, they can get this unique configuration from the loadouts used in specific battles by that pilot (Ter Roshak's Nova missile torso in his Trial of Refusal, for instance).
- Weapons would still be changeable.
- Mechs would be quirked generally to behave like the famous pilot's.
- CBill bonus would be applied like normal.