1. There is a Huuuuuuuuuuuuuuuge difference between a pilot that is skilled with lrms (and the CW maps) and the average lrm'er coming out of standard queue.
2. There is an even larger gap between lrms being effective for IS and for Clan. One side has ecm superiority basically by default.
3. Concerning #2 - you'll notice this is a guide for IS pilots coming into CW from standard queue.
4. We don't hate LRMs - we want to see people getting int CW with the right foot forward.
Walking in thinking you are going to be some support mech hero standing at the gates simply doesn't work on the IS side unless you magically match up against the worst of the worst every single match.
5. Coming to CW thinking you are going to have that low tier elo magic working in your favor is only going to make you hate CW. If you spend all your time trying to play the game solo then want to hop into the raid mode completely unprepared to work as a team or gear yourself appropriately to encourage success as a pug, you are going to have the same result as if you walked into a raid on other games totally unprepared, with sub par gearing on - fail over and over until you get fed up and quit.
6. If you want LRMs in your deck - great! But before you bring them you should spend a lot (300+ matches) learning how to get your own reliable targets, how to choose appropriate targets, how to make every single shot either land on target or burn their AMS out.
"Incoming Missiles" isn't support in this mode - it's letting people cool down and not get shot by the rest of your team - works in pug queue because the drops are mixed and you are far less likely to have the other 11 people trying to engage in combat simultaneously.
7. If you are too stubborn to take advice from people who are veterans of this game and/or this mode - and think that the problem with the mode is you get matched up against 12 mans/CW needs a split queue - then you are simply not ready to be engaging in CW/raid mode yet.
I hate to say that because CW does need more population, but it needs a population of people that are ready to move beyond the dumbed down game play that the standard queue has evolved into since the split queues started.
There needs to be a line drawn in the sand that splits the casuals that just want to shoot randomly at stuff and the people that want to engage in a more competitive environment - unfortunately for most of the casuals to realize that the game can be deeper than standard queue they will need to get beat in the head a few times until they realize their skill level isn't as up to par as their elo rating has been leading them to believe.
Edited by sycocys, 29 April 2015 - 06:21 AM.