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Tanks For Base-Defence = Turrets On Rails


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Poll: tanks = turrets on rails (30 member(s) have cast votes)

like it?

  1. yes (23 votes [76.67%])

    Percentage of vote: 76.67%

  2. no (1 votes [3.33%])

    Percentage of vote: 3.33%

  3. parts of it (6 votes [20.00%])

    Percentage of vote: 20.00%

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#1 DI3T3R

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Posted 21 April 2015 - 03:32 AM

Straightforward idea:

- Lay an indestructible (and invisible?) grid of "roads"/"streets"/"rails" in the CW-bases.
- Tanks could be based on turrets, as they already can automatically shoot when an enemy gets into range.
- Place the tank-turret on top of a moving vehicle with the order "follow nearest enemy in range".
- The vehicle can only move on the roads, which would neutralize the need for wayfinding through complicted terrain and for driving over rough terrain.
- Tanks ignore wreckage that could block the road.

Simple example:
Imagine a C-shaped road around Omega. On this road are tanks. If you get too close to the perimeter, the tanks will try to get as close as possible to you while staying on the road.

#2 Kenyon Burguess

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Posted 21 April 2015 - 04:24 AM

Tanks would be op with turret accuracy. Even the 35 ton ones carry quite a lot of firepower in battletech.

#3 Risen

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Posted 21 April 2015 - 05:17 AM

accuracy and ecm breaking targeting is a problem that has to be solved

but tanks or at least manned gun emplacements seem much better to me than automated laser turrets...

and I think we can't use one to one copies of tanks used in BT in regards of weapons and armor values...

#4 50 50

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Posted 21 April 2015 - 07:21 PM

Adding in a few tanks that can follow a set path seems like it would be fairly easy to implement.
They don't need to be strict loadouts according to particular designs from the technical readouts, but mixing up the base defences a bit would provide some nice variety and build a bit more immersion to the game.
A tank with an AC5 and an MG that rolls around some set areas would be nice enough.

The good thing about this is you can add in the functionality at a fairly basic level, we all get to see how it works in game and build on it from there.
ie. Perhaps down the track we would look at them and suggest: "Hey, if the areas that the tanks could drive on could be extended, what if we could use the battlegrid to then get them to move to certain locations on the maps?" or "Lets introduce some gunships with SRMs that can fly around the base in the same way?"

Small steps to build big ideas.
Nice one Di3t3r.

#5 Achilles Hu

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Posted 22 April 2015 - 01:09 PM

View PostGeist Null, on 21 April 2015 - 04:24 AM, said:

Tanks would be op with turret accuracy. Even the 35 ton ones carry quite a lot of firepower in battletech.


A 35 ton tank is crazy.

The point of the basic defence system is to prevent a few light mechs rush the base without the assult mechs.

#6 Kalimaster

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Posted 27 April 2015 - 07:44 AM

Wonderful Idea.

#7 Tombstoner

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Posted 16 June 2015 - 05:38 AM

We don't need to use turrets. just let players take tanks. Don't bother with checking if tanks get stuck on stuff you just add in a let the driver use good judgment. when they get stuck its called realism....

Seriously though we wont see armor anytime soon because of scaling. Size matters and when you have small tanks in comparison to Mechs its an issue.

#8 Rushin Roulette

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Posted 16 June 2015 - 05:46 AM

Hmm. good idea, however Im still deffinitely against this idea actually being implemented.

The reasoning behind this is; have you ever accidentally been in the sittuation where you maneuvered yourself between 2 or more turrets? That is bad enough, but you still have the possibility of repositioning yourself so that you are temporatily out of the firing lanes. Now imagine what it would be like to have the turrets follow you around a corner so that you have no chance of getting away from the turret damage, and even worse, multiple turrets can theoretically always be in a position to hit you, no matter where you stand.

#9 DI3T3R

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Posted 29 June 2015 - 02:45 AM

@Rushin Roulette:
Counter-proposal: How about NOT running into a tank-company?

#10 KageRyuu

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Posted 02 July 2015 - 04:53 AM

View PostDI3T3R, on 21 April 2015 - 03:32 AM, said:

Straightforward idea:

- Lay an indestructible (and invisible?) grid of "roads"/"streets"/"rails" in the CW-bases.
- Tanks could be based on turrets, as they already can automatically shoot when an enemy gets into range.
- Place the tank-turret on top of a moving vehicle with the order "follow nearest enemy in range".
- The vehicle can only move on the roads, which would neutralize the need for wayfinding through complicted terrain and for driving over rough terrain.
- Tanks ignore wreckage that could block the road.

Simple example:
Imagine a C-shaped road around Omega. On this road are tanks. If you get too close to the perimeter, the tanks will try to get as close as possible to you while staying on the road.

I don't think we should replace turrets entirely since their point is to be an unmanned defense, and since they've already stated they would like to implement PVE and Single Player elements at some later date, it's very likely that we'll see tanks, hopefully proper BT style tanks which aren't push overs like they used to be in past MW games and have just about as much fire power as a mech of equivalent tonnage. Of course that would require a decently intelligent bot system which might make bot training matches possible as well and help newcomers ease into the PVP elements more smoothly.

Edited by KageRyuu, 02 July 2015 - 04:55 AM.


#11 Vellron2005

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Posted 02 July 2015 - 05:08 AM

Tanks need to have waaay better AI than turrets, but I guess that would be a start..

But only if they do not ignore ECM, and if they don't shoot the CT exclusively.

PVE would rock..

#12 GI Journalist

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Posted 03 July 2015 - 04:48 PM

Vary the weapon loadouts on the tanks so that they are not all "ER Large Lasers that always aim for the CT" and it should be okay.





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