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I Guess Clan Will Win The Event


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#1 Graves24

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Posted 25 April 2015 - 02:20 AM

IS has only 13 zones right now and every single one of them is contested. :P

#2 Juodas Varnas

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Posted 25 April 2015 - 02:38 AM

Is anyone actually surprised by that?

#3 Insects

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Posted 25 April 2015 - 02:56 AM

View PostJuodas Varnas, on 25 April 2015 - 02:38 AM, said:

Is anyone actually surprised by that?


Im surprised it is taking so long to hit 100%.

#4 Rear Admiral Tier 6

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Posted 25 April 2015 - 03:00 AM

well its kinda hard to defend anything when the wait is 1-2 hours for a single match

#5 EvilCow

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Posted 25 April 2015 - 03:40 AM

but but... 51%

#6 Sylvian Le Fabre

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Posted 25 April 2015 - 03:50 AM

We dropped ~ 14 Matches with 5-12 mans. The only thing we have are "IS Pug Group massacre".

And than the other side, if you find a good group of IS Players, Stalkers, Dragons, Thunderbolts you get stomped or the match ends nearly equal. At least you get matches in 0.1s for the points.

Still some players carrying LRMs in CW...

#7 R Razor

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Posted 25 April 2015 - 03:52 AM

Of course they'll win, they have the best players in the game.........if you don't believe me then just ask them..........it has nothing to do with balance. They are so good that they can defeat even OP, overquirked IS mechs with their substandard Timberwolf, Direwolf, Stormcrow, Hellbringer handicaps with ease. Even though PGI is "out to get the clans and hates the clans" their skill is supreme and cannot be denied.

All you have to do is talk to one, they'll be happy to tell it like it is.

#8 Alistair Winter

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Posted 25 April 2015 - 04:01 AM

But... but.... the Inner Sphere has 10 extra tons in their dropdeck, don't they?

All joking aside, we don't really have the numbers to explain this. I've played 5 matches with my Clan account so far and lost all 5 matches in a long storm of Stalker laservomit and Thunderbolt wubwub / ppc vomit. Sometimes because we faced organized teams, sometimes that didn't seem to be a factor at all. So as an Inner Sphere player who has taken it up the backside repeatedly by Inner Sphere players this weekend, I have limited sympathy.

My biggest question is what sort of impact the big units have had on the event. Because anyone who knows anything about MWO knows that teamwork is the most OP elementi in the game. When there's imbalance in this sort of event, it makes sense to look at which side is most organized first. And if this is the cause of the imbalance, then perhaps PGI should consider a separate 12-man queue, or a separate pug-queue.

#9 9thDeathscream

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Posted 25 April 2015 - 04:04 AM

Lol separate group queues. Then there be no farming.

#10 Brother MEX

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Posted 25 April 2015 - 04:09 AM

The IS would have enough full 12man team to WIN WITH GHOST DROPS !

Yesterday more than 40 teams were waiting in the queue, and even today 10-15 IS teams are waiting for some Clanners to form a 12man attack team ...

IF we loose the "Battle of Tukayyid", it is only because PGI doesnt allow us to take advantage of our numerical superioriti :ph34r:

Edited by Brother MEX, 25 April 2015 - 04:09 AM.


#11 Chemie

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Posted 25 April 2015 - 04:12 AM

with only one ghost drop slot for 63 tiles, it is impossible. There will always be a clan team coming out of game to stop the 10 min counter. PGI keeps bragging how they stopped ghost drops but seemed to ignore the imbalance causing broken queue times.

#12 Lord0fHats

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Posted 25 April 2015 - 04:15 AM

View PostCookiemonter669, on 25 April 2015 - 03:00 AM, said:

well its kinda hard to defend anything when the wait is 1-2 hours for a single match



This. It's far more significant than it might initially seems. The huge numbers that won the last event for the IS in a landslide are now working horribly against the IS player base and heavily in favor of the Clans.

1. Clan players are more concentrated into units. That means more organized twelve mans.
2. Clans have a lower population, meaning our twelve mans can drop drop drop. Seriously, for about three hours straight CGBI was dropping upwards of 7 groups (8-12) constantly. And we were running with five to midnight, and three till 2 in the morning.
2. IS twelve mans are trapped in the que like everyone else.
3. To make matters worse, some big Merc units like MS joined up Clan side for this event. Wolf is pretty strong between SWOL and CWI as is. MS has sent them into total overdrive.

The population imbalance is bottlenecking the IS, burying their organized and comp teams behind the weight of pugs and letting the smaller Clan population pick it all apart. Honestly, this event should have been called Thermopylae. Because that's what it's becoming.

#13 EvilCow

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Posted 25 April 2015 - 04:24 AM

View PostLord0fHats, on 25 April 2015 - 04:15 AM, said:

The population imbalance is bottlenecking the IS, burying their organized and comp teams behind the weight of pugs and letting the smaller Clan population pick it all apart. Honestly, this event should have been called Thermopylae. Because that's what it's becoming.


Yes, high numbers used to be an advantage, pugs could at least slow down organized units, now pugs are just keeping good units on their side waiting for longer while losing planets.

#14 Rear Admiral Tier 6

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Posted 25 April 2015 - 04:29 AM

View PostLord0fHats, on 25 April 2015 - 04:15 AM, said:



This. It's far more significant than it might initially seems. The huge numbers that won the last event for the IS in a landslide are now working horribly against the IS player base and heavily in favor of the Clans.

1. Clan players are more concentrated into units. That means more organized twelve mans.
2. Clans have a lower population, meaning our twelve mans can drop drop drop. Seriously, for about three hours straight CGBI was dropping upwards of 7 groups (8-12) constantly. And we were running with five to midnight, and three till 2 in the morning.
2. IS twelve mans are trapped in the que like everyone else.
3. To make matters worse, some big Merc units like MS joined up Clan side for this event. Wolf is pretty strong between SWOL and CWI as is. MS has sent them into total overdrive.

The population imbalance is bottlenecking the IS, burying their organized and comp teams behind the weight of pugs and letting the smaller Clan population pick it all apart. Honestly, this event should have been called Thermopylae. Because that's what it's becoming.


yep,seems like so

imo. cw chassis challenge + this personal challenge would have been a lot fairer alternative for all,and also would have given PGI and the players some performance data concerning some IS quirks and balance in general.

#15 Mcgral18

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Posted 25 April 2015 - 06:22 AM

View PostSylvian Le Fabre, on 25 April 2015 - 03:50 AM, said:

We dropped ~ 14 Matches with 5-12 mans. The only thing we have are "IS Pug Group massacre".

And than the other side, if you find a good group of IS Players, Stalkers, Dragons, Thunderbolts you get stomped or the match ends nearly equal. At least you get matches in 0.1s for the points.

Still some players carrying LRMs in CW...


So CW as usual; PUG stomping for the majority, then 1 in 10 matches is a competent large group.

#16 990Dreams

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Posted 25 April 2015 - 06:23 AM

Clans have been pushed back to 57% from 78%+ in about twelve hours.

#17 Ursh

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Posted 25 April 2015 - 06:28 AM

Clans are being pushed back due to mechanics of the IS queue. All the IS solo players are getting pushed behind the IS premades, who are feasting on clan solo droppers.

If IS wins, it's because PGI set it up to favor IS premades moving to the front of the queue, and wasting 12 clan solo droppers game after game. Lots of IS solo players will end this event with five points if they're lucky. Bad mechanics are bad.

Additionally: why the **** does my push to talk chat in game work one match, but not the next, or even cuts out when I'm switching to my second mech in the same match.

Sorry for using a high quality HD mic/camera that uses a usb port instead of the mic port, PGI. It works on literally every other effin program I use it with. Skype, TeamSpeak, GoToMeeting, etc. Why doesn't it work every freaking match!???

Edited by Ursh, 25 April 2015 - 06:30 AM.


#18 Zoid

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Posted 25 April 2015 - 06:31 AM

View PostBrother MEX, on 25 April 2015 - 04:09 AM, said:


IF we loose the "Battle of Tukayyid", it is only because PGI doesnt allow us to take advantage of our numerical superioriti :ph34r:


Isn't that one of the things that won the battle for IS according to lore?

#19 Chemie

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Posted 25 April 2015 - 06:39 AM

View PostLord0fHats, on 25 April 2015 - 04:15 AM, said:



This. It's far more significant than it might initially seems. The huge numbers that won the last event for the IS in a landslide are now working horribly against the IS player base and heavily in favor of the Clans.

1. Clan players are more concentrated into units. That means more organized twelve mans.
2. Clans have a lower population, meaning our twelve mans can drop drop drop. Seriously, for about three hours straight CGBI was dropping upwards of 7 groups (8-12) constantly. And we were running with five to midnight, and three till 2 in the morning.
2. IS twelve mans are trapped in the que like everyone else.
3. To make matters worse, some big Merc units like MS joined up Clan side for this event. Wolf is pretty strong between SWOL and CWI as is. MS has sent them into total overdrive.

The population imbalance is bottlenecking the IS, burying their organized and comp teams behind the weight of pugs and letting the smaller Clan population pick it all apart. Honestly, this event should have been called Thermopylae. Because that's what it's becoming.

True. Please all IS pugs step away from the keyboard so unit IS MERCS can win things back. Please.

#20 CrushLibs

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Posted 25 April 2015 - 06:50 AM

Lets see at 49% which means clans are losing and just saw a drop with over 18 thumber bolts with massive med pulse meta.

Quirks for the WIN





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