Despite the fact that there is no leveling system like some J-RPG, hidden beneath the folds of this game there is one, in a sense.
We can't quantify a player's level, but we can quantify a player's skill. Player statistics, ELO, build strategy, there are many aspects of this game that get easier over time with pilot experience.
As far as why new players get slapped around so much, here is my theory: Every player starts out with a grade of 0. As new players lose, their elo lowers into the negatives, but at the same time they gain valuable (and hard earned, i'll warrant) experience at a rapid rate from losing to players that have at one point gone through the same punishment. As new players learn & increase their skill, they are also introduced to lower-elo players, making it easier to 'practices' and spring back up to a balanced elo. Wins become more frequent, and thus the warrior is able to earn more C-bills and purchase better equipment.
There are other ways to level up as well that can avoid some hardships. The forums are a treasure trove of experienced players' recommendations on every piece of equipment available. Think of it as the main trading hub. The merchants here trade information, with which warriors can avoid careless mistakes, such as purchasing an awesome when the better choice for their playstyle was a stalker (this is exactly what I went through when I first started unfortunately).
And lastly there is inherent skill. Even a new player, unaccustomed to anything Mechwarrior, already has their own set of 'starting skills', like classes in an RPG (god I sound like a nerd). They may be really good at sniping in other games, or perhaps a wealth of beginner's luck. In any case, this will affect how quickly they jump back from initial defeat, but there's no question that all will first experience defeat.
So, once a new player experiences hardship, but then manages to propel their selves back from the brink to reach their original level, they can be considered seasoned warriors.
In short, the reason this game is so hard initially is because it's PvP. There are no PvE leveling grounds to make use of. You get thrown in the mix with all the lvl99 paladins and sorcerers.
It's always going to be hard for the new players. Without a single-player campaign or co-op missions, there's no way to 'lvl up'. The only thing we can do as seasoned veterans is to give as much advice as possible and hope their initial experiences are not as hopeless and frustrating as ours once were, in the beginning. (shudder) I spent over a year in the negative elo, but i finally managed to bust through the skill ceiling this year.
Things that need to change to make this time period shorter: Economy, PvE gameplay (proper PvE, not just turrets and beacons), and more Objective-based, less grindy objectives.
Good luck rookies. We're here for you. <3
Edited by Repasy, 26 April 2015 - 12:24 AM.