Hello!
This is a quick post asking which mech has the tightest cluster of SRM's.
What I mean by this is the distance between the launchers in-game, which determines a bit of the spread of the missles. On the catapult A1 for example, 3x SRM-6's end up on the side, bottom, and middle of the launcher, pretty far apart.
Which mech's have the most tight cluster?
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Tightest Missle Cluster?
Started by Night Thastus, Apr 25 2015 06:48 PM
8 replies to this topic
#1
Posted 25 April 2015 - 06:48 PM
#2
Posted 25 April 2015 - 07:16 PM
It might be the griffin 3M because it has 4 missile hard-points in the right torso.
#3
Posted 26 April 2015 - 06:22 AM
The Awesome 8V can mount up to 3 SRM 6's with Artemis in the right torso. While the Griffin listed earlier packs more in one area, I'm not sure if there's anything else near the 8V's tonnage that has similar abilities.
Since Awesome's have not yet had their geometry update, they all technically launch from around the same point. Even with the geometry pass update, the launchers will still probably be right next to each other on the right torso (vs. being scattered around in launchers on the shoulders, torso, hip, etc.) so you'll probably still get a good blast from it.
Since Awesome's have not yet had their geometry update, they all technically launch from around the same point. Even with the geometry pass update, the launchers will still probably be right next to each other on the right torso (vs. being scattered around in launchers on the shoulders, torso, hip, etc.) so you'll probably still get a good blast from it.
Edited by oldradagast, 26 April 2015 - 06:23 AM.
#4
Posted 26 April 2015 - 06:54 PM
The Centurion A and AH (both 3xLT), and the Shadowhawk 2K (3xRT) all offer tightly packed and high mounted launchers.
For Assaults, the Zeus 6T (3xRA) offers a fantastic cluster of tubes. The King Crab 0000 (4xLT) and 000B (3xLT) also have good launcher clusters, all high left shoulder tubes... though they don't deliver quite as nice of groupings as the Zeus does.
For Assaults, the Zeus 6T (3xRA) offers a fantastic cluster of tubes. The King Crab 0000 (4xLT) and 000B (3xLT) also have good launcher clusters, all high left shoulder tubes... though they don't deliver quite as nice of groupings as the Zeus does.
#5
Posted 26 April 2015 - 07:30 PM
Also remember that different SRM launchers have different spread ratings with the SRM6 having the widest spread and SRM2 being tighter.
If I'm remembering correctly :
SRM6 = 6 meters
SRM4 = 5.2 meters
SRM2 = 4.8 meters
And then of course artemis tightens it up by 33%.
If I'm remembering correctly :
SRM6 = 6 meters
SRM4 = 5.2 meters
SRM2 = 4.8 meters
And then of course artemis tightens it up by 33%.
#6
Posted 28 April 2015 - 11:49 AM
Absolute best I've seen: Centurions A and AH, and HBK-4J. Griffins and Shadowhawks are decent too.
Cents let you run 3x ASRM4s to still get 12 missiles per volley, with a much tighter grouping than anything using 6s.
Cents let you run 3x ASRM4s to still get 12 missiles per volley, with a much tighter grouping than anything using 6s.
#7
Posted 28 April 2015 - 01:13 PM
The QKD-4G has the best missile spread reduction quirk at 10%, so 2xSRM4+A on a 4G might have the tightest spread in the game, but it's only 8 missiles.
#8
Posted 28 April 2015 - 01:27 PM
awesome 8v, but it isn't great.
for a good srm awesome try the 8r
for a good srm awesome try the 8r
#9
Posted 28 April 2015 - 01:33 PM
Quote
For Assaults, the Zeus 6T (3xRA) offers a fantastic cluster of tubes. The King Crab 0000 (4xLT) and 000B (3xLT) also have good launcher clusters, all high left shoulder tubes... though they don't deliver quite as nice of groupings as the Zeus does.
this is absolutely true. 3xSRM6+artimas is one hella right hook.
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