RjBass3, on 06 May 2015 - 10:54 AM, said:
Like I said, either in this thread or another, maybe it was on Reddit, I don't remember, but if anything, I learned that many of us need to work harder if we want to be more successful in CW. But to do so also means we have to have the drive to do it. I know I have the drive to do it, but I don't really have the time between family, work, and real life. Considering most in RRB are in the same boat as me, I thought we didn't do to bad. We don't field any serious competitive units, and there is only a small fraction of us that like CW. Out of all the RRB members that participated in CW, only about half of them participated for more than say 5 or 10 drops. We had members of RRB who have stated numerous times in the past how much they hate CW, yet they were in it for the challenge. Having MWO vets who are also virtual CW noobs didn't help us at times.
In the end I can make excuses until the cows come home and it won't change anything. The battle is over, the stats are out, and none of it really matters. I will still be hosting WNW tonight, I will still be dropping in CW, and no non unit aligned wannabes are gonna be able to prevent that. Ifwe win we win, if we loose we loose, so long as I make some cbills and have fun, i'm good with it.
Courtesy FYI, it's actually not as much work as you probably think it is to get good at MWO. You see a lot of people say "I don't have time to learn the meta or practice for hours and hours," but time isn't really the limiting factor, information is.
A large reason for the deficit in player skill among a lot of players is that the game itself offers virtually no good advice/training/information, and the community is stuck in a never-ending loop of bad advice proffered by players learning the wrong lessons from battles because the game doesn't do a very good job of illustrating what went wrong when you lose or what went right when you win. It doesn't help that the scarcity of good advice means there seems to be an unspoken rule among the top players not to share anything helpful or useful with anyone they might drop against. Once you start to get a hold of good advice (from basic stuff like "lrms are bad" and "always torso twist after firing" to more advanced stuff like where the good and bad positions are on each map) everything else comes pretty naturally. This is why the unit that has existed for *checks calendar* 5 months had a 90% win rate on Tukayyid.
Also shameless plug: there are other limiting factors too, including a lack of good mechs for new players to drop in, but you might want to help fix that by liking the new champion builds that Moderate Pudding and B33f put together in the champion rebuild threads:
https://docs.google....MenvweJleY/editI mean don't get me wrong, I love cackling maniacally while stomping clueless pugs, but at this point it can only be healthy for the game to start sharing information that's, you know. Useful.