Elizander, on 10 May 2015 - 07:26 AM, said:
The only medium I have artemis on is my HBK-4SP for the 2 SRM6s but every other medium and light mech I have just brings no-artemis SRM4s.
I can understand why you say that, But i even run SRM4's with out on my 4SP, the 6's i find just burn through ammo to fast, and runs to hot as it can carry 5 ML's.. Try SRM4's with 4 ML's use the extra weight for heat sinks, and ammo. The faster rate of fire with the 4's, basically negates the re-fire rate on the 6 quirk. Seriously, try it out, you might find you like your 4SP even better, i know i do!
But to the OP, for me, the lightest mech i run artemis on is a 55 ton wolverine 7k, which i use on my dual SRM6's. the extra 5 tons, i find i can squeeze in the extra two and make it worth while. So that said, an oxide is just to light to use it, and really it is not needed on SRM4's. Even on assaults, unless i have say an LRM15 rack on something, I skip it. One of my stalker builds has a pair of SRM4's that i don't bother.
Your a light, just get closer if you want that tighter spread. If you are 270m away, honestly it really doesnt help anyway.. there is just a small range, that it does help keep um tighter,, but once you get even closer, it matters less. Use your piloting to get maximum damage to where you want it, that is why you are piloting a light.
Example, a commando with a pair of 4's, or tripple 2's.. get in, get close, and fire at point blank, that is far better than artemis.