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Is Dropdeck Tonnage Reduction Now In Effect


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#1 InnerSphereNews

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Posted 11 May 2015 - 02:25 PM

Greetings MechWarriors,

Following their loss to the Clans in the First Battle of Tukayyid, Inner Sphere forces have been meeting the Second Clan Invasion with greater strength and ferocity than ever.

Many territories have been won by the Inner Sphere forces since the borders were reset at the end of the battle, and such gains come at a cost: Inner Sphere supply lines and infrastructure in the outer territories, already being stressed by extended Clan occupation, have experienced even greater turmoil in the wake of immense losses experienced at the Battle of Tukayyid.
In their noble efforts to prevent such a defeat again, the Inner Sphere forces have stretched their supply lines too thin.

Effective from 3PM PDT today, Inner Sphere DropDeck tonnage limits have been reduced from 250 tonnes to 240 tonnes.


#2 Tom Sawyer

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Posted 11 May 2015 - 02:32 PM

Rejoice clanners for your whines of IS OP has been heard.

Once again the IS gets screwed over. It was not enough that we got flooded with attacks and could only respond.

How about Tukayyid 2 where the clans have to defend and we can flood attack?

#3 Arioch1973

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Posted 11 May 2015 - 02:33 PM

What!!!!!!!!! So just because the clans won, and they still ***** about our mechs being OP, we get reduced drop tonnage??????
Insanity.

#4 xMintaka

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Posted 11 May 2015 - 02:34 PM

Swap a Thunderbolt of your choice out for a Wolverine of your choice.

Render the tonnage reduction completely pointless.


Also, Tukkayid hasn't happened. Map reset, remember?

Edited by Lunatech, 11 May 2015 - 02:35 PM.


#5 Wanderingpaws

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Posted 11 May 2015 - 02:35 PM

I'm a Clanner myself but even I think this is insane...

#6 Bulletsponge0

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Posted 11 May 2015 - 02:35 PM

View PostArioch1973, on 11 May 2015 - 02:33 PM, said:

What!!!!!!!!! So just because the clans won, and they still ***** about our mechs being OP, we get reduced drop tonnage??????
Insanity.

no..its because after the reset, the clans have been getting pushed out of the IS

#7 Feyd Rautha

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Posted 11 May 2015 - 02:38 PM

Wow...must have been some epic-level whining going on by the clanners to implement this as clanners have no place criticizing any perceived IS "advantage." I agree this is insanity...

#8 TheSilken

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Posted 11 May 2015 - 02:38 PM

:) thank you

#9 Quintus Verus

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Posted 11 May 2015 - 02:39 PM

I think its more CW exhaustion after that intense week of Tukayyid. Also Kurita is not the whipping boy it was at start of 1st beta.

Edited by Quintus Verus, 11 May 2015 - 02:39 PM.


#10 Reitmeier

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Posted 11 May 2015 - 02:40 PM

This will change nothing.
Its all about population not 10t more or less for IS. Clans like SmokeKitties didnt even try to attack.
PGI should give the players a better reason to play CW (Rewards per match, Rewards per planet,...) and not trying to "balance" with drop tonnage.
A 12man IS Premade will still crush clanpugs and a 12man Clan will crush ISPugs. These are problems you should solve.
So in four weeks when every big merc unit is clan again and rolled over the IS they will change the tonnage again? Pls PGI...

Edited by Reitmeier, 11 May 2015 - 02:44 PM.


#11 Baby Cow 12

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Posted 11 May 2015 - 02:41 PM

well screw CW now.

#12 Gas Guzzler

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Posted 11 May 2015 - 02:41 PM

Guess I have to "downgrade" my Highlander to a Stalker-4N.

Congrats Clanners. You reap what you sow.

#13 Baby Cow 12

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Posted 11 May 2015 - 02:41 PM

And they wonder why there is never any CW players

#14 Tyras

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Posted 11 May 2015 - 02:43 PM

The numbers show that the Clans win the majority of battles in CW events, but because in the week after the map reset they're getting push back the IS gets nerfed? What sort of logic is that? A week's worth of non event fights causes PGI to make a change, but clear statistical information spanning thousands of battles showing that the Clans have the advantage is ignored?

#15 Adamski

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Posted 11 May 2015 - 02:45 PM

Why is PGI so intent on focusing on symptoms instead of problems?

The reason that the Clans are being pushed back is because of POPULATION IMBALANCE

Maybe if PGI re-added some population incentives then the population would even out a bit more.

Same as the reason that there is very little mech variety in CW is due to lack of balance, which needs to be addressed at the root (mech scaling & models) with quirks to bring the factions into balance. Instead PGI thinks the 1/1/1/1 rule is a good idea.

#16 Deathlike

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Posted 11 May 2015 - 02:46 PM

I don't understand the logic, especially since Clans WON the event (with all the competitive units going Clans with like 1 exception).

Someone's telemetry is out of whack, but it's not going to affect me.

This has been the kind of logic that makes people angry at PGI, so it is what it is.

#17 Threat Doc

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Posted 11 May 2015 - 02:47 PM

Drop Elo, get Battle Value, get rid of the 2300 limitation, make it unlimited, though both sides still have to drop within 5% of one another's BV total. Get rid of the tonnage limit, put in a BV limit. PGI, you are using so many systems that are unnecessary, are not working well, and are outside of good and existing rules. (SIGH!)

Edited by Kay Wolf, 11 May 2015 - 05:04 PM.


#18 Kin3ticX

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Posted 11 May 2015 - 02:52 PM

I am perplexed

#19 R E T I

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Posted 11 May 2015 - 02:52 PM

Doesnt surprise me one bit. I found a spot on Boreal Vault where you could go up the mountain on the left side gate before you go in and you could walk through the out of bounds for 3 to 4 seconds then be back in bounds overlooking their compound. I scored over a 1000 damage in my Guass Jaeger sniping them to bits. It was a "Very Popular" Merc 12 man group. They started cursing at me and calling me a cheater and not less then a week PGI fixed it so you couldnt get up there anymore. So its easy to see who is the more favored group here. If they dont like something they complain and wah la its solved.

#20 sycocys

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Posted 11 May 2015 - 02:54 PM

With the IS ecm heavy coming out shortly I don't really see the issue with balancing things back out and giving it a whirl.





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