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New Ctf `mech


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#41 clanwolf3050

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Posted 21 May 2015 - 05:25 AM

View PostDarthRevis, on 20 May 2015 - 11:22 PM, said:



So buy more then one Spider 5d or more then one D-DC....

You point is rather moot, you can run 4 spiders which is.....4 ECM mechs!?!?!

maths....they are hard.




what Competitive mechs did the nerf before tukayid though?



4 spider 5D is still 1 mech, which only has 3 energy hard pionts, and no you can't run 4 spider 5Ds in CW. I have 3 Kit Foxes, all have ECM, and they are equipped differently. One has missiles, one runs 4 MGs, and the last is all laser. I can master my Kit foxes with just these 3 mechs, but they could be equipped the same too. Now if we run your idea of 3 Spider 5Ds and an D-DC I need 5 spiders to master them. Variants are different mechs in this game. Look ant you mech bays, and skill trees, and tell me what you see, each variant counting as its own mech. So in numbers, pure numbers, Clans have more ECM mechs. If we are to talk about quality that is a different conversation. I don't mind people disagreeing with me, but don't be insulting.

I also never said an IS drop deck can't have 4 ECM mechs. That was never the point.

My comment was about one Clans have more mechs that can take ECM, and two the catapharct is a sub pair mech and the over reaction to it is amazing, and Three the Hellbringer is a good mech. I'm sorry that other guy wasn't doing as well in his and was acting like it was the hellbringer that is sub pair what it isn't. Also, don't get me wrong I like my phacts but if going into a 1v1 I'm not taken a phact.

Edited by clanwolf3050, 21 May 2015 - 05:44 AM.


#42 Wolf Clearwater

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Posted 21 May 2015 - 05:50 AM

View PostDarthRevis, on 20 May 2015 - 11:22 PM, said:



So buy more then one Spider 5d or more then one D-DC....

You point is rather moot, you can run 4 spiders which is.....4 ECM mechs!?!?!

maths....they are hard.




what Competitive mechs did the nerf before tukayid though?

No, you can't run 4 spiders. Counting past potato. Very difficult for you quiaff?
4 x 30 = 120
120 < 160
160 = minimum drop deck tonnage


The crying over the Phract is ridiculous. It is not a good mech. Personally, I could care less if they add more quirks or not, it will still be sub-par compared to the Hellbringer, and I am ok with that.

The whining about the nerfs to the SCR and TW, well those are small incremental changes. Literally stop boating nothing but lasers and the difference is hardly noticeable. Only a single build of mine needed any adjustment. 8 medium laser SCR noticed the change.... Now the Nova actually has a place.

Edited by Wolf Clearwater, 21 May 2015 - 06:01 AM.


#43 NUJRSYDEVIL

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Posted 21 May 2015 - 05:58 AM

Will probably sell my 3D to make room for this. Saw quite a few pilots running these last night.

#44 Revis Volek

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Posted 21 May 2015 - 09:53 AM

View PostWolf Clearwater, on 21 May 2015 - 05:50 AM, said:

No, you can't run 4 spiders. Counting past potato. Very difficult for you quiaff?
4 x 30 = 120
120 < 160
160 = minimum drop deck tonnage


The crying over the Phract is ridiculous. It is not a good mech. Personally, I could care less if they add more quirks or not, it will still be sub-par compared to the Hellbringer, and I am ok with that.

The whining about the nerfs to the SCR and TW, well those are small incremental changes. Literally stop boating nothing but lasers and the difference is hardly noticeable. Only a single build of mine needed any adjustment. 8 medium laser SCR noticed the change.... Now the Nova actually has a place.



Its called a oversight or a mistake....i guess you dont make them.

So 3 Spider and a CTF then....quit whining. Either way your point is moot because there is no 1/1/1/1 rule.


Whine whine whine....want some cheese?

View Postclanwolf3050, on 21 May 2015 - 05:25 AM, said:



4 spider 5D is still 1 mech, which only has 3 energy hard pionts, and no you can't run 4 spider 5Ds in CW. I have 3 Kit Foxes, all have ECM, and they are equipped differently. One has missiles, one runs 4 MGs, and the last is all laser. I can master my Kit foxes with just these 3 mechs, but they could be equipped the same too. Now if we run your idea of 3 Spider 5Ds and an D-DC I need 5 spiders to master them. Variants are different mechs in this game. Look ant you mech bays, and skill trees, and tell me what you see, each variant counting as its own mech. So in numbers, pure numbers, Clans have more ECM mechs. If we are to talk about quality that is a different conversation. I don't mind people disagreeing with me, but don't be insulting.

I also never said an IS drop deck can't have 4 ECM mechs. That was never the point.

My comment was about one Clans have more mechs that can take ECM, and two the catapharct is a sub pair mech and the over reaction to it is amazing, and Three the Hellbringer is a good mech. I'm sorry that other guy wasn't doing as well in his and was acting like it was the hellbringer that is sub pair what it isn't. Also, don't get me wrong I like my phacts but if going into a 1v1 I'm not taken a phact.



and this is my problem because?

Why not cry top PGI some more....PLEASE PGI GIVES US VANILLA WARRIOR!

We want all mechs to have ECM one laser and 20 JJ;s


lol, get over yourselves and just play the game. ECM is only tough on noobs with LRMs anyway.

#45 KodiakGW

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Posted 21 May 2015 - 11:24 AM

Is anybody else noticing the difference in the quirks between the CTF-0X and the rest of the CTFs? Lets just take a look at the non-weapon quirks between it and the CTF-1X.

CTF-0XP
ADDITIONAL ARMOR (CT): 13.00
ADDITIONAL ARMOR (RT): 9.00
ADDITIONAL ARMOR (LT): 9.00
ADDITIONAL ARMOR (RA): 7.00
ADDITIONAL ARMOR (LA): 7.00
ADDITIONAL ARMOR (RL): 9.00
ADDITIONAL ARMOR (LL): 9.00
ADDITIONAL STRUCTURE (CT): 7.00
ADDITIONAL STRUCTURE (RT): 5.00
ADDITIONAL STRUCTURE (LT): 5.00
ADDITIONAL STRUCTURE (RA): 3.00
ADDITIONAL STRUCTURE (LA): 3.00
ADDITIONAL STRUCTURE (RL): 5.00
ADDITIONAL STRUCTURE (LL): 5.00
ACCELERATION RATE (LOW SPEED): 12.00 %
ACCELERATION RATE (MED SPEED): 12.00 %
ACCELERATION RATE (HIGH SPEED): 12.00 %
DECELERATION RATE (LOW SPEED): 12.00 %
DECELERATION RATE (MED SPEED): 12.00 %
DECELERATION RATE (HIGH SPEED): 12.00 %
TORSO TURN RATE (YAW): 12.00 %
TURN RATE (LOW SPEED): 12.00 %
TURN RATE (MED SPEED): 12.00 %
TURN RATE (HIGH SPEED): 12.00 %

CTF-1X
ADDITIONAL STRUCTURE (LT): 7.00
ADDITIONAL STRUCTURE (RT): 7.00
ADDITIONAL STRUCTURE (LA): 5.00
ADDITIONAL STRUCTURE (RA): 5.00

Why does the 0X have so many better non-weapon quirks that make it more durable? Should we expect similar quirks for the other CTF chassis? Or, are these only going to be applied while it is only available in the Gift Store?

#46 DiabloSix

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Posted 21 May 2015 - 11:42 AM

LOUD NOISES

#47 Azmaat

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Posted 21 May 2015 - 12:17 PM

View PostDark DeLaurel, on 21 May 2015 - 12:00 AM, said:

This is how I came up with five light ECM IS `Mechs:
Locust Pirate's Bane
Commando 2D
Spider 5D
Raven 3L
Raven 3L (C)

Brilliant!!!

And this is how i came up with ECM Clan `Mechs:
MLX-A
MLX-B
MLX-C
MLX-D
MLX-Prime
MLX-Prime[I]
MLX-Prime[G]
KTF-C
KTF-D
KTF-Prime
KTF-Prime[I]
KTF-Prime[G]
KTF-S
HBR-A
HBR-B
HBR-Prime
HBR-Prime[I]
HBR-Prime[G]
Total: 18

Am i doing it right?

#48 N a p e s

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Posted 21 May 2015 - 12:23 PM

View PostKodiakGW, on 21 May 2015 - 11:24 AM, said:

Is anybody else noticing the difference in the quirks between the CTF-0X and the rest of the CTFs? Lets just take a look at the non-weapon quirks between it and the CTF-1X.

...Snipped

Why does the 0X have so many better non-weapon quirks that make it more durable? Should we expect similar quirks for the other CTF chassis? Or, are these only going to be applied while it is only available in the Gift Store?


Noticed last night when I finally had a chance to look it over. Man 96 points (combined) of extra hit points. Its pretty nuts and it's gonna make an awesome tank with a standard engine.

That being said there seems to be a general movement away from big weapon quirks and going more towards armor/structure buffs. I don't mind having some mechs geared more offensively with others quirked more defensively, it makes for some variety between different variants especially when hardpoints are somewhat similar. I wouldn't expect the other 'Phracts to change.

#49 CyclonerM

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Posted 22 May 2015 - 03:53 AM

View PostAzmaat, on 21 May 2015 - 12:17 PM, said:

Brilliant!!!

And this is how i came up with ECM Clan `Mechs:

Total: 18

Am i doing it right?


To be fair, counting them on Smurfy, the IS has 10 ECM 'Mechs, considering all weight classes.

#50 Azmaat

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Posted 22 May 2015 - 05:36 AM

View PostCyclonerM, on 22 May 2015 - 03:53 AM, said:


To be fair, counting them on Smurfy, the IS has 10 ECM 'Mechs, considering all weight classes.

Name them or get back to your math classes

#51 Gas Guzzler

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Posted 22 May 2015 - 07:48 AM

View PostKodiakGW, on 21 May 2015 - 11:24 AM, said:

Is anybody else noticing the difference in the quirks between the CTF-0X and the rest of the CTFs? Lets just take a look at the non-weapon quirks between it and the CTF-1X.

CTF-0XP
ADDITIONAL ARMOR (CT): 13.00
ADDITIONAL ARMOR (RT): 9.00
ADDITIONAL ARMOR (LT): 9.00
ADDITIONAL ARMOR (RA): 7.00
ADDITIONAL ARMOR (LA): 7.00
ADDITIONAL ARMOR (RL): 9.00
ADDITIONAL ARMOR (LL): 9.00
ADDITIONAL STRUCTURE (CT): 7.00
ADDITIONAL STRUCTURE (RT): 5.00
ADDITIONAL STRUCTURE (LT): 5.00
ADDITIONAL STRUCTURE (RA): 3.00
ADDITIONAL STRUCTURE (LA): 3.00
ADDITIONAL STRUCTURE (RL): 5.00
ADDITIONAL STRUCTURE (LL): 5.00
ACCELERATION RATE (LOW SPEED): 12.00 %
ACCELERATION RATE (MED SPEED): 12.00 %
ACCELERATION RATE (HIGH SPEED): 12.00 %
DECELERATION RATE (LOW SPEED): 12.00 %
DECELERATION RATE (MED SPEED): 12.00 %
DECELERATION RATE (HIGH SPEED): 12.00 %
TORSO TURN RATE (YAW): 12.00 %
TURN RATE (LOW SPEED): 12.00 %
TURN RATE (MED SPEED): 12.00 %
TURN RATE (HIGH SPEED): 12.00 %

CTF-1X
ADDITIONAL STRUCTURE (LT): 7.00
ADDITIONAL STRUCTURE (RT): 7.00
ADDITIONAL STRUCTURE (LA): 5.00
ADDITIONAL STRUCTURE (RA): 5.00

Why does the 0X have so many better non-weapon quirks that make it more durable? Should we expect similar quirks for the other CTF chassis? Or, are these only going to be applied while it is only available in the Gift Store?


I'm not sure but the 1X has much more significant weapon quirks.

#52 CyclonerM

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Posted 22 May 2015 - 09:51 AM

View PostAzmaat, on 22 May 2015 - 05:36 AM, said:

Name them or get back to your math classes

I might be wrong, let me check again..

Pirates' bane
SDR-5D
RVN-3L
RVN-3L(C)
CDA-3M
GRF-2N
CTF-0XP
AS7-D-DC

They are 8, actually. I must have switched some Xs and checks. Shame on me, thanks for the correction.

#53 Gas Guzzler

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Posted 22 May 2015 - 10:50 AM

View PostCyclonerM, on 22 May 2015 - 09:51 AM, said:

I might be wrong, let me check again..

Pirates' bane
SDR-5D
RVN-3L
RVN-3L(C)
CDA-3M
GRF-2N
CTF-0XP
AS7-D-DC

They are 8, actually. I must have switched some Xs and checks. Shame on me, thanks for the correction.


And the Commando, so 9

#54 Deathlike

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Posted 22 May 2015 - 10:57 AM

View PostKodiakGW, on 21 May 2015 - 11:24 AM, said:

Is anybody else noticing the difference in the quirks between the CTF-0X and the rest of the CTFs? Lets just take a look at the non-weapon quirks between it and the CTF-1X.

CTF-0XP
ADDITIONAL ARMOR (CT): 13.00
ADDITIONAL ARMOR (RT): 9.00
ADDITIONAL ARMOR (LT): 9.00
ADDITIONAL ARMOR (RA): 7.00
ADDITIONAL ARMOR (LA): 7.00
ADDITIONAL ARMOR (RL): 9.00
ADDITIONAL ARMOR (LL): 9.00
ADDITIONAL STRUCTURE (CT): 7.00
ADDITIONAL STRUCTURE (RT): 5.00
ADDITIONAL STRUCTURE (LT): 5.00
ADDITIONAL STRUCTURE (RA): 3.00
ADDITIONAL STRUCTURE (LA): 3.00
ADDITIONAL STRUCTURE (RL): 5.00
ADDITIONAL STRUCTURE (LL): 5.00
ACCELERATION RATE (LOW SPEED): 12.00 %
ACCELERATION RATE (MED SPEED): 12.00 %
ACCELERATION RATE (HIGH SPEED): 12.00 %
DECELERATION RATE (LOW SPEED): 12.00 %
DECELERATION RATE (MED SPEED): 12.00 %
DECELERATION RATE (HIGH SPEED): 12.00 %
TORSO TURN RATE (YAW): 12.00 %
TURN RATE (LOW SPEED): 12.00 %
TURN RATE (MED SPEED): 12.00 %
TURN RATE (HIGH SPEED): 12.00 %

CTF-1X
ADDITIONAL STRUCTURE (LT): 7.00
ADDITIONAL STRUCTURE (RT): 7.00
ADDITIONAL STRUCTURE (LA): 5.00
ADDITIONAL STRUCTURE (RA): 5.00

Why does the 0X have so many better non-weapon quirks that make it more durable? Should we expect similar quirks for the other CTF chassis? Or, are these only going to be applied while it is only available in the Gift Store?


Part of it has to do with having "less overall hardpoints" than the alternatives, despite adding ECM as another hardpoint ("+1 to weapon hardpoints"). In some ways, it would be much more mediocre otherwise.


View PostAzmaat, on 21 May 2015 - 12:17 PM, said:

Brilliant!!!

And this is how i came up with ECM Clan `Mechs:
MLX-A
MLX-B
MLX-C
MLX-D
MLX-Prime
MLX-Prime[I]
MLX-Prime[G]
KTF-C
KTF-D
KTF-Prime
KTF-Prime[I]
KTF-Prime[G]
KTF-S
HBR-A
HBR-B
HBR-Prime
HBR-Prime[I]
HBR-Prime[G]
Total: 18

Am i doing it right?


Invasion and Gold (and other variations such as Founders, Champions, Resistance, Phoenix, Loyalty, and Special) are treated as the same originating variant... so it's "less" than you are giving credit for.

Also, it's hard to "fairly" count them all when omnimechs have interchangeable hardpoints outside of the CT.

Also, Hellbringers+Mist Lynxes don't have a Gold variant.... and KFX is the proper designation for the "Kit Fox".

Edited by Deathlike, 22 May 2015 - 11:00 AM.


#55 Swagpanda89

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Posted 22 May 2015 - 11:07 AM

View PostWolf Clearwater, on 19 May 2015 - 08:17 PM, said:

There are more Clan mechs with ECM than IS mechs. [...]


Just tried to read trough this thread, but this post made me laugh really hard. Thanks to the rest of the real clanners to prove this statement as wrong!

#56 Grendel408

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Posted 22 May 2015 - 11:25 AM

View PostCyclonerM, on 22 May 2015 - 09:51 AM, said:

I might be wrong, let me check again..

Pirates' bane
SDR-5D
RVN-3L
RVN-3L(C)
CDA-3M
GRF-2N
CTF-0XP
AS7-D-DC

They are 8, actually. I must have switched some Xs and checks. Shame on me, thanks for the correction.

Plus Commando as someone stated... but how the hell do you count the RVN-3L and it's Champion in the same list? It's the same Mech essentially... just a different loadout.

I really don't understand the fuss about us having at least 1 ECM Mech for each weight class of Mechs... Lights of course need more than 1 Mech to run as there are multiple Houses that didn't openly share like Clans did with technology. So of course each House will field it's own.

Raven = Liao, Spider = Kurita, Commando = Steiner, Locust = Davion, Cicada = Kurita, Griffin = Steiner, Cataphract = Liao, Atlas = likely all Houses

I guess be glad we didn't get more ECM capable Mechs that are readily available in the timeline of MWO's Clan Invasion. ;)

#57 Wolf Clearwater

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Posted 22 May 2015 - 12:18 PM

View PostDarthRevis, on 21 May 2015 - 09:53 AM, said:



Its called a oversight or a mistake....i guess you dont make them.
...
Whine whine whine....want some cheese?
....
lol, get over yourselves and just play the game. ECM is only tough on noobs with LRMs anyway.



Not whining. LMAO. Glad I brought popcorn. Please, continue to prove my points. The Cataphract is nothing special get over it. The "nerfs" to the TW and SCR are not that bad get over it.

Edited by Wolf Clearwater, 22 May 2015 - 12:25 PM.


#58 CyclonerM

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Posted 22 May 2015 - 12:33 PM

View PostGrendel408, on 22 May 2015 - 11:25 AM, said:

Plus Commando as someone stated... but how the hell do you count the RVN-3L and it's Champion in the same list? It's the same Mech essentially... just a different loadout.


Well, he listed Prime, Invasion and Gold variants for each Chassis, so i just added to the list any individual variant that could mount an ECM.

Btw, the Cicada would probably be Marik ;)

#59 Grendel408

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Posted 22 May 2015 - 01:21 PM

oh damn... I forgot those Purple Pigeons lol :ph34r:

#60 Agent1190

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Posted 23 May 2015 - 05:41 PM

As mentioned:
Locust Peanut Butter
Commando 2D
Spider 5D
Raven 3L
Raven 3L(C)
Cicada 3M
Griffin 2N
Cataphract 0x
Atlas D-DC

IS ECM = 9

The (C) was included because the (G) was listed in Azmaat's post (G's are special skinned I's).

And for the record, clans do not need an assault with ECM.





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