Thunder Child, on 27 May 2015 - 02:01 AM, said:
Conquering the Planet is about taking over the industries, "liberating" the population, and denying the enemy a foothold. And I don't mean just loitering in a laser box till the light turns green. Destroying enemy compounds, while NOT damaging Civilian structures. Controlling key Choke Points such as a Bridge, or Canyon. Claiming important Industrial Structures such as Mines, Docks, etc. Capturing and Holding Forward Drop Points, so that Reinforcements can arrive closer to the front. And you don't win by collecting enough "tickets", or killing all the enemy mechs (although, if they do run out of reinforcements, it makes it easier....). You win by Completing your objectives, and holding all of them.
Absolutely agreed. Love this.
Unfortunately, you're up against a good portion of the community on this, not just PGI. A number of players have opined that they don't want MWO to be a "walking simulator"; there is a good chunk of the community that wants quick action over tactical gameplay. It's only now becoming obvious to everyone (I'm trying really hard to push awareness of this) that you cannot have both at the same time.