That being said, w/l ratio is of the utmost importance to me. I routinely see people that are on the losing team (in any game) brag about how much better they are individually than the winners. It's pathetic and shows how unskilled the person really is. If the braggart was playing a FFA then they'd be entitled to boast. In team play? It's nonsense. If your team lost then the individual skill doesn't matter (but if they are good losers, I'm inclined to give props to the people who did damn well).
At the end of the match the only thing that matters is winning or losing. All other stats are irrelevant. Even k/d is irrelevant based on the role. I prefer seeing people that provided some sort of role support. Be it a FPS or an MMORPG, things like healing, assists, technical assistance, repairs, protection, suppression, etc... matter every bit as much as the player who got the most kills. Would the kill leader do so well without a good support? I think not. Not in a team based game.
Work together, work to win, recognize everyone's skills and contributions and have fun even when you lose (as long as you all did your best).
Edited by Demona, 03 July 2012 - 12:04 PM.














