Reoh, on 06 July 2012 - 12:02 AM, said:
Kinda reminds me of "Damage Meters" in other games. As a raid leader they could be really handy to help us figure out things (other than actual damage) like who wasn't getting on adds or was that shouldn't. When certain people would be doing more or less damage, who might need some guidance or spec assistance to help them get the most out of their game (we were a progression raid group, not casual).
The problem with them was everybody started running them, and using them incorrectly by oversimplifying the results.
i wish it wasnt true that stats lead to bad gameplay but in some arenas they do. like it or not
The XVM mod for WoT was used mostly to harass and belittle gameplayers with lower W/L Ratios then anything else.
i cant count the number of PUGS i was in, where some twit running this mod announced at match start his team were all "losers" and then chose to log out mid game since his team had "no chance" according to his XVM.
Or where a player made a sugestion about tactics or a comment and was shouted down because his xvm stats werent high enough to grant him the right to have an idea or opinion.
or where a better player was unfairly focused on by the enemy team to eliminate him early on.
if you can recognize a good ( or bad) player on sight because you've faced/worked with before then fine. but the ability to single out good or bad players ( and good or bad based on stats mind you) is not a function of the game and is a bad idea.
im ALL for having personal stats. but given a choice id rather have no stat tracking then public stats.
as a further note im also against any third party mod that gives the player info IN GAME, the game designers didnt already include ( such as the XVM mod does)
if you want to get the most out of a game, play it as the devs intended it and be active in the community its played in IMO