Jump to content

Top 3 Combat Tips

Video Guide Tips

12 replies to this topic

#1 K1ttykat

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 90 posts
  • LocationVancouver, BC, Canada

Posted 24 May 2015 - 06:14 AM



What should the next topic be?

#2 Alienized

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,781 posts
  • LocationGermany

Posted 24 May 2015 - 06:20 AM

you forgot.... heat management :S

#3 K1ttykat

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 90 posts
  • LocationVancouver, BC, Canada

Posted 24 May 2015 - 06:26 AM

View PostAlienized, on 24 May 2015 - 06:20 AM, said:

you forgot.... heat management :S


Don't overheat. There you go c:

#4 Alienized

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,781 posts
  • LocationGermany

Posted 24 May 2015 - 06:29 AM

View PostK1ttykat, on 24 May 2015 - 06:26 AM, said:

Don't overheat. There you go c:


wrong. i overheat manytimes BUT you need to know when its safe when to :P
or when you should die to overheating, firing one more alpha. it can be crucial D:

#5 Gagis

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,731 posts

Posted 24 May 2015 - 09:43 AM

My top 2 combat tips:

#1 Stick together

#2 Focus fire

Any tips related to loadouts, moving, overheating or any personal skill are below these two.

#6 Surn

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,073 posts
  • Twitter: Link
  • LocationSan Diego

Posted 24 May 2015 - 11:00 AM

#1 attack where the enemy is weak


#2 a single reed is easy to snap, but a bundle is strong

#7 Bluttrunken

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 830 posts

Posted 24 May 2015 - 11:07 AM

Nice. I'd say almost sticky material.

#8 Kahadras

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 127 posts

Posted 30 May 2015 - 12:27 AM

Quote

Don't overheat. There you go c:


There's plenty more to say about heat management. :)

1. Understanding the basics of heat. What generates it. How to get rid of it.
2. Understanding how heat works on different maps (Alpine Peaks vs Terra Therma for instance)
3. Managing heat through mech set up or through fire dicipline
4. When to use override. When to use a 'tactical' overheat
5. Understanding how to 'ride' the shutdown line.

#9 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 30 May 2015 - 01:31 AM

If by the top 3 you mean the 3 most important, I must respectfully disagree with them. #1 should be lock targets. #2 should be stick with team. #3 should then be either use cover or focus fire.

Locking targets is the most important thing because it tells you where the enemy is wounded, what his loadout is and potentially whether he's running an XL, has ammo in the legs, and/or is a hot build. Also, by locking the target your friends can also see this info as well as knowing where an enemy is.

You can't focus fire unless you stick with your team. Do this even if your team chooses a route that you wouldn't normally take.

Your tips are important, just not what I would say are the top 3.

Edited by mailin, 30 May 2015 - 01:32 AM.


#10 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 30 May 2015 - 02:24 AM

View PostK1ttykat, on 24 May 2015 - 06:26 AM, said:

Don't overheat. There you go c:

I also think saying that firing 2 medium lasers up close is better damage for heat then firing a PPC at close range or an ER PPC.

#11 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 30 May 2015 - 02:52 AM

You can use Smurfy to calculate the sustained damage-per-second for various combinations of weapons. For energy-heavy mechs the DPS by not using some weapons is higher, so you need to not fire these weapons when you are in a difficult situation bordering on heat shut-down. I can't remember how often I got a shut down alphaing a mech on the brink of death... that survived...

Unless you think a shut down is warranted or deliberate, every shut down is the universe telling you your heat management is not good.

#12 Johny Rocket

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,207 posts

Posted 31 May 2015 - 04:11 AM

#1 Learn when to engage and disengage an enemy.

#13 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 01 June 2015 - 04:08 AM

View PostMechregSurn, on 24 May 2015 - 11:00 AM, said:

#1 attack where the enemy is weak


#2 a single reed is easy to snap, but a bundle is strong


Except when Airstrike/Artiller is involved. :lol:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users