LordBraxton, on 26 May 2015 - 10:43 AM, said:
Because december was the only month in the past 3 years where we saw respectable progress.
I enjoy MWO, and have spent far too much on it. At this point I know not to expect impovements. I'm still waiting for the quality we saw in CLOSED BETA to come back.
JK, gave up last year.
Now we are back to the honest truth, it wasn't all IGP's fault after all was it?
Why did all your programmers leave, crippling the game with massive sections of unmodifiable code?
I checked today, from at least the bottom half of the list, here are the coders still around (again, may only be half of them, maybe)
Brian Windover - Lead Programmer
Kristofer "Krist" Smith - Lead Engineer
Omid Kiarostami - Gameplay Engineer
Paul Inouye - Lead Designer
And that's as far as I got going down the list in reverse alphabetical.
The question is, what are these guys doing that takes so long.