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Why Is The Doomcrow Still More Agile Than Clam Lights?

Balance BattleMechs

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#41 bad arcade kitty

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Posted 26 May 2015 - 05:06 PM

>So, you feel the DoomCrow, a God Tier robot, should have a 25% positive quirk?

scr omnipods have 20 (!) negative quirks overall

this 'god tier robot' can have at least something, quiaff

#42 MerryIguana

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Posted 26 May 2015 - 05:07 PM

Give the nova the crows yaw angle and vice versa. :ph34r:


P.S. Give battlemaster at least 85 degrees on all variants.

#43 Deathlike

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Posted 26 May 2015 - 05:07 PM

View PostMcgral18, on 26 May 2015 - 05:02 PM, said:

So, you feel the DoomCrow, a God Tier robot, should have a 25% positive quirk?

It's a debuff. It's not negative, it's neutral. It's a blank slate.


I've always thought seeing "more red" on the quirks screen gives the unfortunate assumption of needing severe nerfs... see the Victor and Highlander.

It's taken a while since the original Hoverjet master™ has come back a little... despite the 2-ton paperweights plus additional bug that weighs it down.

Even just changing values on the Stormcrow.. like having a new base of 110, and then giving +10 torso twist yaw quirks to the weaponless side torsos would still give it back its 130... rather than having a -10 torso yaw quirk for having the weaponized side torsos.

/shrug

#44 Mcgral18

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Posted 26 May 2015 - 05:08 PM

View Postbad arcade kitty, on 26 May 2015 - 05:06 PM, said:

>So, you feel the DoomCrow, a God Tier robot, should have a 25% positive quirk?

scr omnipods have 20 (!) negative quirks overall

this 'god tier robot' can have at least something, quiaff


And remove those as well. I never supported those.


You realise what a blank slate is, quiaff?

#45 Armored Yokai

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Posted 26 May 2015 - 05:13 PM

Maybe it's able to get away easily because of the HITBOXES!

#46 Deathlike

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Posted 26 May 2015 - 05:14 PM

View PostArmored Yokai, on 26 May 2015 - 05:13 PM, said:

Maybe it's able to get away easily because of the HITBOXES!


Please leg.

Really, they are not that hard to leg.

#47 bad arcade kitty

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Posted 26 May 2015 - 05:17 PM

View PostMcgral18, on 26 May 2015 - 05:08 PM, said:


And remove those as well. I never supported those.


You realise what a blank slate is, quiaff?


what i realize that you

a ) mix turn angle and turn rate, also didn't know that the engine affects the torso turn rate i.e. yaw
b ) pretends that nerfing clan mediums somehow helps clan lights
c ) are a yet another 'pls nerf clan' vocal minorty player

Edited by bad arcade kitty, 26 May 2015 - 05:18 PM.


#48 1453 R

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Posted 26 May 2015 - 05:18 PM

Mystere, Kitty. I don't know how much more obvious than this right here I can make it that I'm a Clan pilot. I'm not some teeth-gnashing Liao screeching like crazy over how OP any/all Clan tech is and how it all needs to be purged with fire(!!!). I don't wear a Clan faction allegiance emblem because doing so would require me to participate in CW and I refuse to do that, but I pilot Clan 'Mechs almost exclusively in Puglandia, and prior to CW's implementation I wore Wolf's emblem. Despite the fact that apparently, according to the forums, I wore it for the wrong reasons.

That being said, something's got to give. To hear the CW folks tell it the Stormcrow is single-handedly ruining the game mode, and while forum hysteria must always be taken with a bucket or two of salt, in this instance they have a number of actually solid points. Nobody likes the Beamurder quirks/thinks the Beamurder quirks did frag-all to fix anything. What folks want is for Stormcrows to stop showing up three to a drop deck and being able to outfight absolutely everything CW can throw against them. They crush light swarms like pinatas, and they're also as close as the Clans get to a light swarm themselves. Something needs to be done, and the sooner it's done the less forum pressure there is to make the 'something' truly crippling.

In turn, however, CW folks need to remember that Puglandia is still a thing, and that the SCR is significantly less problematic there. The sort of horrifying soul-destroying kill-it-with-fire supermegaultranerfs they want to apply to the Stormcrow would utterly ruin it in Puglandia, and that isn't fair to us. A compromise needs to be reached in which the 'Mech is rendered less omnidestructive in CW, but not hit so hard that it becomes as pointless as the Nova in the regular queue.

Reasonable-minded Clan pilots willing to discuss the issue rationally are your best chance at ensuring that the machine does not get A.) massacred by the CW folks who hate, loathe, and despise anything less than 70t being able to fight worth a hill of beans, or B.) suffer further misfire penalties like the utterly pointless Beamurder adjustments.

You can sass and snark and belittle us all you like. Please be aware that it does not even remotely help the issue.

#49 Armored Yokai

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Posted 26 May 2015 - 05:19 PM

View PostDeathlike, on 26 May 2015 - 05:14 PM, said:


Please leg.

Really, they are not that hard to leg.

it would be easier if the legs weren't so thin
the weapons usually go through the legs at vertical and side views......

#50 Mcgral18

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Posted 26 May 2015 - 05:22 PM

View Postbad arcade kitty, on 26 May 2015 - 05:17 PM, said:


what i realize that you

a ) mix turn angle and turn rate, also didn't know that the engine affects the torso turn rate i.e. yaw
b ) pretends that nerfing clan mediums somehow helps clan lights
c ) are a yet another 'pls nerf clan' vocal minorty player


And I'm dealing with a dumb ass.


When the **** have I mixed Yaw speed with yaw distance?

Why the **** should a 55 ton mech turn FASTER and FURTHER than 25, 30 and 35 ton robots?

And now this **** is talking about a reasonable nerf to a God Tier chassis, saying it needs ******* nothing?


Goddamn, there really are a lot of fucktards on the forum lately.

#51 Tiamat of the Sea

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Posted 26 May 2015 - 05:23 PM

View Post1453 R, on 26 May 2015 - 05:18 PM, said:

....


It's also worth pointing out that 'Stormcrow' is being equated with 'All the Clans'.

I don't know all about everything, but I do know that when a single entity is being claimed to equate to the entire mass of related entities, there is a very big problem somewhere around there.

If I say 'we need to cut back on the crab population around here' and your response is 'you just don't like crustaceans, leave the lobsters and crayfish alone', there is a misfire.

Edited by Quickdraw Crobat, 26 May 2015 - 05:24 PM.


#52 1453 R

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Posted 26 May 2015 - 05:30 PM

View PostQuickdraw Crobat, on 26 May 2015 - 05:23 PM, said:

...'we need to cut back on the crab population around here'...


No no no, that comes later, once Resistance II hits! At which point I will deeply regret not having the video capture equipment I need to do a "Deadliest Catch: MWO Edition" video to throw up here :P

#53 Mystere

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Posted 26 May 2015 - 05:46 PM

View PostQuickdraw Crobat, on 26 May 2015 - 05:23 PM, said:


It's also worth pointing out that 'Stormcrow' is being equated with 'All the Clans'.

I don't know all about everything, but I do know that when a single entity is being claimed to equate to the entire mass of related entities, there is a very big problem somewhere around there.

If I say 'we need to cut back on the crab population around here' and your response is 'you just don't like crustaceans, leave the lobsters and crayfish alone', there is a misfire.


We actually, absolutely need to cut back on the crab population around here, if you understand what I mean.

View Post1453 R, on 26 May 2015 - 05:18 PM, said:

Mystere, Kitty. I don't know how much more obvious than this right here I can make it that I'm a Clan pilot.


You obviously did not understand what I meant. My statement had nothing do do with your or anyone else's faction affiliation.

#54 Tiamat of the Sea

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Posted 26 May 2015 - 05:48 PM

View PostMystere, on 26 May 2015 - 05:46 PM, said:


We actually, absolutely need to cut back on the crab population around here, if you understand what I mean.


No, no I don't.

#55 bad arcade kitty

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Posted 26 May 2015 - 05:49 PM

>When the **** have I mixed Yaw speed with yaw distance?

on the previous page
you said 'torso yaw angle' and then called it 'torso yaw' which is a completely different thing and on top of that said the yaw doesn't depend on the engine

honestly i don't even see a reason to speak with you

#56 Mystere

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Posted 26 May 2015 - 05:49 PM

View PostQuickdraw Crobat, on 26 May 2015 - 05:48 PM, said:

No, no I don't.


This.

#57 Kassatsu

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Posted 26 May 2015 - 05:50 PM

View PostMerryIguana, on 26 May 2015 - 05:07 PM, said:

Give the nova the crows yaw angle and vice versa. :ph34r:


P.S. Give battlemaster at least 85 degrees on all variants.


The Nova should be about half of its current height and have approximately 0 degrees of torso twist range. Any lateral aiming would be from the arms and actually turning your fixed-turret walking tank. Except that would make sense and might make people actually want to play the Nova because it's nothing like the other mechs.

#58 Tiamat of the Sea

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Posted 26 May 2015 - 05:52 PM

View PostMystere, on 26 May 2015 - 05:49 PM, said:



Oh. Okay, I see what you're referring to.

Yeah, that's not a stance I can honestly claim to ever ascribe to, what with my complete lack of schadenfreude and overwhelming level of what I can only describe as 'freudenfreude', even if that is probably terrible German.

Yay languaging. I can sometimes does that.

#59 Mcgral18

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Posted 26 May 2015 - 05:53 PM

View Postbad arcade kitty, on 26 May 2015 - 05:49 PM, said:

>When the **** have I mixed Yaw speed with yaw distance?

on the previous page
you said 'torso yaw angle' and then called it 'torso yaw' which is a completely different thing and on top of that said the yaw doesn't depend on the engine

honestly i don't even see a reason to speak with you


No, I'm afraid those mean the same thing.

Torso yaw IS the torso angle. Torso yaw speed is also the same thing as twist speed.


I agree; it's hard to prove a point when the other person doesn't know terminology and insists on spewing ********.

Edited by Mcgral18, 26 May 2015 - 05:53 PM.


#60 Johnny Z

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Posted 26 May 2015 - 06:06 PM

View PostDeathlike, on 26 May 2015 - 02:29 PM, said:

I think I'll eventually have to admit to a deep dark secret...

IIRC I wrote about nerfs through duration... I believe it was written when I wrote about the Timberwolf.

The idea behind that was that it would indirectly reduce TTK for the Timberwolf through more facetime.

However, I believe I didn't write it to support the move, but rather as a LAST RESORT for balance.

I don't recall writing such a thing for the Stormcrow... as I'll repeat that I've advocated for Torso Twist nerfs (either radius or speed or both).

So... in advance of all the potential flaming...

I'M SORRY.

:(


Well I have been asking for Cheese Crow nerfs for a while now every chance I get. Maybe you could take a poke at the Crow? :) The speed and agility is off the charts for how much firepower it has and its durability.

Edited by Johnny Z, 26 May 2015 - 06:07 PM.






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